Quote fromI know that Bashiok would like to make money worth more in Diablo 3 than in Diablo 2, so I think a good way to kill two birds with one stone is to have a blacksmith system. Upgrade weapons with cash. Better blacksmiths cost more, and would be found in different areas. You could pay more for magic upgrades, maybe also have some kind of system in which you can only upgrade a weapon so many times.
I do quite like that system. Say you could pay to make whatever item (let's say just basic, non-magical) get properties. Now, the number of properties would obviously be capped, costing more each time.
Let's say with the parameters you could get potentially one of the best items in the game, assuming you "upgrade" a good item, just like some rare's can potentially be better than elite uniques in D2.
Who wouldn't use it? Gives a potentially great reward, would be kind of like gambling, except hopefully more effective. If you have already used say, 3 upgrades on it which are average, do you go for the 4th, costing a lot, in the hope that it will make your weapon great, or do you start again with a new item?
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Then there will be a massive influx of ilvl 61-62 gear with ilvl63 affixes, meaning people can boosting their characters a lot more.
Not to mention as people paragon level up, their character gains armor, +res all, +damage and +HP naturally, and people will not stay on MP1 for very long at all.
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There will always be demand for the highest level gems, but at a decreasing rate (When everyone gets to Paragon Level 85+, who, other than barbarians will want their 31% XP Ruby?) People will always want the Emeralds for the OP Crit damage, and each class will want their primary stat, but Flawless Square gems keep dropping.
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Yeah, leveling 1-60 was what I meant. I'm imagining Leorics Manor runs with MP10 should be awesome XP
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They could make it increase up to a certain % (say you get a legendary 1 in 100,000 items now, just tweak it so you get it 1 in every 50,000 items until one drops)
The only unhappy people would be those who find legendaries all the time with their super-geared chars with max MF, but it doesn't effect them.
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I'm thinking having 1 or 2 Monster Power just to start off, or maybe a bit more. Get to level 15, obviously get a socketed weapon and socketed helm with +21% XP or more Gem in it, then grinding Leorics Manor with Monster Power 10 until it stops being productive.
I've just been levelling a Witch Doctor and it seems like a pretty linear pathway at the moment (reached Level 50 with a 23%XP helm) at the start of hell, although I've now just picked myself up a 890dps 2 hander with +260 int and reduced level requirement, so if it goes live in the next couple of days I might try a high Monster Power Leorics Manor run in Hell.
The important thing to note is that if the difference in Monster Level and Player level is less than 5, then there is no XP penalty
Normal:
Leorics Manor (Level 12 monsters, viable up to level 16)
Progress Storyline
Nightmare:
Leorics Manor (Level 33 monsteres, viable up to level 37)
Progress Storyline
Hell:
Leorics Manor (Level 53 monsters, viable up to level 57)
Progress storyline
Or, will there be any point at all? If you set Monster Power to 1 or 2, will the bonus XP you gain (and similar difficulty) be worth doing any runs at all? Is it possible to be rushed through the difficulties and then go back and level your character?
+160% XP with 10 monster power is tempting, but if you gain the levels doing the storyline, is it really worth it for a lower level character?