With Diablo III, the developers have started development differently than the Starcraft II team has done with the RTS game. In Starcraft II, the game was created with Multiplayer in mind, first. Then the Single Player got started afterwards. As of the Blizzard Worldwide Invitationals in Paris, we were told there that Starcraft 2 Single Player was 1/3 done.
Diablo III, by the other hand, has been built from the ground up as a Single Player game at the core, but co-operative gameplay is enabled by default in the single player version.
Jay closes the interview hinting that there are pretty awesome features in Diablo 3 that haven't been announced yet. Read the full interview.
Jay: Well one of the things we’ve carried over is the way the general co-op features work,. When you’re playing the game you can have another player jump into your game any time so it’s very dynamic - the game adjusts automatically to the number of players who are there. One of the ways we’ve really improved that is what I like to say is our prime directive is “thou shall do no harm to the co-operative game” - something that Diablo 2 didn’t really follow.
They liked the idea that players can compete against one another while being co-operative. But I think - while a noble experiment - it mostly proved to make players not like each other and not want to play together. The average game size on battle.net in Diablo 2 games is 1.2 players - which basically means almost everyone is playing games by themselves. One of the main reasons is “why would you want to play with someone else?” They can go hostile at any time and kill you, mostly in an exploitive way and it’s not like it’s a fair fight - you’d probably be dead before you even noticed they went hostile; there’s a good chance they’ll steal all your loot so you won’t get anything good and it just makes the game a little bit harder so why would you want to play that way?
makes sense i guess.
a lot of people just solo'd it
cant wait for blizzCON
Before LOD, I remember that only games I did in private was pretty much just killing act bosses with friends. Didn't want people to mess it up. And we generally did it so that we killed them several times since the first kill only gave the good loot so we were un partied etc..
Most games I see in public nowadays are just trade games with 1 people on. There just isn't anything else to do in the game. From RPG it became to some kind of trading game. Before LOD, there was pretty much only exping games and questing games in hell.
Well I guess they fix the situation in d3
i really hope the individual drop system stays. hopefully (but doubtfully) they will show a vid at blizzcon w/ split screen. 2 different players killling monsters together showing the individual drop system
It was posted by Sol Invictus some time ago:
http://www.diablofans.com/forums/showthread.php?t=14878
I find your lack of vision... disturbing.
Magic Find
Thought it was much more with all the bailing/chaosing going on.
Magic Find ftw!
Well, judging from the number of people who actually knew it's an old interview, I guess it's good to have it back in the news page ^^
P.S. 100th post O.o
D2:
Single player = Drops are all mine!
Multi-player = Drops are better!
D3:
Multi-player: Drops are better... and they're all mine... AND the little "pow-wow's" are going to help my character develop faster!
Just awesome!
but
anyone worried about no splash screen pre-blizzcon
I expected their next gen mmo to be announced
sad fan is sad
Solo'ing ensures that you get the drops for your character... do you wanna do a mf run for someone else to end up with your soj or hr... I think not!
The new system, if implemented as explained, would make party mf runs highly viable and lucrative for all players. Imagine if D2 Ubers dropped a torch for every player... how awesome would that be?
Not so awesome.
1. Because people would just come with their mule accounts and get extra torches. I'm not kidding, some people play with more than 1 computer at a time.
2. Because it's less exciting when you know you have a sure torch drop, and your other party members have a sure torch drop too even if they don't help as much as you do.
I really hope these issues will be taken care of somehow.
1 account per CD key prevents issue #1, but makes an account loss more fatal.
Making a monster drop loot for all other players only if they are in the same party can make parties consider to 'kick/leave' a non-helpful player, but that brings back the 'loot stealing' so that's not a good idea for issue #2.
Everything has it's cons and pros
I believe they have a more complex system in place there, but even if party kicking becomes a problem, I'd rather have that than loot pickup races.