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    posted a message on BlizzCon 2015 - Diablo is dead
    Quote from Shapookya»

    negativity is a core of blizzard's communities. This weekend reminded me of it again.

    D3 gets a big, big patch -> "WTF? No expansion? This is a joke!"

    WoW gets a new expansion and they take some features from D3 and use them in wow -> "The devs are so useless, they have to steal from other games!"

    Hearthstone gets a new adventure -> "Meh, I'd rather have them balance old cards!"


    People are like "It's not the most amazing thing of this decade, so it's bad"

    You're absolutely correct, but for the most part Blizzard have been used to this mentality since everyone started piling into WoW en-mass a decade ago. There were 100 bitching posts to 1 constructive post, and that has been the metric ever since.

    For me it isn't that I'm not appreciative of the patches we've gotten, I am looking forward to 2.4 and hope they can pull off a wholesale balancing pass to get as many sets comparable as possible. Not only does that help players find exactly what they want to play, it also makes the competition more compelling. It's a massive undertaking and if they can pull it off that will keep me playing next season longer.

    However...... The competition has gotten stale and worse with every season. They've given us increasingly more potent options to finish off our gear kits to as close as perfect as we want to get them. But we are still hamstrung by bad rift RNG and bots having a huge edge to human players. The seasons themselves have gotten pretty boring (for me anyways), and eras are just a complete after thought.

    I was looking forward to an expansion announcement for a new class to putz with and hopefully a new replacement or additional endgame option to GRs. At the very least decide to have fun with the next couple seasons and put in some crazy modifiers and shorten their length. Things are getting pretty monotonous at this stage. Actually with how many movement speed weapon sets they've been adding the last few patches, now would be the time for weapon swaps. You can easily disable it for GRs and it would be a great help for every activity outside of them.
    Posted in: Diablo III General Discussion
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    posted a message on Chnages to helfire ammulets.

    I'm with James, it really depends on the class.


    Like on Monk I'd rather have Arcane and/or Lightning Immunity over another passive, mainly due to how lackluster most Monk passives are. Or on my Dart Doctor for the same reasons.


    With the changes to HF farming getting a decent or great amulet is definitely greatly increased. But the cube and how it's structured definitely gives more build diversity that keeps anything in the jewelry slot in constant flux. You "could" be immune to all one shot dmg by wearing and cubing Cameo and Xeph, but you might not have F+R and CoE, or RoRG etc etc.


    Oh and even on T10, machines weren't a 100% drop, so that's something else to consider.

    Posted in: Barbarian: Bastion's Keep
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    posted a message on Witch Doctor 2.3 Cube Build Theory Crafting

    A lot will need to be tested before anything definitive, especially with how the flow of Rifts will change.


    That aside,

    Carnevil:

    Weapon: SMK

    Armor: MoJ (Depending on scaling with Enforcer), Quetz (could be interesting with Jade hybrid)

    Jewelry: Tall Man's, Unity, Elemental Immunity


    There are options out there, especially if Season 4 doesn't excite me as I already have a ton of for this in stash.

    Posted in: Witch Doctor: The Mbwiru Eikura
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