Quote fromYou are dumb.
This means that you can't hostile other people. So in order to pk we will probably have to create special games(arena kind of games) for pvp only. Which is gay.
This is wrong, all they needed to do was add a timer to stop tppk, which is the only real exploit in d2's pvp system.
Is it gay because you now require actual skill to kill other people? :rolleyes:
If you need a flawed pvp system where you can gank unwilling and lower lvl players to feel powerful then you are the f*ggot here sir.
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Yeah I kinda agree. I'd prefer it if it was closer to the dungeon theme from D1 or the hell theme from D2.
Here is a link to hear the music from D1 and D2: http://www.battle.net/files.shtml# (just click on the battle.net music player)
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What's even funnier is that you have absolutely nothing better to do than to troll some forum and be an attention whore. lol your life must suck big time.
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And you are a waste of bandwidth to this forum so please be gone.
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I changed my mind later in the thread, that's why I advised you to read through it instead of just the title before making comments. You should concern yourself more in adding constructive criticism rather than adding to your post count.
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That's great, good find.
I know it's obvious that someone reads through our concerns/ideas but i still wanted an official statement on it, and this is more than enough
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We are all here to help Blizzard make D3 the best game possible so I think it would be cool if Blizzard had (if there isn't already) a dedicated employee with the sole job of reading community forums and maybe even answer some of the posts with "that's actually a great idea, we'll see if it's a viable option" or "no, I don't that will be possible in D3" and stuff like that. Q&A batches like the ones karune does for SC2 would be great too.
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lol ok, I'll try not to use capital letters next time. I'm not a wow fan either, I just can't stand the cartoonish art, but I think the skill tree system is one of the good things that could be ported over to D3.
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This is easily avoidable by making the higher tier skills require a set amount of points spent in lower tier (and useful) skills to be able to pump them up. That's how the talent system in WoW works and I think it'd work well in D3 because it still forces you to concentrate on one skill tree rather than just letting you get all of the best skills from every tree like some people were complaining.
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No actually, you just put your items in the shared stash (which can be accessed from your personal stash) and keep playing, then when you feel like playing any other character you just access your shared stash and withdraw whatever items you need. I don't see how that's any different from the mailing system except that you don't have to send the item to any specific character, making it way more efficient for universally useful items like gems, runes and money.
I think a shared stash system like the one in the Plugy mod (if anyone knows what that is) would be the way to go.
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yeah but this crafting system is nothing like the current one.
Yes, I already said that there was actually no reason to scrap uniques because there was no interference with this crafting system. Maybe next time you guys should read through the whole thread to avoid posting unnecessary comments.
Yeah you are probably right, I wasn't actually talking from experience so I didn't cross my mind (I play singleplayer mostly and almost always I get bored with my build and create another before I get to the end game). Also as I said before, there was actually no need to scrap uniques so you could still get a major jump in your character when you find one.
Very good point, didn't think about that either. This actually completely kills my crafting idea lol, the only possibility for it to work is if you concentrate on adding mods that are beneficial for all your characters so you can swap the equipment, like +defense, +resistances, +attributes, +crushing blow for melee characters or +casting speed for casters, which would still be viable I think.
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it will probably be the shared stash thing.
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I am not familiar with this build but sound like a holy shock zealot that deals a lot less damage. I think you misunderstood the concept of a useless synergy, Telekinesis IS a useless synergy since you are just pumping points into it so that your energy shield absorbs more damage, you are not actually using it. Warmth doesn't count as a synergy, it's just a passive skill you need to make your build work. Also you forgot to explain how pumping teleport is not a waste of skill points.
You misunderstood the efficiency concept too, what I mean by that is that with the synergy system you are forced to pick only one skill as your main and use most of your remaining points in skills that you will never use so that your main skill will be powerful enough to deal with monsters in higher difficulties, while with the stat system you can choose to max any combination of skills since their damage are not dependent on each other. This means that you won't have to continously spam your main skill again and again, you will have at least 3 or 4 main skills that deal good damage which adds a lot of versatility to every possible build and overall fun to the game.