Good thing I wasn't basing my comment as to their popularity on my own opinion then, otherwise you might have had a point there. You could probably find some of the old mod contests via Google, but I don't horde old game magazines so I can't tell you exactly what issues to look for.Quote from PantheraOnca
Quote from Draxanoth
Whether or not you'd heard of D2 mods is irrelevant. That's a result of your personal habits and is anecdotal evidence at best.
At the same time, the fact that you played them is anecdotal and irrelevant as well.
Show me some numbers on the number of unique users that used any mod at all, and I'd be interested to see it.
I don't think either of us has those numbers. I don't even know if anyone's bothered to compile that kind of information.
I know that mods weren't supported through bnet. That's kind of my point. mods for d2 were never supported, and they don't plan to support them for d3. Any modders who want to do something in the d3 engine will have to allow players to connect with one another like they always have (or to play offline in the case of single player mods).
edit: by any mod at all, i don't mean things like maphack, I mean things like different abilities or game systems or whatnot.
In the end, Blizzard will do what they want. We'll just see more people who would have purchased it for single player/LAN pirating it instead.