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    posted a message on Diablo 3 NOT aimed at being 18+??
    Personally I dont really care what rating it has, as long as it has lots of blood and gore like the gameplay trailor shows, then I'll be happy :)
    Posted in: Diablo III General Discussion
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    posted a message on The summoner? BACK? no? yes?
    I'm confident that it is the summoner... When you kill him in D2 all that is left are robes? As the acrane sanctuary is a mind maze perhaps the figure we kill is just an illusion or summon? Guess we'll just have to wait and see in D3!
    Posted in: Diablo III General Discussion
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    posted a message on "Only the Barbarian returns"
    Quote from "Ascension" »
    I am a necromancer fan and i find it interesting that they will replace that class with the witch doctor but they couldnt think of a new one to replace the barbarian... just dosent seem fair as i was never really a big fan of the barbarian.

    Aw waahh :(... lets design the game around what suits you... lol :)

    Personally, I think they will in essence be keeping the same character concepts just changing them slightly and making new names.

    Sure they wont have a "sorcerress" but im certain there will be a pure spellcaster (like a wizard, mage, conjorer etc...) with similar spells and skill tree concepts.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Should gold be important for D3
    Quote from "Murderface" »

    Upgradable mercenary skills, your merc would have a skill tree and you would pay for his training. :D

    I dont mind this idea, however with a twist, the mercenary should level up from experience as normal, but you cant just spend his/her skill point (which should be limited to masteries only). When they have a point in lieu, you have to go to the mercenary NPC in town and pay money (amount based on the mercanaries level) and this allows you to spend the skill point.

    I think you should also be able to pay a crap load of money to remove gems from socketed items allowing you to add a different gem inside. Perhaps it could even damage the gem down one level, EG: costs 20,000 gold to remove Perfect gem from sword. If you accept you gain the same flawless gem in your inventory and the same sword with a spare socket.

    Just a thought,
    ~Shiman
    Posted in: Diablo III General Discussion
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    posted a message on How to implment PvP in D3 (Colosseum (team)gladiator combat?)
    What is everyones views on being able to view other hero's items?

    Thanks,
    ~Shiman
    Posted in: Diablo III General Discussion
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    posted a message on How to implment PvP in D3 (Colosseum (team)gladiator combat?)
    I share the exact same view, would be good to have some sort of "arenas" (perhaps a standard coliseum type and/or a multi-level maze type with random obstacles and extra things). To have them secluded from the world there could perhaps be a waypoint that links directly to them, but other than that you can't accidentally stumble upon them?


    And yes, as mentioned, there should be no reward other than ranking, cosmetics, or titles. No items of wealth or usefulness should be issued.

    ~Shiman
    Posted in: Diablo III General Discussion
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    posted a message on Quest ideas
    Quote from "ZonerZ" »
    For singleplayer, a battle against the dreamer (maybe there's more than one, i can't remember right now) where you smash into your own character's perception of himself, slightly higher stats and same gear. I also think there should be a universal quest, a temple with virtually no monsters but tons of freaky traps (imagine walking down a hallway and diving to the side as the severed head of a demon is shot from the far door. Oh yeaaahhhh.)

    I really quite like your later ideas there ZonerZ. The fight against yourself would awesome but would need to be made so that you can't just take off your weapons/gear, activate the quest so that it makes a mirror image of you, then you re-equip your weapons/gear and pwn yourself easily. Regarding the temple FULL of inventive traps, that is a brilliant idea... having nearly no monsters but heaps of damaging traps to dodge, timed traps, rooms with puzzles, stones you have to move around to gain access to other areas etc...

    Brilliant, just brilliant!

    ~Shiman
    Posted in: Diablo III General Discussion
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    posted a message on How to implment PvP in D3 (Colosseum (team)gladiator combat?)
    Hmmm, I must say I was hoping my idea would draw some more positivness :( heheh

    Quote from "Shiman" »

    5) While in the battle.net chat room, have a button to find you a “1v1 PVP fight”. It should then search for an opponent similar in level and rank to you who is also searching and once found and will teleport both players into a special 2 person game with no chat functions. The game should be simply a random, purpose built sealed arena and when one player dies, the game is over, ranks are adjusted and both players are returned to the battle.net chat room. There could also perhaps be an option to search for random 2v2 or FFA games where it randomly selects 3 players of similar rank/level?

    Perhaps to keep everyone happy, the host of the game could tick a box saying "PVP enabled". Players who join can clearly see whether or not it is a PVP enabled game?

    I quite liked the old D2 PVP system also, but was very annoying when you had a legimate casual party of people doing quests, you finally get 5 minutes before a major boss and some lvl 99 amazon joins the game and PKs your whole group.

    To be honest tho, i'd be happy with whatever they come up with but would like to see more to it this time around.

    ~Shiman
    Posted in: Diablo III General Discussion
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    posted a message on How to implment PvP in D3 (Colosseum (team)gladiator combat?)
    Hmm I think PVP was an insanely important function of D2 and definitely needs to be a big part in D3. The only thing they need to fix was the groups of people that ran around with duped/hacked items slaying everyone. This needs to be worked on and monitored very closely to ensure no dupes/hacks leak into D3.

    I quite like the idea of being able to bet on an outcome of a fight. It would be great to have an NPC that stands at the town gate or "PVP area" that accepts bets but there is a flaw with this. What would stop two friends fighting, deliberately letting one win, and having a third friend betting all sorts of gold/items on the pre-known winner?

    I have a few ideas as below:

    1) To stop PK and ganking, it would be great to flag yourself as PVP active as opposed to being able to select an opponent yourself like in D2. When flagged as PVP active, you can only attack or be attacked by other players with the same PVP status.
    2) If you use a mercenary in battle when fighting against another hero and you die, it should cost you no gold to revive your mercenary.
    3) When you “save and exit” the game on battle.net, it should start a countdown from 10…9…8… etc… to stop players simply leaving when they about to die in PVP or vs monsters.
    4) Have a PVP ranking system that can be seen by all players in both chat room and in-game.
    5) While in the battle.net chat room, have a button to find you a “1v1 PVP fight”. It should then search for an opponent similar in level and rank to you who is also searching and once found and will teleport both players into a special 2 person game with no chat functions. The game should be simply a random, purpose built sealed arena and when one player dies, the game is over, ranks are adjusted and both players are returned to the battle.net chat room. There could also perhaps be an option to search for random 2v2 or FFA games where it randomly selects 3 players of similar rank/level?

    Thanks,
    ~Shiman
    Posted in: Diablo III General Discussion
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    posted a message on Quest ideas
    For balancing reasons they can't add scenarios like: "Finish the act in X time and get a level-up" also this pushes players to skim/rush through the acts and miss all the extras which im sure Blizzard want to avoid players doing.

    To be honest nearly all side quest types can be categorized to 3 main types:
    -Obtain X item(s)
    -Kill X monster(s)
    -Find X location(s) or item(s)

    Pretty much all of the quests in D2 fall into these categories, Examples...

    ACT 1: Slay countess (kill a monster)
    ACT 2: Make hordoric staff (obtain items)
    ACT 3: Find gidbin (obtain items)
    ACT 4: Smash soulstone (find location)
    ACT 5: Kill Baal (kill a monster)

    Blizzard just seems to have a knack for making these seemingly mundane quests stereotypes into interesting tasks. EG: If you really want to generalize the countess quest in act 1, its essentially "Kill a monster", but Blizzard make it sound cool, have to search for an abandoned tower and venture down 5 levels, wade through blood and death to get to a possessed evil monster protected by guards and can loot and pillage her tower when done as a reward.

    I don't even mind the quests where you kill X amounts of monsters or find X items. I quite like them as long as its not all the time.

    Thanks,

    ~Shiman
    Posted in: Diablo III General Discussion
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    posted a message on Little Summary D3 Info
    What a shame that this potentially brilliant thread was overrun by immature bickering about color shades and monitor brands... I have just spent the last 10 minutes sifting through useless posts to try and find something of relevance or value...

    The original post was great, I learned a lot of information from the pictures and comments, glad to hear that the DPS is only physical damage and doesn’t take into account elemental damage too. Can't wait for the release date!

    ~Shiman
    Posted in: Diablo III General Discussion
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    posted a message on Attribute Points? New concept?
    Absolutley, they would need to be unique skills as to not conflict with items or character class specifics.

    ~Shiman~
    Posted in: Diablo III General Discussion
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    posted a message on Customizable Henchmen and More Situational NPC companions?
    I quite like the idea of customizable mercenaries! A few points to mention as below however (and for the purpose of easy typing I will shorten “Mercenaries” to “Mercs”)

    -LOD Mercs were incredibly useful, if you stayed loyal (keeping the same merc) they got high in level and you were able to heal them and give them equipment to use.



    Suggestions/Improvements:

    -Death/Revive: If you die, the merc dies too but respawns naked in town like you do and cannot fight… as soon as you collect your corpse, the merc gets his/her gear back too and can then fight again. This stops having to revive your merc all the time from the NPC. (Perhaps you lose more gold when dying as you would no longer need to rehire the merc?)
    -Smarter AI: A real gripe of mine in D2+D2 LOD was that the mercs were often not smart enough to walk around obstacles and barriers. Especially in places like River of Flame (Act 4) where there are lots of bridges and platforms. This would need to be improved.
    -Choice of merc: In D2+D2 LOD each town (except act 4) had mercs for hire that essentially were identical. It would be good if you could select from a list of different skillsets? (EG: Rogue Encampment, you can hire archer mercs or javelin mercs from the same town)
    -Merc bank: I still think you should only be able to have one merc at a given time like D2+D2 LOD, but perhaps you can “garage” a merc away and hire others throughout the game. When you visit any henchman NPC in the game you can hire another one, OR select from a list to switch between ones you have previously had. Only one can be active at a given time.
    -Inventory: Mercs have a small inventory to help you mule stuff around, if you hire another merc the inventory from the previous one is automatically transferred to the new one?
    -Visual customization: It would be cool to have the mercs change also with the gear they are wearing, if you put a horned helm on them and a black spear, their visual appearance reflects this.
    -Skill tree/Distribution points: Would be an interesting concept to be able to update skills on your mercs as well as spend their points for them (vitality, strength etc…) I think the skills should be very limited however and nowhere near as advanced as the character tree. Merc skill tree could perhaps be limited to passive masteries only (eg: spear mastery, dodging etc…)

    ~Shiman~
    Posted in: Diablo III General Discussion
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    posted a message on Attribute Points? New concept?
    Thanks for the feedback both good and bad guys, good that we can discuss ideas constructively on this forum.

    The titles and buffs I had posted on the initial page were only suggestions. If something like this would actually be created I would expect blizzard to come up with lots of balancing to discourage people spending all points into a certain attribute, and have many more to select from.

    Ways to stop players spamming certain skills:
    -Depreciate the effect the more you spend on it (EG: the first few points give you a greater buff, then the effect becomes much less each time you upgrade it)
    -Have level caps on each attribute. (EG: You can only spend have a maximum of 50pts in a particular attribute per 10 levels - if you have 50pts in Endurance and are level 6, then you cant spend more into it until you reach level 10, which brings it up to 100pts cap)
    -Heavy balancing (EG: Blizzard to really reduce the effectiveness of the more overpowering/commonly used attributes [Endurance and Magic Find] to avoid people only selecting 1-2 key ones.
    -Perhaps make areas with great buffs that require certain skills to enter. (EG: Must have 65pts in "climbing" to get up a cliff with a great reward)

    Thanks,
    ~Shiman~
    Posted in: Diablo III General Discussion
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    posted a message on Attribute Points? New concept?
    If you call the traditional distribution points (strength, dexterity etc...) "attribute points" then feel free to call my idea "hero points" or something equivalent... the name is not important.

    Basically the idea is not for them to have a massive impact on the game, just purely to add a little individuality to the characters and the ones I suggested are just that... suggestions. You could have many more types/varieties if needed and Blizzard would have the freedom to set just how powerful each are.

    From the suggestions I had above, I gather that endurance would be the more popular option so Blizzard could balance it by making that buff tiny (for example) so that you get 3 points to spend per level-up and 10 points of endurance make your hero have 1% faster walk/run.

    Cheers,
    ~Shiman~
    Posted in: Diablo III General Discussion
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