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    posted a message on Blizz changed the D3 introduction!
    I want my fallen luminaries from Heaven! NOW !1!
    Posted in: Diablo III General Discussion
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    posted a message on Design Decisions 2: What should be the maximum number of players in a party?
    Why the poll was closed? I set it up to last 520 days.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo III - More Details
    The health globes sucks.

    You hear Rob Pardo describing how "exciting" it will be to have to "fight the situation when you dont have health globes, so you have to use skills to jump around and fooling the enemies so you can get the health gloves".

    THIS IS FREAKING UNBELIEVABLE. What a pile of crap design decision. Give me back my f****** potions god d*****!
    Posted in: News & Announcements
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    posted a message on IGN Reveals Ten Commandments Of Diablo III
    Quote from "Hunter-Wolf" »
    Simple, play Diablo 1 and 2, problem solved

    For god's sake, i tired so many RPGs and MMORPGs and many of them degenerate into potion spam which is stupid IMO, what's the skill in mashing a button mindlessly, Health Orbs adds a lot to the game and denying that is just not right.

    -It encourges team work since any team member will get healed if he is near someone who took a Healt orb
    -It encourages use of tactics and potisional combat which requires some skill and thought ( Gasp !!!? )
    -It keeps you fighting instead of going back to town every five minutes to stock potions

    If they are trying to sell the new design choice, they doing it for GOOD meaningful reaosns not Nostalgia.

    Problem Solved?

    Problem solved is when Blizzard come to the news and tell us : WE ARE NOT MAKING THIS GAME FOR THE DIABLO FANS, SO STFU.

    Untill they keep trying to sell us D3 as a Diablo game for Diablo fans, but with casual gamers design decisions I wont keep quiet.
    Posted in: News & Announcements
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    posted a message on IGN Reveals Ten Commandments Of Diablo III
    "7) Thou Shall Not Be A Degenerate Potion Huffer"

    RIDICULOUS

    A TRUE DIABLO FAN SHALL BE A DEGENERATE POTION HUFFER.

    DONT TRY TO SELL THIS BS NEW DESIGN DECISION. I WANT OLD DIABLO DESIGN DECISION MFS.
    Posted in: News & Announcements
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    posted a message on Design Decisions 1. How Many Hours It Should Take To Reach The Level Cap In Diablo 3?
    Quote from "Mruos" »
    I liked the way it was in D2. Remember that level cap and level curve aren't the same. In a couple of days you could easily reach 85 in D2 which would be considered high-level. So reaching end game was easy. Then if you sought more challenge you could go for the higher 90s which took a year. So reaching level cap was very difficult.

    D2 was way better than LOD in this regard.
    I hope D3 follow D2.
    Posted in: Diablo III General Discussion
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    posted a message on The Main Question regarding the new artistic style
    Stupid and biased poll.

    It should have asked: will they regret this art style? Yes or No.
    Posted in: Diablo III General Discussion
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    posted a message on Graphics: Official Petition
    Quote from "DRIER" »
    please we dontwanna those graphics like UnrealEngine2 did which is looks rubber mud everwhere!!!
    I just wanna say something about the armor..Ive post it on another thread..

    these armors above its looks so comfortable with a little lighting around the surface of the helmet(scalp?)..no exaggerated no big scrap
    iron..

    this is what we taking about..the game should be more realistic..about what?..not about ploygon but art style.
    the polygon of punder's armors above are less than the grils of my sig bellow..we gota additional momery for the others just like
    physics engine...


    maybe someone would said that there have alot bulky armor in diablo2 too..
    yes,if talking about the size I am agreed,but not about the style..please look at my the pic of sig very carefully..these exaggerated armors in diablo3 demo
    are totally defferent compare with diablo2's.


    in diablo2 we can see all these amazing armors details with this window..

    but in the demo,all changed..why did they put the man in the middle?
    show what kind of weapon he have?come on,anyone can see it outside...
    we just want see these rare armors with this!!!!armor is a very important features of the game!!!!

    puls!!!I think some of character design is wrong..
    http://www.blizzard.com/diablo3/_images/artwork/ss41-hires.jpg
    just look this,the man is a knowledgeable master who experienced untold hardships but dressing like that funy..with a
    gimmicky clothes and chain around his weak neck!!..how can they did this!!!
    obviously, some of new of dev team is not understand diablo...kaen is a plain person in my mind...

    I couldnt have said better.
    Posted in: Diablo III General Discussion
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    posted a message on How should loot drops work in Diablo 3?
    This poll was created less than one week ago and it was already closed?

    How stupid is that.
    Posted in: Diablo III General Discussion
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    posted a message on Design Decisions 1. How Many Hours It Should Take To Reach The Level Cap In Diablo 3?
    Quote from "Calyx" »
    Depends on how high the level cap is. If leveling takes too much time, then it will turn ot something like wow, where you have only one or two highlevel characters. I wanna have a decent character of all classes

    I think it will be 50-60. :(

    Because if they do change that, it will be worse than changing the graphics.
    Posted in: Diablo III General Discussion
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    posted a message on Design Decisions 2: What should be the maximum number of players in a party?
    This is second coming of the infamous polls about Design Decisions. This time featuring what should be the maximum number of players in a party?

    It was said by the lead designer Jay Wilson that the maximum number of player character in a party decision is not being based upon technical limitations, but on the gameplay.

    So I came to ask you, fand from the Diablo series, what do you want? What maximum numbers of players do you think it would be fun for you, for other? How do you think the different possibilities might affect the Diablo 3 success/popularity with the hardcore fans and the new consumers? What will be better for the game in the long term?

    Give us your thoughts on this subject.
    Posted in: Diablo III General Discussion
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    posted a message on Why my thread/poll got closed? http://www.diablofans.com/forums/showthread.php?t=8869
    My poll/thread didnt had any trolling/flame.

    It was one of the most well written and thought out polls of this community.

    People were actually discussing the proposed subject on my poll/thread.

    People were giving their oppinions and votes.

    Then a moderator called PhrozenDragon came and posted:
    I think the poll really is too early, we have no idea how Diablo III will be structured and what the end game will look like. However, I selected 300-400 because that's how long it took for me in WoW. I felt that was a pretty nice time spent, so since I really have no other point or reference, I selected that here as well.

    You can see that this moderator mention WoW in his repply.
    WoW is for casual gamers. I can reach max level in WoW in less than 2 weeks.
    Since my thread proposes to discuss how much time WE, THE COMMUNITY, think D3 SHOULD HAVE prior to reaching max level and its obviously was showing that people dont want D3 to be as WoW in that particular subject the moderator locked it.

    It doesnt matter what that particular moderator think. If such poll exposes that his oppinion is minority, he cant deliberatelly lock the poll/thread to prevent people from discussing it.

    I say, there is no valid reason to lock that topic and I just exposed the sub-repticious reason why the poll/thread was locked. I want it to be re-opened in the name of the freedom of discussion in this community.

    Posted in: Site Suggestions and Questions
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    posted a message on Design Decisions 1. How Many Hours It Should Take To Reach The Level Cap In Diablo 3?
    Yeah. I wish the time distribution between each level was more even.

    Not just 200 hours for 1 leven and 10 hours for the first 50 levels.
    Posted in: Diablo III General Discussion
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    posted a message on Design Decisions 1. How Many Hours It Should Take To Reach The Level Cap In Diablo 3?
    I remember Diablo II (without the LOD).

    I could put a Sorcerer in the Ladder, level 86-88 after some condensed days (80-100 hours) rushing with the help of my clan. Beating Normal, Nightmare, Hell with the help of your clan, then getting XP boosted through Cow level up to 67 or so untill I could handle.

    But if people didnt got rushed, and didnt had the Cow level one could argue that it would take over 2000 hours, going from Normal, Nightmare and Hell all alone up to level 99.

    Off course, in the new Diablo 3 its quite likelly that we wont have the rush mechanics, so people wont be able to rush to the most efficient XP/time area from the beggining and due to the quite likely random nature of the game, there also wont have a static "most efficient XP/time" area either. We still might see a comeback of the Cow level, but not for the "end game".

    At the point where the Cow level didnt gave any more meaningfull XP I had to have a set of equipment with good resists to do Diablo/Sanctuary runs. I remember that after that point it took days to get another single level and dieing was so harsh that it set me back for many many hours.

    Who remembers Silver_Arrow the first character to reach level 99 in the Diablo II Softcore General Ladder?

    I didnt played the Diablo II LOD a lot, but I knew it was much easier and faster to reach max level than pre-LOD.
    Posted in: Diablo III General Discussion
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