My suggestion for PvP would be a Bounty System. To keep the bounty system interesting, fair, and controlled, it would need to be paired with a pvp ranking system. If a player is unable to kill a player, repeatedly owned by a player, or simply does not like a player... they have the option to set a bounty on this player's head. Bounty costs would have a minimum value based on the player's pvp rank. (however that ranking system is determined) The option would be in place to put forth an even greater amount than the minimum so as to ensure a more swift hunt/kill. The bounty system would need an active/refreshable list within the program, allowing bounty hunters to watch for marks to come online and find the server a mark is joining. Anyone who is marked for bounty would be alerted to this the moment they come online, before joining a server. Collection of the bounty would come from the corpse of the player.
I think this system could encourage group playing, alliances, cooperation... and at the same time fuel heated rivalries and make for interesting conflicts.
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they could completely disregard everything, or purposefully make everything the opposite... and not lose significant sales. 7k members here, D2 sold 4.5 million copies as of 2001. diablo series altogether 18.5million copies worldwide(various google search numbers)
Assume D3 was a flop in blizzard terms, selling only a million copies.. these forums would be less than 1% of the playerbase.
Hope for it, sure... but don't bank on it as if we're a key demographic.
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I think this system could encourage group playing, alliances, cooperation... and at the same time fuel heated rivalries and make for interesting conflicts.