1.2 players per game? Thats hawt!!1
Thought it was much more with all the bailing/chaosing going on.
Magic Find ftw!
- RAppel
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Jul 11, 2008RAppel posted a message on Official BlizzCast 5 Q&A SubmissionsWill Diabli III contain somewhat the same mechanics as Diablo II? Will there be breakpoints for FHR, FCR, IAS, and so on?Posted in: News
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/R.I.P lvl 95 ama
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Dex: Enough to wear gear/max block
Vitality: The rest
Energy: In almost any case none. If you are in doubt then ask away. (For ama/pala its always none)
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I really hope not
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Thats 1.10+ patches fault. Not the sorcs. Its the items that has become too good imo
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Its a term dirived from WoW, isnt it? Didnt play WoW, but im pretty sure i know what a cooldown is and now i looked it up so now im sure
But youre right. We better make sure we know what 'cooldown' is for the sake of the argument
Its slow (Leap), but does it have a cooldown? And the same with Charge, does it also have a cooldown? If so, Id better back of. Then I clearly dont know what im talking about and shount argue about it, hehe
Is Teleport that superior compared to other classes skill?
For example BO increases you and you party members life/man thrice (is that even a word? LOL)
Dont even get me started on Smite, but that is prolly the best skill in D2 as it is now...
CE can clear an entire screen...
Never did much PvPing but was sorcs superior in PvP pre 1.10+ due to the fact they where the only chars with teleport?
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Well, thats where we disagree. I dont see it as a problem. I say it as a benefit. I like being good. And if it wasnt for fast mfing I would be able to buy shako/tals armor and what not as cheap as i can today. I would prolly never get those items, he he.
But youre right. One of the easier chars to stack mf is a sorc and its a fast boss killer.
The lvl 85 areas made it so that sorcs wasnt the only ones who could farm areas for high lvl items
Enigma ruined PvP, that is for sure. Im looking forward to see what the PvP scene will consist off in D3
Oh well, that a bit off topic
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No but you can still use Leap to jumps moats and the liking to skip gameplay content.
In open space areas Charge is just as fast as tele, no?
But thank you for checking up on those things
If i get what you are saying then... Exactly! Then why nerf tele? Its what made sorcs unique in the Diablo series
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Well, the first thing that comes to mind is that the sorc gets 0,5 health less each lvl than the nec/druid so a telport skill for defensive purposes makes perfect sense. Remember that the energy stat wasnt meant to be untouched. The game mechanics/items made it obsolete.
If a nec/druid had teleport they would teleport (duh!) and have a summon infront of them. How superior would that be?
I know, a sorc can get a merc, but lets face it. D2 got ruined after 1.09 patch. Mercs got too powerful and suddenly sorcs had no fear even though they previously had to struggle with fire/lightning and cold immunes.
If you ask me Enigma is the reason for all this commotion and not the sorcs ability to tele. All classes have their pros and cons thats what keeping Diablo series alive to this day
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A cooldown would make it so you cant recast a specific spell instantly, n'est pas?
Then there should be a cooldown for all means of transportation (Leap, and what other stuff they come up with (Charge, BoS (nerfed) etc)
If a class cant be superior to other classes in some way what makes them unique to other classes then?
I prefer the sorc, but I dont skip gameplay content. For mfing purposes its superior
Im sorry, but I dont understand. What does the berbs/WDs runtime has to do with the ability to teleport? If teleport works as in D2 then you could tele to the edge of screen. Will it take 8 secs or more to run the same distance? I dont think so
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I think they already did kid
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It would be more useful to run then. Then noone would use it. No point in a skill noone will use.
Teleportation is the movement of objects from one place to another, more or less instantaneously, either by paranormal means or through technological artifice. The concept has been widely used in science fiction.
Similar is apport, an earlier word used to describe what today might be called teleportation; and bilocation, when something or someone described as being a magician is said to be able to occupy two places simultaneously. The word "teletransportation" (which simply expands Charles Fort's abbreviated term) was first employed by Derek Parfit as part of a thought exercise on identity.
I know teleportation isnt real. Lets clear that up first off
But if you go by what it is described like at wikipedia the telepportation has to be instat of near instant. So a long cooldown period would go against what teleportation is described as today.
I really hope the mage class (i really really hope there will be one) will be able to teleport in D3 and that there is no cooldown. Teleport is what made a sorc special. Like the barb had shouts, the paladin had auras, the necro several had minions and so on.
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If it should be like you suggest they should change the name to something other than 'mercenary'. 'Little Helper' perhaps?
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