- Jackzor
- Registered User
-
Member for 15 years, 9 months, and 29 days
Last active Thu, Dec, 1 2016 18:16:48
- 19 Followers
- 4,359 Total Posts
- 66 Thanks
-
Apr 16, 2011Jackzor posted a message on Randomized RandomizationWell either way, they want the outdoor maps to be easier to navigate and remember. The only way to do that is to have a small number of random environments or have static areas. And dungeon randomness is obviously awesome, and its easier to make them easy to navigate because theres a smaller, more linear area to move through, so they kept that. You can say that randomly generated outdoors would be better in your opinion, but the justification behind is a good/obvious one so its not like the D3 team is just cutting corners.Posted in: News
-
Apr 16, 2011Jackzor posted a message on PvP Globes ExpoundedFree for all also really favors people who sit back and pick off weaker enemies. If you can just survive until the end with more HP than the other guy you win.Posted in: News
-
Apr 16, 2011Jackzor posted a message on PvP Globes ExpoundedPosted in: News
Well that would be a pretty obvious choice for another PvP mode, and I doubt that the Arena will be the only PvP mode for all that long after release, if they don't have multiple modes at first.Quote from Magistrate
If you're doing 1v1, there's no teams, but other than that, yes, there's no free-for-all
-
Apr 16, 2011Jackzor posted a message on PvP Globes ExpoundedEven with the Health Globes arena matches were only 30 or so seconds at Blizzcon. Without them arena matches would be so fast it would be nearly impossible to react before you die. And its considerably different when getting a 'powerup' allows you to survive for a bit longer compared to allowing you to kill faster.Posted in: News
-
Apr 16, 2011Jackzor posted a message on Randomized RandomizationI personally disliked D2's random outdoor environments. It always just led to me having to cover an entire area before I found the waypoint, just to have to do the same thing the next time I entered an area. And from the sounds of it, D3's environments will basically be random with static borders and roads, so they're easier to navigate. Still just as much, or close to as much, replayability without the wandering around part. Large outdoor environments simply don't lend themselves to being completely random.Posted in: News
-
Apr 14, 2011Jackzor posted a message on Eleventh Batch of Screenshots and ArtIt could be like the torture rack in the Blizzcon demo where when you click on it and the person on it gets lowered into the rack, but the iron maiden would obviously close instead.Posted in: News
-
Apr 14, 2011Jackzor posted a message on Eleventh Batch of Screenshots and ArtAs much as I want to see another dungeon, even just a different one that we've seen before, that screenshot does remind me that 3D environments are going to be awesome. That Iron Maiden looks pretty damn sweet as well, I wonder what kind of uses it'll have. Hopefully something like 'Hit a monster into it!'Posted in: News
-
Apr 14, 2011Jackzor posted a message on Randomized RandomizationWell theres simply more areas for stuff to happen, so it would logically follow that there will be more random quests/monsters/events. Especially if they move away from 'Oh at the end of this act is a different colored Fallen.' And even if it takes 4 playthroughs to see all the quests, you would get different combinations of the quests every time, and 4 playthroughs of 4 acts through 3 difficulties before you start seeing quests being repeated is pretty good anyways.Posted in: News
-
Apr 14, 2011Jackzor posted a message on Randomized RandomizationI would like to think there's different stuff in different areas, as a broken down caravan wouldn't make much sense in Hell, for example.Posted in: News
-
Apr 14, 2011Jackzor posted a message on Randomized RandomizationObviously if the random quests are bad the randomization system will be bad. But this seems to at least imply that entire areas will change, which is something I love, and I'm sure the quests will be interesting. And if you don't like them, their entirely optional just like the various dungeons in D2.Posted in: News
-
Apr 11, 2011Jackzor posted a message on Level Cap? Why?Well to be the eqivalent of monthly fees, if the fee is $15 a month and an expansion is $40, you'd need an expansion every 2 or 3 months. That seems like a bit much. I'd bet the expansions will come out 1.5 years apart or so, like it seems they are planning for SC2.Posted in: News
-
Apr 10, 2011Jackzor posted a message on Level Cap? Why?But no matter what they do they have to balance the game around how powerful the player is, which includes the players level. They want the end of the game to be as difficult as it is, while having each level feel as powerful as it is, and the current number is (presumably) what makes it that way. If each level is more powerful than in D2, it will probably matter if you're a level 60 compared to a level 70, and as such it would mess up things like PvP or how easy the content is with characters of that level. Another thing this lower level cap could do is make it so that levels are more related to completing the game's story instead of grinding to get to the maximum level, which IMO is a good thing.Posted in: News
As for your idea about end game dungeons, which sounds quite a bit like Heroic dungeons from WoW, they can still have that kind of end game content that has mechanics that are more challenging combined with tougher monsters and bosses so that you need to meet gear and skill requirements that you might not have when you first hit the maximum level. So you have to go through some endgame dungeons in order to get access to later and later dungeons. In that way, loot and build can separate people of the max level, and theres some way to prove it instead of just how fast you can kill the boss you've done 1000 times. So its not like all level 60s will be just as powerful as one another. -
Apr 10, 2011Jackzor posted a message on Level Cap? Why?Well they wouldn't become useless, but you would probably have to go through the expansion content in order to get back to maximum power. Its kind of unavoidable with a RPG expansion, whether it be through new items or more levels.Posted in: News
-
Apr 10, 2011Jackzor posted a message on Level Cap? Why?Yea, I don't think it would be at all bad if you could grind for some extra levels, but its not bad that its not one of the things you grind towards either. And for all we know there could be end game plans that are something like "requires level 60" and they want to plan it so that you can go right into it after beating Hell.Posted in: News
-
Apr 9, 2011Jackzor posted a message on DiabloCast: Episode IV - Art of the ArtisanOn that topic, I really want to know what previous names for the D3 Barb were.Posted in: News
- To post a comment, please login or register a new account.
0
0
0
As far as hacking, the only thing they'd ever be able to steal would be Blizzard currency that would only be able to be turned into cash if they hacked the relevant person's PayPal as well.
0
Official Blizzard Quote:
It is never too early to say --
Regarding issues like these, it is always best to take such questions to a personal, professional consultant.
0
Also, if you live in a city you'll definitely see more than 1000 people. Just saying.
0
0
Oh, so you mean securely trading items like in WoW? Where theres a comprehensive AH and trade window? And still people who sell gold and items for money?
Again, you will still need gold, and the main way to get large amounts of it will be the gold AH. It still has its place, both for that and for the people who don't want to use real money (aka a lot of people who have used up their free listings). If anything making people use real money to list something only discourages them from doing so and promotes trying the gold AH in any scenario where you need gold.
Of course there will be people who just use their credit cards and put cash on their account. I wasn't saying that wouldn't be the case. I was simply pointing out that there was a completely viable way to engage in the RMAH without ever doing so. Which there is.
Official Blizzard Quote:
You'll have access to all the systems by the end of Normal, but that doesn't mean you're going to scratch the surface with them.
You'll be leveling your artisans, teaching them to make new items, finding higher quality runes, finding higher quality gems, combining gems, finding loot in Nightmare that doesn't drop in Normal, finding loot in Hell that doesn't drop in Nightmare, etc. and really continuing to max out use of each of the available power adjustments.
Plus the need to really tighten up builds, get a good mix of skills, pick the right passives to support them, and gear out in specific directions becomes more and more important as the game gets tougher.
I don't think having to become a better player and invest more in all the game systems is a "deadzone", it's where the game gets challenging.
0
0
Furthermore, you seem to be completely missing the part where there is going to be a system where anyone can list a certain amount of items (or items during a certain day of the week) for free. As in, everyone will be able to engage in the cash AH without ever spending money that they didn't gain through buying other items.
Actually, you would have to open your character sheet every single time you switch a skill. The only difference between the current system and the old system is that you don't have to pay gold every time you reach a certain point.
And you're forgetting the part where its only a conversation about it, and it hasn't made it into the game yet.
They've readily said that they'll be adding content that doesn't make it into release through patches. That being said, they also pointed out that since PvP is already going to be so imbalanced, they want to limit the amount of modes so there aren't even more variables. I'm sure we'll at least get things like different arenas though, and a re-addition of the arena rounds seems like a possibility.
How would PvP not be worth it? Not only are you going to be matched with people on your level (which also takes into account what gear you have,) but, again, its not like just because theres a real AH these items are going to be in some insane amount of abundance. You're not going to be running into people decked out in the best gear left and right just because not you can buy it for real money. There isn't duping, but there is still the insane random drop rates like we saw in D2. And again, anyone can engage in the cash AH without ever spending any money that wasn't gained through selling their own items.
So even if the AH is somehow just this place where, if you have the money, you can get all the best legendaries for your character/build in .5 seconds (which it won't be, again, because of the random loot system), then, with one legendary drop for yourself, you'd be able to buy your own way to your own legendaries.
0
0
0
0
0
0
http://www.diablofans.com/topic/24054-bashiok-on-skill-balancing-in-pve-and-pvp/
That post also points you to where the original quote came from (Open Q&A Blizzcon 2010, which I think is at the end of the Crafting Sanctuary panel). PvP wasn't even officially announced until the most recent Blizzcon, so beyond wanting to avoid griefing I don't think theres any official quotes from before then.