Little more PG than yesterday's build. I'll be putting it to work tonight on HC Season. The DB struggle is real!
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Little more PG than yesterday's build. I'll be putting it to work tonight on HC Season. The DB struggle is real!
1
I just updated my Kanai's Cube Checklist for patch 2.4.3. Same download page as above.
Note that this won't be for everyone. I find it useful, and if it helps a few other people, then I'm happy.
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Here is an explanation of what you are asking (not by me, just linking): https://us.battle.net/forums/en/d3/topic/18710646678
TL;DR - The F&R act as a multiplier to your other damage types. If you are losing 9 discipline, let's say you go from 109 to 100 discipline (with no other multipliers). In scenario one (SoJ) you have 109x40% added damage or 4360% damage. In 2, (F&R with 100 discipline) you have 4000% damage, but it is multiplied by Focus buff so 1.5x4000% - 6000% and then buffed by Restraint so 1.5x6000% = 9000%.
Clearly F&R provide significantly more damage, and it is because of how damage is calculated.
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Very good reply from Bagstone but the above two sentences is what stood out for me the most based on my experience.
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Now, that's a hell of a reply )
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Someone asked a quite similar question yesterday, but more specifically about WD in the WD forum. Read my reply there, it will be similar, but might have some more nuances.
Now more specifically about group composition:
Ask yourself how long you want to play together, and how determined your friends are. In particular, are you only going to play for like 2-3 hours a night for one week, or for the first 30-50 hours of the season? Usually a season looks like this:
For the first two steps, WDs are the absolute king. 1-2 WDs will absolutely boost your leveling by A LOT. However, as of step 3+4, WDs fall behind, simply because their combined mobility+kill speed is not as good as other classes. The other classes are all "meh" for leveling, so it doesn't matter here. For step 3-4, DHs are clear #1 in my opinion, closely followed by monk (though it depends on RNG, or how fast you get In-Geom). That's not to say other classes can't farm easily here; but they're just a bit behind or require much more specific/better gear. For step 5 then, it depends on which conquest/what kind of pushing. Finally, #6 is probably where wizards start to shine for paragon farming, and obviously meta groups for pushing. Important note: DO NOT OPTIMIZE YOUR GROUP FOR STEP 6. Class switching takes 10 minutes in D3, and gearing up a twink takes a day at most if you have a group who helps out.
I'd suggest to go for 1 WD, 1 DH, 1 monk, and the last one being monk/barb/wiz. If you have two WDs to begin with, I'd recommend one WD to at least keep it optional to slowly switch to wizard on day 2; it'll speed up your GR60+ gem upgrade rifts significantly, trust me. For solo, the answer is: Crusader. Invoker is an insane starter set, and lets you easily transition to LoN bombardment, which works up to GR100. Downside: Crusader sucks in groups. And not just "it's mediocre"; it absolutely sucks and does not synergize at all with group play. Crusader in its current state is kind of like holding a sign saying "screw you I want to play alone" (which sucks; I love Crusader and would like to play it in groups).
To add to your tips:
Don't go overboard with the bosses for low-level rare items, don't do it all the way from 1-10. We usually just do bosses if someone feels completely gimped in terms of gear. Which happens after 5-8 levels of doing the kill streaks leveling method. If your group has 2-3 non-WDs, I'm not sure if kill streaks is a good idea; you might be better off doing rifts. (Also because by doing kill streaks you get no mats+gear+gold, so you gain up to an hour over a rifting group but spend more time running T1 rifts at 70 initially.)
After a lot of testing, I personally think that Cain's set is not worth it. You gain a very small bonus of XP, but you spend a lot of materials and gold early on, including the time wasted to get the recipe. And the worst thing is: at around level 35, so 15 minutes later, the level 23 items of the Cain's set are so bad that they gimp your DPS by more than what the bonus XP offers. If you have fun spicing up your leveling go for it, but don't go out of your way. If you get it. make damn sure that at the very latest on level 42 you throw the set away and replace it with rares. Otherwise you run around with DPS-gimping low level crap.
A few seasons ago I did a looooooooot of testing and planning for the level-up stuff. In the end, we shaped off a few minutes, but in no relation to the time invested. A friend of mine did probably 20-30 test runs on PTR for 1-70 and got to 70 first in our region. But 5 hours later their lead vaporized because it's all about drop RNG. In S4 we had a sub-par double barb group wth no goals, but found two ancient HotA hammers and got to #1 early on. Last season one group member bailed on us a few hours before season start, and then we didn't find any decent loot in the first ~15 hours, so our insane planning was all for nothing. Lesson learned: have fun and pray to the RNG gods. If you have nothing to do practice the 1-70 leveling, it will help for the first 2-3 hours into the season, but beyond that there's nothing you can do besides preparing builds.
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God damn... someone is butthurt here...LOL.. I understand where you are coming from and i understand what the OP is saying but really.. in the end... THUD is a third party software, it is cheating, and is a software made to help you out and make things easier for you in game. Since you are so focused on insulting other people and you know how THUD works 100% even though you "dont use it", maybe the OP isnt 100% sure how it works and why is that a reason to bitch at him? I dont use THUD and i dont see a reason for cheating since D3 is already amazing, but to each their own. Im very skilled without cheating and smash very high lvl GRs right now and guess who cares? Nobody.. Nobody cares, so stop insulting people and telling them to GIT GUD, he is allowed to have an opinion. Also you cannot compare WOW addons to THUD.. thats just silly... so if blizz says THUD is cheating then its cheating and they should be perma banned. If you dont like it, then play another game.Quote from Dethklok1637»
Firstly, you really need to educate yourself on how TurboHUD works. It doesn't DO anything for you, it's just an overlay. In fact, they've taken some of its ideas and implemented them into the UI. All it does is give you information that, quite frankly, takes away a lot of the mystery of things. It doesn't automatically make you a better player.. you still need a solid idea of how to play the game in order to really utilize it properly. Why? It shows you things like the borders on ground effects like frozen so you can stand in a spot where it won't hit you, as an example. Knowing those borders doesn't make you better... but knowing that you shouldn't be standing in that, and having the instinct to move away without just trying to tank it does.
Secondly, most people you see in game are running it clean. If you play enough, you get a sense of the tile sets and you start to see trends in how the areas are stitched together in rifts especially. It doesn't take a genius to improve your own pathing skills in the game... just an attention span.
Lastly, you are some noob crying because you don't understand enough about the problem to properly comment about it. Case and point? I've seen posts on other forums stating that simply because people run GR75 solo to farm they're automatically botters. One doesn't imply the other. If you want a game that uses addons, refer to the above comment about WoW.
All that said, I don't use THUD, but I'm smart enough to know how it works. Do i think addons could benefit Diablo? To a limited extent, yes. There's a lot of UI changes coming in to close the gaps. In all honestly, I really like where it's headed, but I'd like some sort of advanced stats or even a replay feature. Something to tell me how much damage I do, or show me that I'm not lining things up enough with my LoN bombs, for example.
So... don't just jump the gun because you're not good at the game. Realize your mistakes and improve or you're just setting yourself up for more unnecessary gripes.
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Ohh no! Someone liked something.. Better go tell them they're wrong and how my opinion is all that matter!!!! Yeah, that is a good idea -.- LUL
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Always so negative.
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Could we please stop the hostility, guys?
Yes, this is a very basic guide and you all know about this (and so do I), but apparently many people don't know about this. I see tons of people struggling with survivability and always remind them of this - even if they *know* about this they might have forgotten about this. In terms of forum submission rules, this is also a nice example of a video submission accompanied by text; I didn't have to watch the video to know what it's about.
If you have nothing to say to OP then say nothing, but you're all shining a bad light on DFans and its community, so please stop this awful commentary. It's making you look really bad (also, @Zt1mQ, it was 1492 and not 1496).
I'm personally very surprised, because many of the "top streamers" and "top Youtubers" create very basic guides just like this one on a daily basis - and they make a living off of it. I don't see a lot of negative commentary towards those popular guys when their guide (which contains zero information for me personally) hits the frontpage on Reddit with a thousand upvotes. But there's no reason why only those people are allowed to create guides (and granted, despite their thousand upvotes they sometimes contain errors).
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Wait, you mean a commercial enterprise shouldn't be worried about money and profits? Unpossible.
It's a game in case you forgot. Cheaters got caught and were punished, doesn't seem that complicated.