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    posted a message on Respecs: Yes or No
    I don't really see the downside to respec.

    The reasons from scimming pages that I have seen why people don't like respec.

    To much influence from WoW.
    Character loses personality.
    To easy to go through game.
    the love of planning out a character.
    Takes no skill and rewards bad players.

    I don't really see everyone's phobia of D3 being "corrupted" by WoW mechanics. D3 wont turn into WoW2, you can all calm down.

    I don't really get the personality thing. Its kinda weird to nitpick a game mechanic because someones name is not going to be XxxHammerdinxxX.

    You CAN ignore the respec option and go through the game respec-less. Respecs are not mandatory. Same goes for planning out characters, you can still do it.

    It dosen't really take all that much skill to build a character in D2, and thats all we have to base D3 character planning off of. Expecially after things such as Syngergies where introduced which guided you into certain builds.
    Posted in: Diablo III General Discussion
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    posted a message on Φ Graphics Discussion (New art style proposal to Blizzard)
    Lighting is usually the last thing to be added to a developing game, and can work wonders on a games final appearence. Its possible that blizzard adds in a layer of "grunge and darkness" that gives Diablo that dark and eerie feel to it that we've all come to love.
    Posted in: Diablo III General Discussion
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    posted a message on The Good the Bad and the Ugly
    Quote from "brianpeppers81" »
    yeah they gotta becareful with the 1 hit moves with the boss, because if they do end up having hardcore characters there may be a lil lag, then u can say goodbye to ur decapitated mule with inv full of soj's :o

    I think the boss kills where you see stuff like the barb getting bit in half are more like fatality moves where that character was so low at health that a normal attack would have killed him so instead it showed a gratifying gore kill.
    Posted in: Diablo III General Discussion
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    posted a message on Highest level in D3?
    After reading all the pages I have sat and thought it over, and I have to ask this.

    What does how long a game is have to do with its levels? A game is longer so it should have more levels to the character? What kinda thinking is this.

    1. Many RPG games have a level max of 99, all vary in length. How can this be you might be thinking. Its because of the formula the developers use when calculating experience, based on level vs level of what your facing. A game doesn't need 100+ levels because its longer, it needs the formula in which you gain experience tuned.

    2. After this stated point some of you might be thinking, "well if a game is REALLY long, wouldn't leveling be REALLY slow so that you don't reach max level before the end, and wouldn't monsters also stay at the same strength for a long time?". This comes to the next point, items. Items tune your characters level (Ever wonder why a lot of items in rpg's have an I-level, just like D2?) so that it matches the things your fighting without actually raising your level, keeping you in balance with how long the game is, and also gives incentives for treasure hunting, something thats very popular in Diablo 2.

    3. Its already hard to level to 99 in Diablo2, and some of your want 150 levels with the same system with special rewards at the end to entice players to level that far? This isn't going to cause joy for the masses but for a regularly minority group of people who like to level. This will just encourage players to bot levels due to the insane amount of time it would take to get these levels coupled with the drive to do the botting due to the "special rewards" at higher levels.

    4. Games don't stop after the cap is reached. Using WoW as a example seeing as its been used as an example of "games are bad with a vast world and low level cap". For MMO's inparticularly leveling is just getting you used to your character, and how to play it. You raise your characters strength through items after the level cap has been reached to take you further into the endgame of the game. By no means does a level cap determine when a RPG stops.

    The final statement of this post is that leveling is a system to help developers balance a game without having to add so many levels. Less levels equal a bigger assorment of items at every level varying in quality, character builds, choices, and less overwhelming numbers for levels.

    -1st time poster, spookee
    Posted in: Diablo III General Discussion
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