- Jackzor
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Member for 15 years, 9 months, and 27 days
Last active Thu, Dec, 1 2016 18:16:48
- 19 Followers
- 4,359 Total Posts
- 66 Thanks
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Apr 30, 2011Jackzor posted a message on Clarification on BoE Removal and Set ItemsI don't think crafted will be a quality, but yea something like that. Although instead of gold/yellow I think rares will be purple. Or at least something will be purple.Posted in: News
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Apr 30, 2011Jackzor posted a message on Clarification on BoE Removal and Set ItemsYea they've been described as pretty much the same thing. Or same relative power at least. The name Unique just doesn't really make sense though.Posted in: News
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Apr 30, 2011Jackzor posted a message on Clarification on BoE Removal and Set ItemsUniques are called Legendaries in D3.Posted in: News
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Apr 30, 2011Jackzor posted a message on This Week's Poll: FollowersPosted in: News
I don't think he meant that it would replace cooperative play, but if you need someone to tank, they will have options that are good at it instead of dying as quickly as other followers (or hirelings in D2). There would probably be a trade off where the tanking follower deals very little damage.Quote from Basuse
I don't want it to replace having cooperative play with others but i hope they do something interesting with it cause its going in the game no matter what the majority of the poll says.
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Apr 29, 2011Jackzor posted a message on This Week's Poll: FollowersPosted in: News
Well theres a 'I don't want any followers' option as well. -
Apr 28, 2011Jackzor posted a message on Diablo III in the New York TimesPosted in: News
Well you don't want the game to be broken. If you have a buggy start it can kill a game's community from the beginning, and Blizzard isn't one to release a game thats not polished. That being said, considering they gave themselves a 6 month window I think they'll have plenty of time to fix any bugs.Quote from Magistrate
Quote from DolaiimBugs should not and, in my opinion, will not determine how long the beta lasts.
After all, what are patches for?
As for all the people saying "I hope this home stretch isn't like SC2," keep in mind that SC2 was delayed by B.net 2.0, which was something the SC2 team didn't have that much control over, so when they were talking about their home stretch they probably weren't taking B.net into account. Fortunately thats something the D3 team doesn't have to worry about.
Yea, while reading the article I pretty much came to the conclusion that bartering will still be there, but I don't see how it would really work in an Auction House system. Unless they have something like 'I would take any of these 5 items.' Which I just don't see working as well as a gold based AH. My bet is that bartering will be handled more through a trade window, but that would also make it so that using the AH would be considerably more common unless you don't need to be in a game with someone in order to open a trade window with them.I'm not sure how they're going to tie in bartering, but I was imaging something along the lines of being able to message or PM the seller right from the auction house to indicate interest. This happened a lot in WoW from my experience, especially when players could not afford those Epic BoE's but had a ton of farmed inventory they were willing to trade.
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Apr 26, 2011Jackzor posted a message on Level Cap? Why?It was technically Normal, but the characters also had more traits than their level will actually allow, and I'm pretty sure it was a bit under Normal as well. They didn't want people who were bad to not be able to play, and it was supposed to be completable in 15 minutes.Posted in: News
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Apr 22, 2011Jackzor posted a message on PvP Globes ExpoundedTheres no set system in place that we know of because at Blizzcon people just played as many games as they could in 15 minutes. And why would you make it so that people feel less powerful instead of implementing a strategic element? Even if you make mistakes, if you end up getting the globe you've obviously done something right and not been stunned/slowed etc while the globe popped.Posted in: News
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Apr 22, 2011Jackzor posted a message on PvP Globes ExpoundedPosted in: News
Again, even with Health Globes matches are only 30-45 seconds. Without them they would probably be 15-25 seconds. And if you make several mistakes, chances are you'll die before the health globe even spawns. Not to mention that if you're making a bunch of mistakes and then somehow get the health globe it would probably require the other team to make their fair share of mistakes as well.Quote from Meera
Quote from Game Over
This is interesting but I don't see why they are in pvp at all. Seems unnecessary if you are going to die it's because you are not as good so why have the option to help you out. If the character attacking has full life he/she cant use the globe. Take them out I say.
Point. It will be a deathmatch. There should be 0 options to regain full health, or partial. If you or your team does several mistakes, you should DIE, and not be saved by health globes.
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Apr 21, 2011Jackzor posted a message on Where's Beta?Well, the beta certainly isn't tied to the Facebook likes in any way.Posted in: News
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Apr 20, 2011Jackzor posted a message on Where's Beta?Every company ever goes about with a degree of secrecy. They won't announce it before they want to for the same reason movies don't come out the moment they're finished, and probably because they want there to be a certain separation between when they announce it and when it actually starts.Posted in: News
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Apr 20, 2011Jackzor posted a message on Where's Beta?Theres no benefit to clumping your profits into one year, especially if you could end a year on a high note after canceling a bunch of projects early on. If anything you're just making it so you suffer in the surrounding years, especially since WoW/SC2/D3 xpacs will probably come out every 1.5 years, so you would basically leave 2013 empty for Blizz. Theres also no reason to keep saying 2011 is your goal when you're planning on 2012, and theres even less of a reason to explicitly state that you're going to talk about the beta during the upcoming conference call and then not say a word about it.Posted in: News
Again, the combination of a beta six months before release (if that is still the case) and a goal for a 2011 release adds up to a summer beta. Even if its on their minds that early 2012 would be an OK outcome, they still would need to get the beta going this summer in order to see whether or not its capable of coming out in 2011. Not to mention the SC2 beta was announced at a similar conference call and released a short time after. -
Apr 20, 2011Jackzor posted a message on Where's Beta?I think we should riot if they don't announce the beta on the May 9 conference call.Posted in: News
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Apr 18, 2011Jackzor posted a message on AtomicGamer Interviews Kevin MartensWell it sounds more like you'll just have him following you, and I hope to god those kinds of questgivers can't die. When I heard it, I thought he was talking about something like the quest shown at Blizzcon, where the guy tells you whats up and asks you to kill some cultists, but its not like he was in danger of dying.Posted in: News
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Also, I think it would also work very well if it simply ended up being boss kills as endgame, but you actually had to do the entire dungeon every time. From what it looks like, its much harder to just outrun creatures, so that could very well end up being what happens, and I'd be perfectly fine with that. Especially since you'll run in to different monsters/events every time you go into the dungeon.
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Even if you have multiple sets of armor for each type of play you enjoy (which is obviously what will happen in the long run), you're still going to switch from specific build to specific build. If you want to play as that crit heavy dual wielding Barb, you're going to switch to the build you have in mind for that. Same goes for the previously mentioned PvP build. If someone else wants to do the same thing, they probably have a different build in mind that fills the same purpose but in a slightly different fashion. They're also going to have different gear for it.
Either way, you're still going to have to do the same things as you did for D2. You're going to have to trade for or find the right weapons and armor for whatever build you have in mind. You're still (probably) going to want your character to be static and use the skills your comfortable and good with, even though you can switch whenever you want. Despite being able to seemingly switch around whenever you want, you're still going to have to go back to town, get your gear, and all that good stuff before you can do it, and you're probably going to rather sit out there and kill monsters instead of having to go back and forth.
So everyone is still going to want to build (both skills and items wise) their character in a specific way, and eventually you're going to have to commit to a certain playstyle through having the gear necessary for it. Just because you can switch whenever you want doesn't mean it will be a good idea or you'll want to. And if you do want to, then you still have that option.
Also, I don't know what streams most people have been watching, but especially with a 2-3 skill limit, people seem to be very carefully picking out their skills. Obviously they still experiment with new ones when they get them, but if they don't like it they switch back to a previous build, its not as though they are just like "Oh, group of large monsters, this build, now its a boss, so that build." Obviously that would be possible, but I don't see much of it. Even at level 60 you're only going to have six active and three passive skills. You're still going to have to be very careful about what combinations you choose because its not as though everything just works together or fits your playstyle.
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In a thread started by our own Sixen, Zarhym made a lengthy response describing the reasoning behind the color choices for Hatred and Discipline.
Official Blizzard Quote:
White and black, for example, would be bad. One purpose of the color scheme is to ensure it's very readable when your focus is on the game world and not the UI. Given the dark vibe of Sanctuary and the way the UI fits in with that feel, black simply wouldn't pop out at all. It'd be much more difficult to track your Hatred (which is the resource you'll be managing most frequently) peripherally when background colors are so frequently on the darker end of the color spectrum. Just the same, the suggestion of white for Discipline seems only to stand in contrast to black which, again, just wouldn't work.
Hatred was given a deep red color to give it plenty of distinction from barbarian Fury, plus red is just an angry color (refer to my avatar and personality). We also mixed in a bit of black with the red to further push Hatred toward the demon hunter's color kit.
Now, given that both resources are displayed in a single globe, it's really important to us that the colors effectively oppose one another. Unlike the color red thematically fitting Hatred, Discipline isn't a concept that has such a universal color representation. As such, the most important thing becomes readability. And the best way to make sure Discipline stands apart from Hatred is to make it color opposite, which is blue. White could have been used, but it would overpower the red-colored Hatred due its value strength (we want the values to be close together) and white doesn’t support the notion of these concepts being opposed to one another. And once again we mixed in some black with the blue to fit with the demon hunter color kit.
Zarhym's response also caused people to point out that red and green, not blue, are complimentary colors. Zarhym was quick to point out that there were other problems with using green.
Official Blizzard Quote:
It's not that we overlooked green, we just definitely didn't want to go with that. It's way too tied to poison in Diablo. It wouldn't feel right.
Not only would a green resource globe look a bit too close to a poisoned health globe, but red and blue are actually farther apart on the color spectrum than red and green. By pointing out a post on theSkaBoss, Zarhym pointed us all to a small lesson on the color spectrum, which actually matters more than placement on the color wheel when distinguishing colors.
Many games (including the previous Diablo games) use red and blue as opposites, because what matters most is how far apart they are on the color spectrum, not whether or not they sit across from each other on the color wheel. As a result, if you want to make them as distinguishable as possible, blue and red is really the only choice. For the same reason that they didn't go for a 'yin-yang' design as suggested by some members, red and blue allow you to get a good idea of how much of each resource you have while still keeping your attention on the action.
So, after those lengthy and sometimes sarcastic explanations, what do you think about the Demon Hunter's resource globe? Has your opinion changed or does it remain the same? Feel free to discuss your views in the topic below.
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If you're playing against mobs that are meant for your level/available skills, sacrificing movement for disintegrate will actually be a decision instead of how it works in this video. I'm sure if you wa
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What would make you not buy D3?
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How it should work, just as my first impression, is that what we did over and over again in D2 as boss runs would instead turn into dungeon runs. I just don't see how walking around killing monsters in the open could ever compete (in terms of kills/time) with a dungeon, but you also won't be able to just run past masses of monsters, so you'll end up doing lots of dungeons, which will either be completely randomized or have randomized elements to keep things interesting.