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    posted a message on Let's try this again..making Diablo 3 competitive

    All this does is to add even more rigorous mix-maxing. If you know the map type and the affixes, it is likely to severely benefit just a handful of classes, builds, resistance rolls on gear and immunity neck choices. For instance, any type of maze with walls will be perfect for monks/wizards due to their dash/teleport and lower density maps would be better for mobility specs. A slow zombie-only rift would require you to go full glass cannon and get new gear without any non-damaging stats.


    It's not inherently bad that people need to come up with new specs to push timers, but the top specs these days are more rounded ones that can take on the majority of encounters. If you know all in advance, it takes away an unknown and creates much less diverse specs. It would certainly show personal skill in the first few days, but as soon as a stream is out everyone will know the solution to the "puzzle" and can go and repeat it themselves.


    I would be more accepting to a game mode where the RNG is lessened instead of being completely static, but I am not sure what these would prove if they were just a weekly occurrence. A lot of the incompatible classes would outright skip the bad challenge rifts if they couldn't even fish for better circumstances. I know for sure that I wouldn't even try with DH if the rift always contained ghosts, archers and winged assassins.

    Posted in: Diablo III General Discussion
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