- VegasRage
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Member for 15 years, 9 months, and 23 days
Last active Wed, Dec, 6 2017 00:29:21
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Jul 31, 2008VegasRage posted a message on Diablo 3 Multiplayer To Be EncouragedYup the impersonal nature of the Internet seems to bring the worst out in people. The Macro weenies in D1 were so irritating, jack their points up, kill party and take the loot. Obviously young teenagers who thought it was funny to screw with people. I didn't even bother playing D2 online despite better controls, and don't play any online today. My kid plays ToonTown, even there people can be jerks, probably makes Walt cry in his grave.Posted in: News
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Jul 29, 2008VegasRage posted a message on Diablo III Gameplay Video Q&A part 2 - July 22That was promising, I think that was Blizzard trying fend off the onslaught of discontent for the lighter look and feel. Hey no worries folks, just a smoke and pony show demo it could all change. Everything was planned for the demo, did I mention it was a demo?Posted in: News
At least that is what I took away from it, and it gives me hope because they have definitely gotten the message many Diablo fans want a more brooding environment. Maybe if we are lucky they will give us an option to play in the light or dark to make both camps happier or to make the artists happy who want their work seen more clearly they will include a second artwork CD or something so it can be appreciated, I know would love perusing it. -
Jul 14, 2008VegasRage posted a message on Diablo III Thoughts From Ex-Blizzard EmployeePosted in: NewsQuote from "lights_warrior" »The page won't open for me.
can some1 post the full blog?
It does if you just wait for it, taking a long time but here it is
When I left Blizzard in '03, Blizzard North had done quite a bit of pre-production work on Diablo III, as well as some protoyping on the 3d-game engine. Today at the Blizzard Invitational in Paris, they announced the release of Diablo III. Since much of the work we had done on Diablo III was concept and prototype work, seeing the development they've done over the last 5 years was very interesting; while some of the concepts we were developing definitely looks like it made it through to the version of the game they displayed, some of the design choices they appear to have made seem counter to the decisions the original Diablo team members would have made had they remained on development of the title -- the most apparent change that I can point to is the appearance of "floating numbers" as seen in the gameplay video -- this was a feature that Blizzard Irvine continually "suggested" during development on Diablo II, which Blizzard North refused to implement -- with development now located within Irvine, the decision to add floating numbers to the game isn't one which surprises me.
One of the design choices which again shows Blizzard Irvine's hand in the changes made is the re-appearance of the Barbarian character class -- the original design documents for Diablo III included a set of all new character classes, with no reappearance of old character classes (our reasons for this was simple -- since we were enhancing and improving the skill system, we didn't want to try and adapt old skills into a new system -- we'd rather create all new skills for the new character classes. The return of the Barbarian class feels like a change that was made after development of the title was moved to Irvine 3 years ago.
One of the reasons why the Barbarian return shocks me so much is that I always felt that the Barbarian character class was the most broken of the classes in Diablo II. The Barbarian's ability to Leap, for instance gave him advantage over other classes which had to walk around the barrier -- it is the showcasing of this skill in the video (during which a bridge crumbles away, leaving no way to cross the gap) which makes me wonder if they have an alternate way for other characters to cross the gap or if all the characters have Leap now.
Of course, going 3D means that a lot of the things that were hard to do with sprites (such as actual armor looks being reflected on the character) is much easier using polygons and textures, as well as real 3d lighting. The use of a physics engine (Havoc, according to the game specs) is also a nice touch.
While I have more or less given up on the PC as a gaming platform, I'm glad to see that Blizzard is still committed to releasing titles that aren't first-person shooters; such a shame that we won't be seeing this title on the shelves for another year or two at the earliest. -
Jul 14, 2008VegasRage posted a message on Diablo III Thoughts From Ex-Blizzard EmployeeHe said "such a shame that we won't be seeing this title on the shelves for another year or two at the earliest." Damn I would have thought 6 months tops based on the game play videos, they are still that far out? Pain, I feel pain.Posted in: News
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I added my quick modification of one of the screen shots. I couldn’t help but wonder where the light from below was coming from while watching the game play. Looks like its high noon and someone left a window open somewhere in the dungeon, no need to defeat them they’ll just die from light exposure.
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Original