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    posted a message on Rathma's Unending Army with Generator - T13/GR65-70

    Here is a new build for the Necromancer that I played around with. I was able to clear a GR65 with mostly non-Ancients. I think it has potential to push GR85+ with Ancients/Augments. Due to gearing restraints, I can't properly test this above a GR65 at the moment.


    This is my first build on Diablofans. Would love to hear any feedback on how to improve the build.



    http://www.diablofans.com/builds/91208-rathmas-unending-army-with-generator-t13-gr70

    Posted in: Necromancer
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    posted a message on The "help me" thread - Post here your build/gear questions.
    Quote from NeWLaif»

    As offhand the dps is that important?

    For the OH, you are not looking at the damage of the weapon, but what stats it gives you to compliment your MH. The OH is purely a stat stick. This is why I suggested the first Balefire Caster over the other. It gives you 4% more Fire damage, more Dex, and you have rerolled into the 10% CDR already. The 10% damage on the other Balefire is a completely worthless stat in your OH.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Trouble with trials (54+)

    I think the best option, which is what I do, is to run 48-50 GRs and upgrade the Keystone to 53+ if you can clear in time. Im currently using the Nat's Cold build, and can repeatedly get a 49-50 Keystone almost every time. I just find it extremely hard to clear the rift in time to get a 53+ Keystone. Just a suggestion.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on The "help me" thread - Post here your build/gear questions.
    Quote from NeWLaif»

    Hi guys!
    I'm just trying to set up a decent Natalya build, after a lot of unlucky drops I found the 1Hs in the picture:
    What combination is the best? (I am tempted for the two on top, consider that I can socket with a gift)

    You have already rolled the CDR on the non-ancient Nat's so you can't get 10% damage on it. 2268 damage compared to 3039 damage is a fairly large difference. You will see much more benefit from the Ancient Nat's cause you will not make the damage up with just 4% RoV damage.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on The "help me" thread - Post here your build/gear questions.

    In my opinion, I would put a gift on the Nat's bow with 3,039.5 damage, reroll the Vit into 10%CDR, and use it in your MH. Then use the Balefire Caster with 2,936.8 damage in your OH and put a gift on it. Use a green gem in both. You will have a ton of CHD, but then you can roll CHD off your rings and Hands and put CDR on those. The reason for the Nat's in the MH is because you want the most damaging weapon in your MH, since that is what determines your ROV damage. The reason I would use the Balefire Caster is because you get 4% more Fire Damage, more Dex as a stat stick over the other Balefire Caster showing.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Weapon for Natalya set

    Why Balefire Caster over Calamity for higher GRs? Calamity gives you a 20% damage increase via Marked for Death. Just curious.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on The "help me" thread - Post here your build/gear questions.

    I'm running the Nat's 6pc Cold build now for the 2sec Freeze CC, which helps a ton with surviving. I finally completed a GR42 solo. I am confused about a few things though. I have 3 potential Crossbows.


    Calamity - 2,563.7 dps, 991-1221 holy damage, 702 Dex, 5% as, 10% CDR (rerolled)

    Nat's Slayer - 3350.2 dps, 968-1210 Cold Damage, 10% Damage (rerolled), 645 Dex, 7% as, 25% RoV damage, with +270 Damage gem

    Danetta's Revenge (Ancient) - 3655.5 dps, 1239-1535 Cold Damage, 10% Damage, 848 Dex, 937 Vit, with +270 Damage gem


    I need the Nat's Slayer for the 6pc. Should I use it with Calamity, which has less damage than Danetta's but has the Mark for Death affix. Or should I use Danetta's, which has a lot more damage on it.


    It is my understanding that all your spells and abilities are based on your weapon damage, which means the higher the MH weapon damage, the more your abilities hit for. If that's the case, Danetta's would be the obvious choice, but then I lose the Marked for Death affix from Calamity. Which one would be better?


    Also, if your abilities are based off weapon damage, why not use the red +270 damage gem in the MH? Everyone I see puts a green +130% CHD gem in their MH. Why is this? If I did use a green gem in both weapons, my CHD would be a lot higher than my CHC. I thought I was supposed to keep that at a 1:10 ratio.


    You can view my profile here: Battlevixxen's Profile


    Thanks in advance for any tips, hints, suggestions.



    Edit: Could anyone provide some information on this? Would really like to know.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on The "help me" thread - Post here your build/gear questions.

    I'm currently running the Nat's 6pc set and really like the spec. It does a ton of damage (over 1billion hits), however, I'm finding surviving very difficult. The max GR I have been able to solo is 39 with this build mainly because of dying so much and losing time. I have 18mil toughness with 1197AR. Could someone please look at my character and give some pointers?


    Battlevixxen's Profile


    A few questions I have are:

    1.) Since we are using Focus/Restraint for this build, that puts Unity out of the line-up. Is 50% damage worth sacrificing 50% reduced damage taken?

    2.) I am still working on getting all ancient pieces with better itemized stats. I feel as though I should be able to solo at least a GR45 though. Is it a matter of just getting that perfect rift, or am I doing something wrong? I do not have resource cost problems at all and actually rarely go below 50% hatred.

    3.) Taking this build from AoD's thread, I did change some things to tailor it to my play style. Should I stick strictly to his setup and try to adapt or are the changes I made ok? AoD's thread is AoD's Nat Solo GR 54+

    4.) Is the Templar still the best follower to have for solo play? Any suggestions of using another follower? Maybe one with more CC?



    Thank you so very much in advance for any help/assistance you can provide.

    Posted in: Demon Hunter: The Dreadlands
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