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  • Mephisto's Lament
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  • Member for 12 years, 8 months, and 4 days
    Last active Tue, Apr, 22 2014 19:29:42
  • 24 Followers
  • 3,247 Total Posts
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  • Mephisto's Lament's avatar

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    Jun 29, 2008
    Mephisto's Lament posted a message on When do you think D3 will come out?
    I think I can wait another 1 or 2 years to play a marvelous game, then to wait 6 months, to play a mediocre, shitty unpolished piece of junk.
    Posted in: Diablo III General Discussion
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    Jun 29, 2008
    Mephisto's Lament posted a message on Diablo Atmosphere
    There's this music piece in Diablo II once you enter the Blood Moor that is just badass. The atmosphere in Diablo II was just marvelous, and the way this guy undermines it is simply insulting and quite literally primitive. There are a lot of things that set Diablo II aside. Here you are focusing on strong points in the first, and focusing on the weak points in the second. You have outstanding music in Diablo II. The Harem? The first act's music? Yes, they didn't pull THAT much of an effort on it, but it was suitable and great nevertheless. I doubt the demo they showed us had the finalized music pieces, and I sure as hell wouldn't like it if the atmosphere stayed as is, with bright colors, the sun being up when you're outside, and having such a wide view of everything. The thing I'm worried about is if they don't have a map that'd show up like in Diablo II. Now that'd suck some major donkey behind.
    Posted in: Diablo III General Discussion
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    Jun 29, 2008
    Mephisto's Lament posted a message on Health Globes
    Globes are good for bringing back a slight amount of energy, so you don't have to jug potions every second to stay fresh on the health container. Completely wiping out the potions idea, is simply idiotic though.
    Posted in: Diablo III General Discussion
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    Jun 29, 2008
    Mephisto's Lament posted a message on Φ Three-Headed Demon = Diablo? - Please keep all discussion regarding the demon here
    Diablo looks great, IMO.

    As for the game, it should be way darker, I noticed this as soon as I saw the videos released...it shouldn't be that lit and bright, since LoD was like...all dark and Gothic, they should totally stick to that schema.
    Posted in: Lore & Storyline
  • Mephisto's Lament's avatar

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    Jun 29, 2008
    Mephisto's Lament posted a message on Diablo or Starcraft?????
    Lol@Comparing those two. I'll just take into consideration the epicness and fun factors and say that Diablo wins those by a landslide. As for the upcoming installments, I don't know, but I never really liked Starcraft.
    Posted in: General Discussion (non-Diablo)
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    Jun 29, 2008
    Mephisto's Lament posted a message on Hours of D2
    I don't know, I never noticed, but I don't think it went pass 5 or 6 hours. I have stuff to get done.
    Posted in: General Discussion (non-Diablo)
  • Mephisto's Lament's avatar

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    Jun 28, 2008
    Mephisto's Lament posted a message on Which character do you find easiest to play with?
    Quote from "Equinox" »
    Barbarian. Because you don't need to do anything.


    Lol, what? I beg to differ. Playing as a Barbarian can require plenty, especially if you create a Concentrate Barb, as opposed to creating a lame Whirlwind Barb.

    For Normal: Assassin
    For Normal/Nightmare: Amazon-Sorceress - Barb
    For Norma/Nightmare/Hell: Paladin (tricky) - Sorceress - Barb


    Overall, a Sorceress would be good, but is boring for me. I rather choose an Assassin or a Barbarian.
    Posted in: Diablo II
  • Mephisto's Lament's avatar

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    Jun 28, 2008
    Mephisto's Lament posted a message on The Picture Thread
    Is that directed at me, if I may inquire?
    Posted in: General Discussion (non-Diablo)
  • Mephisto's Lament's avatar

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    Jun 28, 2008
    Mephisto's Lament posted a message on The Picture Thread
    Quote from "dyscr33t" »
    Sweet Jesus kid you need to eat.

    I weigh around 54 Kg, that's around 115-120 pounds.

    http://i95.photobucket.com/albums/l146/0jackal0/08062008007.jpg

    My Godlike hair
    http://i95.photobucket.com/albums/l146/0jackal0/24062008014.jpg

    The "What the hell are you looking at?" face:
    http://i95.photobucket.com/albums/l146/0jackal0/27052008003.jpg
    Posted in: General Discussion (non-Diablo)
  • Mephisto's Lament's avatar

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    Jun 28, 2008
    Mephisto's Lament posted a message on Diablo 3 Cinematics.
    That would be great. Lol@worrying about disk space. Delete some of that porn.
    Posted in: General Discussion (non-Diablo)
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    Jun 28, 2008
    Mephisto's Lament posted a message on Act 4 Corrupted Tyrael End Boss
    Tyrael is such a great part of this story. You can expect him to be on the evil side of things, you never know how this could be twisted into some demented alleyway in Diablo. I laugh at such an idea though, and expect him to have a big role in the upcoming installment.
    Posted in: Lore & Storyline
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    Jun 28, 2008
    Mephisto's Lament posted a message on Will we see the Prime Evils in Diablo 3?
    I'm guessing that they will include the other evils, namely Belial. Diablo will be there, obviously, and you never know if he will somehow get Baal and Mephisto back. Regarding the lesser evils, I have no clue, but I would like to see Duriel back, since he was a great and difficult boss to overcome, in some cases.
    Posted in: Lore & Storyline
  • Mephisto's Lament's avatar

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    Jun 28, 2008
    Mephisto's Lament posted a message on Characters/classes we want to see/be in Diablo 3
    The old set was perfect. The new character looks promising, and looks like a new version of the Necromancer, maybe with some added elements from the Druid, so we're looking at him, the Barbarian, a Sorceress/Warlock, a Paladin, and Amazon, a possible Assassin or maybe even a Rogue, and perhaps something new and unexpected? You never know.
    Posted in: Unannounced Class
  • Mephisto's Lament's avatar

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    Jun 28, 2008
    Mephisto's Lament posted a message on Φ Graphics Discussion (New art style proposal to Blizzard)
    They kept the isometric system for Diablo 3, which is marvelous, because it's the best. Good thing they didn't turn it into WoW with a different storyline.
    Posted in: Diablo III General Discussion
  • Mephisto's Lament's avatar

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    Jun 28, 2008
    Mephisto's Lament posted a message on Hey guys
    Well, I joined because I like this game (pretty obvious, I presume) and wanted to see other Diablo fans out there. I visit many boards, like ISB, IGB, Midway, NSG, and Renegade. I have around 30,000 posts on ISB, around 10,000 on IGB, around 5,000 on Midway, 500 on NSH, and close to 5,000 on Renegade. Hope this turns out to be a pleasant experience.
    Posted in: Introduction
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  • Mephisto's Lament's avatar
    Jan 13, 2009
    Mephisto's Lament posted a message on Diablofans Launches New Community Driven Wiki.
    Quote from "Siaynoq" »
    Did anyone else see the irony in this?

    It's strange how you keep posting what I want to post. I hope you die in battery acid.

    Not really, I love you.

    Not really, but you're a good user.

    Moving on, this is good news. I will surely contribute if I feel compelled to, and have the information to do so.
    Posted in: News
  • Mephisto's Lament's avatar
    Jan 9, 2009
    Mephisto's Lament posted a message on Official Diablo 3 Site Media Update #4
    The 4th reminds me of Kurast.
    Posted in: News
  • Mephisto's Lament's avatar
    Dec 26, 2008
    Mephisto's Lament posted a message on New Witch Doctor Art
    It's a video game character ffs. You guys sure are desperate.
    Posted in: News
  • Mephisto's Lament's avatar
    Dec 26, 2008
    Mephisto's Lament posted a message on New Witch Doctor Art
    Is that a poison dagger that I see?
    Posted in: News
  • Mephisto's Lament's avatar
    Oct 11, 2008
    Mephisto's Lament posted a message on Character Stat Assigning
    I'm not talking about the skill runes, which can be just as annoying as VItality pumping if used properly, you guys just get too caught up in the moment, and blindly trust in Blizzard. Look, they're fucking great and all, I just wish they start doing shit that most people like. You needed strength to hold equipment, and to pump damage. Dexterity to increase chance of hitting, and chance of blocking. Energy wasn't useless. None of them were, are you nuts?
    Posted in: News
  • Mephisto's Lament's avatar
    Oct 11, 2008
    Mephisto's Lament posted a message on Character Stat Assigning
    Behold, the lamest addition to Diablo 3 yet. Expect lamer and lamer.
    Posted in: News
  • Mephisto's Lament's avatar
    Oct 2, 2008
    Mephisto's Lament posted a message on BlizzCon -- Submit your questions
    Will hell look like what it looked like in Diablo II, or will it be revamped, and totally new? i.e Ice Hell, where it underwent massive changes from the destruction of the worldstone; or maybe even its Diablo's new "hell" or something.
    Posted in: News
  • Mephisto's Lament's avatar
    Sep 20, 2008
    Mephisto's Lament posted a message on Top 10 Monster Comebacks in Diablo III
    Fallen, Moon Clan, a revamped Putrid Defiler, Succubus, Wraiths, Claw Vipers, Suicide Bombers, Terror Lords, Skeletons (all their derivatives), and revamped Hydras.
    Posted in: News
  • Mephisto's Lament's avatar
    Aug 21, 2008
    Mephisto's Lament posted a message on Diablofans - WWI Card Tyrael Pet Contest
    I- Trading:

    1.1) Trading is an extremely important and significant option in any game. The system should work flawlessly, because we all know players like to complain endlessly. Two players should be able to come close to each other, a list should come down listing interaction options, i.e "Trade", "Chat" or anything of that sort, maybe even only Trade. A window will then pop up, where players can talk. After the deal has been set, the items are traded, for safety, the trade is only closed when the two players trade items, which will in turn prevent scamming. But, what if a player wants two items for one item? That's easy. Say player "X" wants to give player "Y" 1 very good item, and requires 2 items from player "X". We said that each traded item from X to Y should be matched by in item given to X from Y. X would give Y the great item+a useless item of no value, and get said 2 items. Slightly more work to it, but it ensures safety of transaction, and a good well oiled system.

    1.2) Auctions should be held as well, and this is my short explanation as to how they should be held. You get a local vendor in each act's towns. Say "Marduk" as town X's auctioneer. Marduk would have an N amount of items, each worth M amount of gold. The player would approach, view the items, place his bid, and leave. Players visit and do so as well, and at the end of the period (when the auction is finished), the player with the winning bid would get the item. But, how does the player get the item? What if the player doesn't have any inventory space, then how would the item even spawn into his possession? Quite simple, really. Just place a totem in each town, where a player would see "Item Granted" atop of it, visit it, and the item would drop solely for him. The totem stays there, and the item to be collected whenever the player views that insignia, whereas he would see nothing if he didn't win the item. The player should know that he has to see if he got the item or not at time Z, Z being the time when the auction has ended.

    1.3) Survival Mode: Here, a player would be granted absolutely no potions, no orbs should be dropped, put into and arena fighting a vast array of beasts. The amount of beasts killed/amount of time would grant him Survival Tokens. A set amount of tokens would give him the ability to buy specific items from a specific tab in vendor's purchase screen. This would create a more entertaining gameplay, given that this game mode is implemented correctly (And I know it will, if created).



    1.4)
    Trader's Rank: To encourage trade, and help create a well shaped, thriving trading community, and to award avid traders that keep this system going forward, I came up with an idea called "Trader's Rank". As much as a player trades, he moves up ranks, i.e "Merchant-Master Merchant-Diabolical Salesperson" or whatever, I'm not so creative in putting forth names. Anyway, this would be fun to implement, and help trading, which we all want.

    1.5) Now, this might take moderator time on servers, but I th ink it's worth it. Each player should have a Trader's Sheet, where users would rate the player/comment on him. This can help other players know who they are dealing with. But you might think "what if the player told his friends to rank him and comment on him all postivly so he can scam other people?" Well, simple solution, a person who is a good trader should have absolutely no bad remarks on his page, so if a person gets scammed, he would put in a bad remark, and that's all other players need. While some players can still get scammed, tons of others are saved. But, "what if players intentionally put in bad remarks?" well, the player getting those remarks can simply report them, and the person who put them there can be questioned on his reason, and if failed to prove his point, the remark would be taken down. I know, it's a lot of work, but I'm just throwing the idea out there.

    II- PvP Options:

    1.1)
    Betting: Players can put forth bets, be it items or gold, and the winner gets it.

    1.2)
    Only our players can be use, i.e we can't create PvP only characters, because that's way too much work.

    1.3)
    PvP Sheet: This comes without question really, displaying how many wins/losses/bets the player has undergone.

    1.4)
    So we got the player's ear in Diablo II. Something similar should be put forth here, because that was fun "I GOT YOUR EAR!". We get the player's toe, nose, whatever, that was fun.

    1.5)
    Pride: For each win, we get pride, for each loss, we lose pride. Pride increases Mana/Fury/Stamina, whatever, Life, and Damage dealt solely in PvP events, this way, you know that a player who keeps on winning will only get stronger, not remain the same. After all, experience strengthens you.

    1.6)
    Areas of Dueling: Well, the idea os a specific arena or stadium were PvP is held is a horrible idea, in my opinion. I say, create a landscape, a really big landscape, where PvP is allowed. What I mean by that is, when players roam in said landscape, they can engage in PvP. Players on that landscape can create a game, and PvP is done there, nowhere else. If that's too much of a hassle, simply return the Diablo II system, nothing wrong with that in my opinion. That system needs some major tweaks though, but the basic concept is present.

    1.7)
    Ranking System: Similar to the one I suggest in trading, a player would get ranks based on his PvP triumphs. The title would be displayed next to his name when entering PvP.

    1.8)
    PvP modes should be put forth, i.e capture the flag, or whatever. That adds a nice twist to the mode.

    That's all, I'm probably forgetting some stuff, but I gave it my fair shot.

    PS: I apologize if some of my ideas are similar to any of the others', I haven't read any of the replies, so it's 100% by chance.
    PPS: I also apologize if some of what I suggested has been implemented in WoW or any other game, that again is 100% unintentional, since I've never played WoW, dn't know msot stuff about it, and honestly do not know about anyting in any other game today.

    ~ML
    Posted in: News
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