OOOOOOOH that's a brilliant idea. Now I'm gonna make a first armory entry called "empty" on all my characters! Yes!
- Umbrasjg
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Member for 9 years, 2 months, and 8 days
Last active Mon, Aug, 26 2019 22:08:03
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Posted in: Diablo III General DiscussionIf you use the same simplicity gem, for ti to work on 2 different classes it will have to be in the stash.
However, if the game finds "another" simplicity in the stash it will use that one, vice versa if you upgrade your gems in the meantime it will always use the highest gem level the game/armory has access to.
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eple posted a message on Almost everyone and his grandmother is Using TurboHUDPosted in: Diablo III General Discussion
That Turbohud is a cheat is not an opinion. It is a fact. No 3.party applications are permitted.
An opinion is what you make out of it, but Turbohud always was and always will be a cheat. - It is no subjective point of view.
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Bagstone posted a message on Conquest: Boss ModePosted in: Diablo III General DiscussionWe've discussed the conquests before, and I think many are straightforward. Boss mode is often left out and considered to be hard - when it's actually relatively easy and by far the easiest for any well-coordinated group. And in my opinion, it's by far the conquest that's most fun.
Time to KILL a Boss: Estimate your Power
First, we need to understand the relative difficulty of the bosses. There are four bosses that have animations and take a bit longer to kill:
- Malthael
- Diablo
- Urzael
- Belial
All the other bosses can, at least in theory, be a one-shot. Test how long it takes you to kill Malthael on TX, and after that any of the others (e.g., Azmodan) just to get a feel for how long the boss fights will take you. Can you kill Malthael in less than a minute (including all animations) and Azmodan in less than 15 seconds? Then your DPS should be high enough.
Time to FIND a Boss: Make an Ordered List
Next, we need to look at the difficulty of getting to the bosses. For that, we create an ordered list. The one we used for our run was this:
- Urzael
- Adria
- Diablo
- Izual
- Butcher
- Aranae
- Malthael
- Siegebreaker
- Cydaea
- Ghom
- Skeleton King
- Azmodan
- Rakanoth
- Belial
- Maghda
- Kulle
Basically the list can be split into two halves (top 9, bottom 7). The first 9 take a bit longer, either because the way is so long (Malthael, Siegebreaker) or the pathing can be difficult to find (Izual, Aranae) or both (Urzael, Adria). Also, as aforementioned Malthael, Urzael, and Diablo take a bit longer because of animations and transitions and stuff, so it's good to get those out of the way early (only Belial being on the bottom half).
Gear and Spec Requirements/Advice
In terms of gear/specs, you obviously need great mobility. That means:
- Wizards need Teleport and Aether Walker. Also get some arcane power regeneration. You can switch out Aether Walker before the boss fight to some DPS weapon of your choice. Alternatively, you can try Illusionist+Teleport, or even In-Geom, but it won't be as fast at all (and quite dangerous as well).
- Witch Doctors are strongly recommended to have Manajuma's set + Angry Chicken. Again, switching to some DPS for the boss. You can also use In-Geom and kill elites on the way to get Spirit Walk up in combination with the Zuni set and lots of pets; it works, I've tried it, but is a lot slower of course. But it's a great synergy with a boss spec (lots of pets) and can be done with the starter set (Zuni) and requires no gear switching.
- Demon Hunters have Vault, enough said. Vault alone is crazy, with Danetta's it's a joke. Again, switch weapons out for boss.
- Crusaders absolutely need Swiftmount and Steed Charge. Again can be done using In-Geom and then killing elites on the way, but will be significantly slower.
- Barbarians don't need anything for running as the Raekor set is great for constantly charging, so they're basically set up from the start to do this. Remember to use Boulder Toss for the bosses!
- Monk can be really fast with the Thousand Storms set or Jawbreaker to use Dash, or even In-Geom, but it's not as easy to get there as for other classes I'd say.
Can I Solo It? Yes You Can!
I think for doing this solo, WD is probably best because it has a great mix of mobility and insane boss DPS. But any class can do it. If you're solo, start from the top and keep in mind that the last ones can be done super quickly. You could probably do the bottom 6 in 3 minutes including going there and killing them, so if the first 12 take you 15 minutes you'd still be more than fine! It might take a few tries, but it's absolutely possible.
Group Play - Coordinate and Celebrate
Now to my favorite part: How to get this conquest done super easily - in a group. That's how this was done super early on in the season by some groups, and why I advise some people to try it out. This conquest was completed just 5 hours after the start of the season (by a group of paragon 200 players of ZE).
The preparation is that everyone needs to agree on an order to kill the bosses in, as well as an assignment for the early bosses about which players take which bosses. Depending on if you're 2 players, 3 players, or 4 players, you should have this list either printed out, on your PC, or even best just write it down on a piece of paper and put it next to you:
http://imgur.com/a/UotMl (pic a bit outdated b/c of old Malthael pathing)
It's arguable if setting up bosses makes sense for 4 players in round 3; we did it, but you can also just start running together. For 3 players, after Ghom there's no potential to run into dead ends and no super long walks anymore, so you should definitely not split up anymore but just run all together, because setting up bosses takes some time.
Now the reason why this list is so important is because you set up bosses in the group. You do this by putting a Town Portal in front of the boss area, join the others to kill a boss, and then use the MAP (not your town portal spell!) to go back to town, use your town portal to go back to the previous boss you have set up, and then all the others join. Is this confusing? If you think so, let's do a walkthrough of an exemplary Boss Mode run in a full group. The four players are called Adam, Beth, Carol, and Dan.
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Adam takes Malthael, Beth goes for Urzael, Carol starts looking for Adria, and Dan searches Diablo.
Dan arrives first and teleports back to town - and waits.
Adam gets to Malthael and teleports back to town - and waits.
Carol finds Adria and teleports back to town, and waits.
Beth finally get to Urzael, starts the teleport - and realizes (by looking at the chat) that all other three players already have found their bosses. She cancels the teleport and just clicks on the boss fight area to start the fight. Everyone accepts, and Urzael is put to rest.
The remaining three bosses are to be tackled in their respective order, which means Malthael is next. Therefore, as soon as Urzael is done dying, Adam presses "m" (NOT "t"!) and clicks on the Enclave to go back to town. There, he clicks on the town portal and everyone joins in to fight Malthael.
After the fight, Carol is next. Again, Carol uses the map and not the town portal to go back to the town hub, and then proceeds to use her town portal to go back to Ruins of Corvus and start the fight with Adria.
Last but not least, Dan does the same afterwards to set up the fight with Diablo. After Diablo is dead and the seemingly endless animation of his death is over, Adam teleports to Silver Spire level 1, Beth goes to Halls of Agony 3, Carol heads to the Aranaea Caverns, and Dan makes a run through the Bridge of Korsik. Round two starts!
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A few notes:
- The first round will take you 6-7 minutes, and that's totally fine. If you're over 8 minutes, you might consider restarting (though you can still make it). If you're anywhere below 6 minutes, the rest will be a breeze. The first 4 bosses are by far the biggest issues in terms of getting there and time required to kill.
- If one player in group has particularly long loading screens, Cydaea is the one boss that has an additional loading screen and might be assigned to someone else.
- Some bosses are easier to get to if you can teleport rather than just walk. For example, wizards (teleport) and monk (dashing strike) can just "skip" the small way enclosed by two iron gates on the way to Skeleton King by teleporting across the area. On the other hand, teleport/dash doesn't help a lot on the way to Ghom or Adria because usually doors are closed, making teleporting through walls impossible.
- Every class: I strongly recommend to use Homing Pads, and if possible also a spell that increases toughness for the teleport (e.g., Energy Armor - Force Armor, Desert Shroud, Iron Skin, and so on).
- On hardcore, you also need a bit more toughness, obviously. That's why HC players tackle this a bit later (in group); if you're only 2 players and on Teamspeak, you can also just establish a rule for an "emergency accept" where you just go into a boss fight if a player absolutely feels like he's not making it out to town. Obviously not dying is more important than success of a conquest.
Good luck everyone! I know this is a lot of text, and I could've probably made it shorter, but I didn't have time for that. But I hope this helps some people.
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Tunch posted a message on Almost everyone and his grandmother is Using TurboHUDPosted in: Diablo III General DiscussionPush gameplay? So cheating is pushing now? Lance Armstrong should be applouded for using drugs then as he was pushing his gameplay?
Gameplay is what the gamemakers says it is.. If you are using turbohud its cheating. Completing the maximum you can without cheating and try to get beyond that is pushing gameplay.
Get your facts together and grow up. Never used turbohud, playing casually and end up in 600-700 leaderboards everyseason and that is pushing my gameplay. Might aswell be up at 200-300 without turbohud cheaters , who knows?
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Bagstone posted a message on Brainless Builds Comparison: Sage's set builds (with videos)Posted in: Diablo III General DiscussionI'd be curious to see your 168 DB build and like to try that myself. The builds aren't outdated, the issue simply seems to be that the top DH builds/sets do not allow good combination with the Sage sets. I talked to some DHs and they said that basically Sage's is okay-ish for the beginning, but once your UE gear is good enough to clear T11+ it's just so much faster and better that it's not worth it to use any of the clunky builds I tested.
Also keep in mind that "testing your own build" means that you have more experience with it and play it much better than someone else who just takes a build, slaps items/skills on, and gives it a go (that's why I labeled this "brainless comparison"). I didn't work on my playstyle for an hour or so for every build, I treat every build with the same disrespect
In the end all of this is just a sample comparison and not the definitive truth. Just helped me to see how many different builds there are and test some of them; I ended up playing some of those recently but just picked the one that I liked with regard to playstyle, even if I sacrifice a few percent efficiency. After all, it's a game...
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Solmyr77 posted a message on Farming Information SitePosted in: Diablo III General DiscussionAnd if I may add some basic advice of where to spend your time and ressources:
basic guidelines:
1) Spend as much time as possible in Greater Rifts, which you can clear fast (aim for 3min).
2) Don't waste any ressource but blood shards on items that are available at Kadala for 25 blood shards (all armor and offhand items)
3) If you don't need anything off bounties right now, work on other areas so you can do the bounties faster and on a higher difficulty when you get around doing them.
For the remaining items, here's a list:
need a bounty item: Do that act's bounties (well, obvious).
need a specific weapon: Farm Death's Breath in regular rifts and use the "upgrade rare to legendary" cube recipe (the yellow item can be crafted at the blacksmith, make sure to craft the right type, eg sword or 2h mace).
need a specific ancient weapon: Either go the DB route (more tries required but avoids bounties) or do bounties for the expensive "reroll legendary" recipe.
need an amulet: If your spec wants Hellfire, do that event. If you need a set amulet from a class set, put your first extra item of that set into the cube and use the "set to same set" recipe until you get the amulet. If you need Traveler's Pledge, see weapons.
need a ring: Well, anything goes, 50 blood shards at Kadala is a mediocre deal, the same applies to using the DB recipe on non-weapons. But if you have to brute force a ring, do both.
materials:
Death's Breath: regular rifts, again those that you can farm fast (not T12 or 13)
yellow, blue, white mats: Go to act 5 Battlefields of Eternity and click on all those weapon piles for white items (most mats per item). Then you can transform your excess white mats into yellow or blue in the cube.
Forgotten Souls: Nothing specific, but you get the most legendaries if you follow basic rule #1.
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Rambo78 posted a message on Banwave on EUPosted in: Diablo III General DiscussionNext patch gonna make from d3 botters and bounty farm kingdom for sure.All players gonna play bounty farm at least 50% of playtime,and "cheaters" 24/7 so u gonna see in first 2 weeks some guys with full primal gear,im pretty sure.
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Mad_Tom posted a message on Stash spacePosted in: Diablo III General DiscussionGo make your season journeys and you can unlock up to 10 stash tabs on your account (each season 1)...
I have 10 stash tabs and all 6 classes with corresponding legendaries. Guess how hard it is for me to keep it all "organized"...
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Teyekip posted a message on Patch Notes LoL !!!Posted in: Diablo III General Discussion
The Seismic Slam change is a pretty large buff for Leap Quake. SS hits for 680% weapon damage, which isn't much. My Barb on live has the cap of 206 Fury, so with the new Rumble, SS would deal 3090% weapon damage.
This change also allows for Ancient Spear to be removed from the standard build for SS, and the Girdle of Giants to be worn instead of Dread Iron. This will push the damage of LeapQuake to levels that can complete with Raekor and WW. - To post a comment, please login or register a new account.
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Wait, you mean a commercial enterprise shouldn't be worried about money and profits? Unpossible.
It's a game in case you forgot. Cheaters got caught and were punished, doesn't seem that complicated.