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    posted a message on Diablofans.com WWI Card Tyrael Pet Contest Winners Announcement!
    Quote from "Act_VI" »
    hopefully blizzard will take some of these ideas into consideration, because a large portion of the people who will be playing Diablo 3 will be the people who go to this website. ;)


    they could completely disregard everything, or purposefully make everything the opposite... and not lose significant sales. 7k members here, D2 sold 4.5 million copies as of 2001. diablo series altogether 18.5million copies worldwide(various google search numbers)
    Assume D3 was a flop in blizzard terms, selling only a million copies.. these forums would be less than 1% of the playerbase.

    Hope for it, sure... but don't bank on it as if we're a key demographic.
    Posted in: News & Announcements
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    posted a message on Diablofans.com WWI Card Tyrael Pet Contest Winners Announcement!
    diablo pet was part of the original collector's edition.
    Posted in: News & Announcements
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    posted a message on Diablofans WWI Card Contest - Comments
    Pretty unhappy with the manner in which the contest was decided. Would have been nice to be clued into that rather than invest thought in a post. One could have qualified to win by posting "I think pvp should have fun stuff and not ganks. Trading should be not cheatable. kthx"
    Posted in: Diablo III General Discussion
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    posted a message on Diablofans WWI Card Contest - Comments
    A lot of the 1-posters were redirected to this site from others, in-turn this site gains more members and viewership. I cannot speak to the numbers, but I imagine a fair amount, like myself, were casual lurkers, who before the actual possibility of D3 came to light... just liked to check in.
    Posted in: Diablo III General Discussion
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    posted a message on Diablofans - WWI Card Tyrael Pet Contest
    My suggestion for PvP would be a Bounty System. To keep the bounty system interesting, fair, and controlled, it would need to be paired with a pvp ranking system. If a player is unable to kill a player, repeatedly owned by a player, or simply does not like a player... they have the option to set a bounty on this player's head. Bounty costs would have a minimum value based on the player's pvp rank. (however that ranking system is determined) The option would be in place to put forth an even greater amount than the minimum so as to ensure a more swift hunt/kill. The bounty system would need an active/refreshable list within the program, allowing bounty hunters to watch for marks to come online and find the server a mark is joining. Anyone who is marked for bounty would be alerted to this the moment they come online, before joining a server. Collection of the bounty would come from the corpse of the player.
    I think this system could encourage group playing, alliances, cooperation... and at the same time fuel heated rivalries and make for interesting conflicts.
    Posted in: News & Announcements
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