Imagine parties of 10 or 20 playing D2 or D3 - we'd spend more time arguing over sharing the green set pieces and so on than actually playing the game.
I have to agree, item looting in D2 with teams is a pain; and that's just with three or four people. If 10 to 20 people were playing...it just dosn't make sense.
WoW was build for huge groups because so many people are playing in a huge world with different quests, etc. etc. That game was designed as an MMO and plays like one --- with lots of people playing ( in sometimes ) really large groups. ( i.e. raid parties, etc. )
But Diablo was never designed for that game play; the world may be huge from a certain persepctive ( randomly generated maps help ), but since its isometric, on a certain scale, most levels are condensed, so having 20 or so people flow through that tight space would be insane.
Plus, the monsters. You have to look at it like every other Diablo game; there could be a horde of monsters, but 1 hero could wipe them out, or at the most, 2 people. Some monsters are easier to kill and sometimes die in 1 shot. To have anymore than 10 people take on the world of Diablo all at once wouldnt be fun...because there wouldnt be enough hacking and slashing to go around.
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Im not saying make ALL the abilities brand new. Something like...combustion, have a curse-like ability that sticks to an enemy for "x" time then explodes causing "y" damage. Like a ticking time bomb. Or place it on yourself if you know your going to die.
As for classes, have something like a martial artist who can control the elements, etc. Most of us can agree when we saw the WD, we first thought of the Necro. Why? Because they seemed so similar. I guess that's what I'm trying to see; make a character that dosn't remind us of a D2 character right off the bat.
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If you're outside, and your in a part of the world that isn't completely taken over by evil, than having color isn't such a bad thing. But, if your in a deep, dark dungeon, then deffinantly, the colors should reflect that a.k.a the atmosphere. Change some parts of the world depending on where you are, and leave others the same. Let color truely take charge, and not just make everything "bright and clear" or "dark and gothic".
Diablo is a gothic style game, but not EVERYTHING in gothic culture is always, and completely, dark or black. All I'm saying is meet in the middle, and everyone will be happy.
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I have to agree, item looting in D2 with teams is a pain; and that's just with three or four people. If 10 to 20 people were playing...it just dosn't make sense.
WoW was build for huge groups because so many people are playing in a huge world with different quests, etc. etc. That game was designed as an MMO and plays like one --- with lots of people playing ( in sometimes ) really large groups. ( i.e. raid parties, etc. )
But Diablo was never designed for that game play; the world may be huge from a certain persepctive ( randomly generated maps help ), but since its isometric, on a certain scale, most levels are condensed, so having 20 or so people flow through that tight space would be insane.
Plus, the monsters. You have to look at it like every other Diablo game; there could be a horde of monsters, but 1 hero could wipe them out, or at the most, 2 people. Some monsters are easier to kill and sometimes die in 1 shot. To have anymore than 10 people take on the world of Diablo all at once wouldnt be fun...because there wouldnt be enough hacking and slashing to go around.
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Until we've seen the other three classes we can't judge the age of all of them.
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1. Didn't they actually start working on Diablo 3 a few years ago? I thought I remember reading that from somewhere; that, and they were basically finished with the game, so at this point they are just adding in everything else.
2. Which would be released first, Diablo 3 or Starcraft 2? Maybe at the same time?
3. Does anyone think the petition to 're-design' the color-scheme and everything will actually work? I have my doubts, and at first I really didn't care what the game looked like until I saw a few edited screen shots of the game for 'what it should be' and I must say, I like the re-designed colors and armor better than the 'World of Warcraft' style they use now.
I know no one has any facts, so solid speculation would be awesome.
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I think Diablo 2 and LOD wanted you to focus mainly on magic resistances, plus the 'cut-down' periods of frost and poison effects. It's all about the armor and charms, and unless you have a pally with salvation, the game gets really hard once they start throwing the magic at you. But, poison was bad mainly because if you had low or no resistance, and someone with a real high poison damage, you could die in seconds.
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I don't think it would be just a graphical issue, it just wouldn't be fun. Everyone beefs up their characters so they can take on hordes of demons by themselves, not so they can build them for 20 man raid parties. That's for WoW, but this is Diablo. It plays differently, it acts differently, and it's run differently. The game was meant so that if you did team up with other people, it would take no more than maybe 5 to really get the job done. Anymore is just over-kill, and it takes the fun out of it.
Besides, when more people enter the game, didn't the monsters get stronger too? Wouldn't that be a major factor in too many people playing all at once? Plus how would you share that much exp with that many people?
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