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    posted a message on Picking up Gold
    I think it'd be nice to have a feature where if you killed something you get the loot....leeches are an annoying factor when killing stuff, some a hole running up and stealing gear from an enemy you just did all the work to kill....

    I will say one thing, Sacred does have some concepts that D3 could incorperate....hands down I'll play Diablo over Sacred anyday, although bombing around on horses was kinda fun in sacred.....why walk? get yourself a badass horse and rip across the landscape full speed.....it was cool.

    I think the main idea is to keep the items based system going, it's the addictive part of the game...just balance it out...no super items have a few...more than one and make them near impossible to get.

    Also....mf....BOO! Starting out from nothing is soooooo annoying.

    There better be a hardcore option, because...that's all this cat plays.....
    Posted in: Diablo III General Discussion
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    posted a message on Bashiok Discusses Inventory Systems
    Ya the weight system can't be implemented unless they want to create a certain kind of, playability of character...being Diablo is item based, not sure how 3 will play out like the last 2, but weight just creates problems. Maybe scrap the weight plan and have different inventory sizes depending on character?

    It's a thought.
    Posted in: News & Announcements
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    posted a message on Set items effect
    I think the uber power runewords need to go....there needs to be a balance between whats sets and runewords offer....because some sets, are completely useless....no real point at all in having them, while everyone under the sun is looking for Enigma and Shakos.....it's lame. There should be at least one bad ass set per class, and it should have res on it......but not too powerful......just enuff buffs to warrant getting it for whatever said class, but afterwards, more to find, better gear to build, it's an item based game, all about the booty...have good items just balance them out so one doesn't trump all the rest.....

    I remember before jsp trying to trade was a joke.....an economy will be created, thats for certain, one thing as well, a game called Sacred is out there where set items came at different levels with different stats....thats may be an idea as well, find a set peice at level 50, well,, thats a lev 50 set peice, but you can also find it at level 5

    Now just imagine the trading on jsp if you have set items at different levels.....pay attention boys! That's a damn good idea!
    Posted in: Diablo III General Discussion
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    posted a message on New character class to be revealed at BlizzCon 08.
    Well, realistically, since Diablo has become much more than just a single player game...I would think the paladin has to be in as that class is based in multiplayer, I hope that they nerf it so it's not the best ass kicker....damn hdins are boring to play. Necromancer, ya I suppose...seems the game engine wouldn't support it tho, so scrap the necro, sorcerer/ess is kinda a must...need some kinda magic powerhouse, I'd like to see the assassin make a comeback, w/o traps tho...an assassin should be all about speed, ass kicking while challenging gameplay of controlling a char that moves super fast.....hides...etc....I dunno. I think it would be fun, besides...imagine how awesome a geared sin would look....mwahahaha...pure awesomeness.

    Druid? been replaced by witchdoctor.....now the Amazon....thats gotta be a tough one. They could probably roll that in with the barb class, make a fem barb and throw ranged wep skills in the skill set...who knows.

    I'd like to see a reappearance of the monk, from the original Diablo expansion.....yes I've been playing that long. But I think there would be some serious kick-assedness going on to have a guy who just pummels you with fists or staff...yes....there is no end to the cool.

    Rip off the seraphim from Sacred? an idea.....or even dark elf....hmmmm ideas abound.
    Posted in: Unannounced Class
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