- DieHardBastionFan
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Member for 15 years, 6 months, and 13 days
Last active Sat, Apr, 25 2015 16:19:41
- 9 Followers
- 1,371 Total Posts
- 74 Thanks
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Jan 18, 2010DieHardBastionFan posted a message on New Forum Feature: Experience the ExperienceI think that what looks bad is more the whiteish background of the bars than the bar itself. It needs an overall DiabloizationPosted in: News
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Jan 18, 2010DieHardBastionFan posted a message on New Forum Feature: Experience the ExperienceCool. This means my semi-lurking is now apparent to everyonePosted in: News
What are referrals? It gives quite a few points. And what does each bar mean?
I don't like the look of the bars though. Maybe they should end where the sexton/council member/hierophant image ends -
Jan 8, 2010DieHardBastionFan posted a message on Forget recession, it's a boom ― of the Diablo economy.I bless the day when you joined this forums Don_Guillotine.Posted in: News
Great article. Informative, since I've never played Diablo online, but I intend to on DIII. I hope Blizz pulls it off right. -
Jan 5, 2010DieHardBastionFan posted a message on More Information on Resource SystemsYay, at last I get mentioned in the front page! I'll mark this day in my calendarPosted in: News
I'm guessing the Instability resource has something to do with not using the same school of spells over and over, or you destabilize or something. -
Nov 1, 2009DieHardBastionFan posted a message on Griefing, Health Orb Mechanics and More with Jay WilsonI never even played online, but this:Posted in: News
Well, 97% of the ppl at Blizzcon didn't like the D2 PvP So we can assume that they only like PvM (in D2).
is messing with numbers. 97%, after playing the Blizzcon Demo of D3, found a different aspect of the game more exciting than PVP. Considering there wasn't PVP in the demo (i think), that they could only choose one option, and that D3 is a different game than D2, that conclusion is way wrong -
Oct 17, 2009DieHardBastionFan posted a message on Diablo II MysteriesAmazing find! I'm not so sure about guilds in a 8 players max game, but the symbols look great. And I love the "Bank" designPosted in: News
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Oct 8, 2009DieHardBastionFan posted a message on Auras to Return in Diablo III?Posted in: NewsQuote from "Luckmann" »I'm stumped on how any support mechanics would work for the Witch Doctor, though.
Well, we've got Horrify, or however it's called -
Aug 21, 2009DieHardBastionFan posted a message on New Diablo 3 Character Class: The Monk!Posted in: NewsWoo, that cinematic was crazily cliched and surprisingly poor quality for Blizzard. Well whatever, promo cinematics don't really matter in the long run.
I agree, the cinematic was really disappointing. So was the lore of the character in the official D3 website.
The gameplay looks great though. I'm a bit skeptical about that red explosion, but the combo concept seems really fun. -
Aug 21, 2009DieHardBastionFan posted a message on Diablofans Redesign Launching Tomorrow! Plus, Live Chats During BlizzCon!Yeah, it looks awesome.Posted in: News
I like how the "latest posts" went back to being 10, instead of 5 -
Aug 20, 2009DieHardBastionFan posted a message on Has the Tetris Inventory and Magic Find Returned?Hell Yeah!!! This is great newsPosted in: News
The tetris inventory is back, and it looks better than ever! This totally made my day.
About MF Shrines, I think it's better than Mf from items. They should restrict it to non-special monsters, so you don't hear
that all the time."FIND A MF SHRINE BEFORE WE FIGHT THE BOSS"
Can anybody confirm this? Because I don't want to get worked up and then find it was all fake. -
Jul 6, 2009DieHardBastionFan posted a message on Win A Trip To BlizzCon!Too bad I live in South AmericaPosted in: News
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May 11, 2009DieHardBastionFan posted a message on Bashiok on "Skill Trees" in Diablo 3.Posted in: NewsWow, that sounds great. I like the idea I can just be whatever type of barbarian I want to rather than sticking to a certain skill tree definition. It sounds like it could be very good once it's fine tuned.
I'm actually really excited now.
Exactly my thoughts -
Apr 28, 2009DieHardBastionFan posted a message on Fan Fiction ForumGreat. Not a big writer myself but I'm looking forward for some quality fictionPosted in: News
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Apr 27, 2009DieHardBastionFan posted a message on How Long Is Too Long For Game Development?Quality over quantity, definatelyPosted in: News
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http://www.diablofans.com/topic/78362-diablo-iii-trading-jargon/page__p__1085892#entry1085892
Is the hammy back?!?
Please tell me he is back.
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EDIT: I don't buy from the Auction House either.
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I started to read the thread, but I got bored, so I may be repeating points someone already made, but here it goes:
1) Drops are balanced taking the AH into account. There's no question about it. Steps are being taken in the right direction (doubling the legendary drop chance, at least in the PTR,) but for someone who plays solo and without the action house, it can become very frustrating when nothing useful drops. Not only that, the chance of finding one of the fun legendaries is very low.
Since you brought up internet connection, I might add that playing with a minimum of 250 ping can get annoying too. Some skills become semi-useless (Dashing Strike, for example) and many feel quite clunky. I'm sure the AH played a big role when the always-online decision was taken.
I also think that games and real money should stay as far away from each other as possible, but that's just my opinion.
2) This is a good point. I acknowledge that most people enjoy trading, and the AH made that so much simpler. As a solution, for those of us who don't like the AH, implement a non-AH mode: separate stash, no way to interact with AH users. The drop rate could be raised to a point where you can experience late game without having to grind for 1000 hours. Throw offline into the mix, and you have a perfect recipe: we would stop complaining about the AH and you would stop complaining about us (using we/you/us in a non-specific way.)