• 0

    posted a message on Eth Repair Question
    Posted in: Diablo II
  • 0

    posted a message on Im new and need some quick advise
    Quote from "Siaynoq" »
    There are some basement dwelling weirdos who will start their whole character over if they accidentally put a single point into Energy.

    /R.I.P lvl 95 ama
    Posted in: Diablo II
  • 0

    posted a message on Im new and need some quick advise
    STR: Enough to wear gear
    Dex: Enough to wear gear/max block
    Vitality: The rest
    Energy: In almost any case none. If you are in doubt then ask away. :) (For ama/pala its always none)
    Posted in: Diablo II
  • 0

    posted a message on Sorc class name and Teleporting in Diablo 3.
    Quote from "Sparks1013" »
    I just think its fair that a sorc should have teleport. And lets face it, eventually in D3 there will be some sort of armor that gives teleport.

    I really hope not :(
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Sorc class name and Teleporting in Diablo 3.
    Quote from "Arbedark" »
    And sorcs have Mana shield, 4k Mana with 2k HP anyone? And Meditation on a prayer merc...one of the toughest, if not absolute toughest classes around...so yeah, they really need teleport...

    Tele is OP and either needs a respectable cooldown or to be removed, it simply unbalances the game.

    Thats 1.10+ patches fault. Not the sorcs. Its the items that has become too good imo :)
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Sorc class name and Teleporting in Diablo 3.
    Quote from name="Mr Icicle" »
    Yes, yes it does. A cooldown means that there is a waiting period before you can cast the spell again. It has nothing to do with whether a spell instantly casts or not. So that still stands, teleport can still be a teleport per wikipedia definition and have a cooldown.

    Its a term dirived from WoW, isnt it? Didnt play WoW, but im pretty sure i know what a cooldown is and now i looked it up so now im sure :)

    But youre right. We better make sure we know what 'cooldown' is for the sake of the argument :)

    Quote from name="Mr Icicle" »
    Well ya. Haven't you noticed that most of the Barb's skills like leap and the charge move had cooldowns already?

    Its slow (Leap), but does it have a cooldown? And the same with Charge, does it also have a cooldown? If so, Id better back of. Then I clearly dont know what im talking about and shount argue about it, hehe :)

    Quote from name="Mr Icicle" »
    There's nothing wrong with superiority but having a flagrantly huge difference in power or ability is.

    Is Teleport that superior compared to other classes skill?

    For example BO increases you and you party members life/man thrice (is that even a word? LOL)

    Dont even get me started on Smite, but that is prolly the best skill in D2 as it is now...

    CE can clear an entire screen...

    Quote from name="Mr Icicle" »
    Ok, ya, so it only takes a 2-3 seconds to run to the edge of the screen. But that's still way slower than D2 with frw. Maybe it's nothing and maybe they will continue to have fhw in D3 and this point is moot. But with the current information shown I don't see how giving a mage type class an instant teleport with no cooldown or repercussions not messing with gameplay and/or pvp balance.

    Never did much PvPing but was sorcs superior in PvP pre 1.10+ due to the fact they where the only chars with teleport?
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Sorc class name and Teleporting in Diablo 3.
    Quote from "Daemaro" »
    The whole problem is sorc's = lots faster MF = a lot more rich.

    Well, thats where we disagree. I dont see it as a problem. I say it as a benefit. I like being good. And if it wasnt for fast mfing I would be able to buy shako/tals armor and what not as cheap as i can today. I would prolly never get those items, he he.

    But youre right. One of the easier chars to stack mf is a sorc and its a fast boss killer.

    The lvl 85 areas made it so that sorcs wasnt the only ones who could farm areas for high lvl items :)

    Quote from "Daemaro" »
    Then Enigma came and everyone had easy MF ALONG with stupid PVP. PVP revolves around teleport now pretty much.

    Enigma ruined PvP, that is for sure. Im looking forward to see what the PvP scene will consist off in D3 :)

    Oh well, that a bit off topic :)
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Sorc class name and Teleporting in Diablo 3.
    Quote from "Daemaro" »
    Last time I checked leap doesn't go through walls, and takes longer to use than teleport. For whatever reason. Charge doesn't work through walls either.

    No but you can still use Leap to jumps moats and the liking to skip gameplay content.

    In open space areas Charge is just as fast as tele, no?

    But thank you for checking up on those things :)

    Quote from "Daemaro" »
    Classes are unique from them being different classes in itself.

    If i get what you are saying then... Exactly! Then why nerf tele? Its what made sorcs unique in the Diablo series
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Sorc class name and Teleporting in Diablo 3.
    Quote from "Daemaro" »
    Why don't necro and druids come with teleport either then? And don't say because they have summons. Sorc's have ice armors and slow down spells and druids/necro don't have to use summons.

    Not to mention some sorc's load up on vit and increased hp item stats. So they have a huge health pool AND they zing around teleporting for no reason.

    Well, the first thing that comes to mind is that the sorc gets 0,5 health less each lvl than the nec/druid so a telport skill for defensive purposes makes perfect sense. Remember that the energy stat wasnt meant to be untouched. The game mechanics/items made it obsolete.

    If a nec/druid had teleport they would teleport (duh!) and have a summon infront of them. How superior would that be?

    I know, a sorc can get a merc, but lets face it. D2 got ruined after 1.09 patch. Mercs got too powerful and suddenly sorcs had no fear even though they previously had to struggle with fire/lightning and cold immunes.

    If you ask me Enigma is the reason for all this commotion and not the sorcs ability to tele. All classes have their pros and cons thats what keeping Diablo series alive to this day
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Sorc class name and Teleporting in Diablo 3.
    Quote from name="Mr Icicle" »
    Do you know what a cooldown is? Even with a cooldown teleport could still be instant. You're thinking about a cast time, and nobody in this thread has yet to mention adding a cast time onto teleport.

    A cooldown would make it so you cant recast a specific spell instantly, n'est pas?

    Quote from name="Mr Icicle" »
    Personally, I hope there isn't teleport in D3, or if there is have it be a teleport with a cooldown. I just don't like the idea of a class that can skip content like in D2. But w/e, I don't really care. If I played a mage type class that would could teleport, I wouldn't use it to skip content and I wouldn't group with those that do. So, really, either way I really don't care.

    Then there should be a cooldown for all means of transportation (Leap, and what other stuff they come up with (Charge, BoS (nerfed) etc)

    If a class cant be superior to other classes in some way what makes them unique to other classes then?

    I prefer the sorc, but I dont skip gameplay content. For mfing purposes its superior :)

    Quote from name="Mr Icicle" »
    Additionally, if you watched the gameplay trailer, the Barbarian and the Witch Doctor don't seem to run very fast at all. The animation looks as if they are running, but speed wise they might as well be walking in comparison to D2. It would be a little odd that one class has such a dramatic advantage over others as far as mobility is concerned, not to mention a clear imbalance in regards to pvp.

    Im sorry, but I dont understand. What does the berbs/WDs runtime has to do with the ability to teleport? If teleport works as in D2 then you could tele to the edge of screen. Will it take 8 secs or more to run the same distance? I dont think so :)
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Sorc class name and Teleporting in Diablo 3.
    Jumping or leaping is an ability that most [URL="http://en.wikipedia.org/wiki/Human"]humans[/URL] and many [URL="http://en.wikipedia.org/wiki/Animal"]animals[/URL] share to some degree. It is the process of getting one's [URL="http://en.wikipedia.org/wiki/Body"]body[/URL] off the [URL="http://en.wikipedia.org/wiki/Ground"]ground[/URL] for a short time using only one's own power, usually by propelling oneself upward via [URL="http://en.wikipedia.org/wiki/Contraction"]contraction[/URL] and then forceful [URL="http://en.wikipedia.org/wiki/Extension"]extension[/URL] of the legs. One can jump up to reach something high, jump over a [URL="http://en.wikipedia.org/wiki/Fence"]fence[/URL] or [URL="http://en.wikipedia.org/wiki/Ditch"]ditch[/URL], or jump down, and one can jump while [URL="http://en.wikipedia.org/wiki/Dancing"]dancing[/URL] and as a [URL="http://en.wikipedia.org/wiki/Sport"]sport[/URL]. Some animals, such as the [URL="http://en.wikipedia.org/wiki/Kangaroo"]kangaroo[/URL], use jumping, more commonly called hopping in this instance, as their primary form of [URL="http://en.wikipedia.org/wiki/Animal_locomotion"]locomotion[/URL'].

    Quote from "http://en.wikipedia.org/wiki/Whirlwind_%28atmospheric_phenomenon%29 »
    A minor whirlwind is created when local winds start to spin on the ground. This causes a funnel to form. The funnel moves over the ground, pushed by the winds that first formed it. The funnel picks up materials such as [URL="http://en.wikipedia.org/wiki/Dust"]dust[/URL'] as it moves over the ground, thus becoming visible.

    I think they already did kid
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Sorc class name and Teleporting in Diablo 3.
    Quote from "Daemaro" »
    Yeah I think teleport should have SOME sort of cooldown, even if it's like 8 seconds or something.

    It would be more useful to run then. Then noone would use it. No point in a skill noone will use.

    Teleportation is the movement of objects from one place to another, more or less instantaneously, either by paranormal means or through technological artifice. The concept has been widely used in science fiction.
    Similar is apport, an earlier word used to describe what today might be called teleportation; and bilocation, when something or someone described as being a magician is said to be able to occupy two places simultaneously. The word "teletransportation" (which simply expands Charles Fort's abbreviated term) was first employed by Derek Parfit as part of a thought exercise on identity.
    I know teleportation isnt real. Lets clear that up first off :)


    But if you go by what it is described like at wikipedia the telepportation has to be instat of near instant. So a long cooldown period would go against what teleportation is described as today.

    I really hope the mage class (i really really hope there will be one) will be able to teleport in D3 and that there is no cooldown. Teleport is what made a sorc special. Like the barb had shouts, the paladin had auras, the necro several had minions and so on.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Idea: Reforming/updating the Mercenary System.
    Quote from Wikipedia »
    A mercenary is a person who takes part in an armed conflict, who is not a national or a party to the conflict, and "is motivated to take part in the hostilities essentially by the desire for private gain and, in fact, is promised, by or on behalf of a party to the conflict, material compensation substantially in excess of that promised or paid to combatants of similar ranks and functions in the armed forces of that Party" (Additional Protocol I to the Geneva Convention of August 1949).[1][2]

    As a result of the assumption that a mercenary is essentially motivated by money, the term "mercenary" frequently carries negative connotations, though that can be a compliment in some contexts. There is a blur in the distinction between a "mercenary" and a "foreign volunteer", when the primary motive of a soldier in a foreign army is uncertain. For instance, the French Foreign Legion and the Gurkhas are not mercenaries under the laws of war, since although they may meet many of the requirements of Article 47 of the 1949 Additional Protocol I, they are exempt under clauses 47(a)(c)(d)(e)&(f); yet some journalists do describe them as mercenaries.[3][4]


    If it should be like you suggest they should change the name to something other than 'mercenary'. 'Little Helper' perhaps?
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Question
    ppl are just guessing :)
    Posted in: Unannounced Class
  • 0

    posted a message on Must See
    Just goes to show what happens when you have too much spare time :P
    Posted in: Diablo II
  • To post a comment, please or register a new account.