Ya the weight system can't be implemented unless they want to create a certain kind of, playability of character...being Diablo is item based, not sure how 3 will play out like the last 2, but weight just creates problems. Maybe scrap the weight plan and have different inventory sizes depending on character?
It's a thought.
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I will say one thing, Sacred does have some concepts that D3 could incorperate....hands down I'll play Diablo over Sacred anyday, although bombing around on horses was kinda fun in sacred.....why walk? get yourself a badass horse and rip across the landscape full speed.....it was cool.
I think the main idea is to keep the items based system going, it's the addictive part of the game...just balance it out...no super items have a few...more than one and make them near impossible to get.
Also....mf....BOO! Starting out from nothing is soooooo annoying.
There better be a hardcore option, because...that's all this cat plays.....
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It's a thought.
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I remember before jsp trying to trade was a joke.....an economy will be created, thats for certain, one thing as well, a game called Sacred is out there where set items came at different levels with different stats....thats may be an idea as well, find a set peice at level 50, well,, thats a lev 50 set peice, but you can also find it at level 5
Now just imagine the trading on jsp if you have set items at different levels.....pay attention boys! That's a damn good idea!
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Druid? been replaced by witchdoctor.....now the Amazon....thats gotta be a tough one. They could probably roll that in with the barb class, make a fem barb and throw ranged wep skills in the skill set...who knows.
I'd like to see a reappearance of the monk, from the original Diablo expansion.....yes I've been playing that long. But I think there would be some serious kick-assedness going on to have a guy who just pummels you with fists or staff...yes....there is no end to the cool.
Rip off the seraphim from Sacred? an idea.....or even dark elf....hmmmm ideas abound.