• 2

    posted a message on Are you located in a "remote" part of the world?
    Good luck getting someone from the Vatican city in a forum called Diablo Fans
    Posted in: Off-Topic
  • 5

    posted a message on Blizzard is a joke...
    I think it's time to let go. I don't mean that sarcastically. They had their time, clearly they are not on par with what they used to be. We should stop expecting them to.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on The PVP Blog Is Here
    This is not a PvP blog, this is an excuse written in blue text.
    Posted in: News & Announcements
  • 1

    posted a message on Two questions for players who vocally dislike the AH
    Quote from Bilge

    1) How does it tangibly affect you? I hear a lot of people say "it ruins the game" or somesuch, but I'd like to know how it does this in your opinion. Or do you have very bad internet, or a firewall at your university, or whatever, and have trouble connecting to battle.net?

    2) In D2 we had to join trading games if we wanted to trade, limited to 8 players. The other players might be afk, might not have good stuff for trade, might not want what we had for trade, etc. We began to use SoJs (unique ring ) and perfect skulls (good gems) for currency.

    But even this wasn't enough, and a site called d2jsp was born. Because it addressed a glaring need among d2 players by giving us a currency (forum gold), the site's founder got rich off it.

    2) And so my second question is, how could Blizzard have addressed players' need to trade easily with a fluid currency *without* implementing an AH?

    I started to read the thread, but I got bored, so I may be repeating points someone already made, but here it goes:

    1) Drops are balanced taking the AH into account. There's no question about it. Steps are being taken in the right direction (doubling the legendary drop chance, at least in the PTR,) but for someone who plays solo and without the action house, it can become very frustrating when nothing useful drops. Not only that, the chance of finding one of the fun legendaries is very low.

    Since you brought up internet connection, I might add that playing with a minimum of 250 ping can get annoying too. Some skills become semi-useless (Dashing Strike, for example) and many feel quite clunky. I'm sure the AH played a big role when the always-online decision was taken.

    I also think that games and real money should stay as far away from each other as possible, but that's just my opinion.

    2) This is a good point. I acknowledge that most people enjoy trading, and the AH made that so much simpler. As a solution, for those of us who don't like the AH, implement a non-AH mode: separate stash, no way to interact with AH users. The drop rate could be raised to a point where you can experience late game without having to grind for 1000 hours. Throw offline into the mix, and you have a perfect recipe: we would stop complaining about the AH and you would stop complaining about us (using we/you/us in a non-specific way.)
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Problems with some C++ coding. =(
    Quote from zerObit

    Gotta love the pretentiousness of some posters on here, the guy is asking for help and they get all high and mighty...

    It's kind of an unspolen rule on programming forums that you are not supposed to provide a full solution if the question is obviously an assignment. I think it applies here as well.

    Anyways, it looks like you're supposed to use the ASCII table. All numbers and letters are next to eachother, so you only need to check in which "range" the input character falls. It's much more efficient than a huge switch.
    Posted in: Off-Topic
  • 1

    posted a message on Is there a base armor/damage max stat?
    There is no diminishing return for either Amor or All Res. People say that, because they see that the percentage number grows more slowly the more Armor/All Res you have. It is, however, a misconception. Each point of Armor/All Res protects you the same as the previous one.

    Let's say, for clarity's sake, that each point of Armor gives 1% protection. So.
    0 Armor = 100% damage taken.
    1 Armor = 100 x 0.99 = 99% damage taken (99% of the damage you take with 0 Armor)
    2 Armor = 100 x 0.99^2 = 98,01% damage taken. (99% of the damage you take with 1 Armor, NOT (100 - 2)%)
    100 Armor = 100 x 0.99^100 = 36,6% damage taken. (99% of the damage you take with 99 Armor, NOT (100 - 100)%)

    All Res works the same but has a higher protection rate. I hope that clears it up.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on viable cold build?
    I am still annoyed by the lack of diverse signatures skill. It should have obviously been 1 cold, 1 fire, 1 lightning and 1 arcane signature spell.
    Posted in: Wizard: The Ancient Repositories
  • 1

    posted a message on 1.0.4 Class Preview: Wizard, At Least 50 Procs Being Added, Class Previews are Previews, North American Battle.net Account Updat
    No Hydra buff would ever be as awesome as several hydras at the same time.
    Posted in: News & Announcements
  • 3

    posted a message on Diablo 3 Boredom Poll
    Already stopped playing.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on crit dmg% or crit chance %?
    Depends on how much you already got of each one, and whether you are planning on using Sharpshooter. As a rule of thumb, you can use this: Multiply both values; whichever weapon/gear gives the higher number, gives more DPS.

    Your current stats are 20% crit chance, 150% crit damage. You are torn between buying too weapons whose only difference is that weapon A gives 10% crit chance, and weapon B gives 50% crit damage. So, multiplying, you get:

    Weapon A: 30 * 150 = 4500
    Weapon B: 20 * 200 = 4000

    That is a very rough way to check which weapon gives more DPS.
    Posted in: Demon Hunter: The Dreadlands
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