I'm not quite so sure about your first one, because many people would argue that that is what parents are for. Hell, I'm 15, and they pay for my WoW (given that I do a lot of extra work like landscaping and stuff for them).
i think alot of parents are willing to pay $15 a month for WoW access for their kids. I am not sure many would be willing to pay another $15 for diablo. I can see competing companies doing this (ultima, etc) but not inside the same company. Blizzard would be cannabalizing their own business for those that couldnt/wouldnt afford the $30 total. Again, this is a small segment of gamers but an important one as those that love a game at 13 will very likely buy the sequel at 16 and so on and so forth.
Decent NPC awards
PC and Mac from the start
Simplify the rune word options (i dont like spending sooo much time on this)
Centralized NPCs (why do i need to run all over the place in town?)
More waypoints
Better gambling options
monk as a no weapon or staff fighter with some mage skillz
angelic/demonic character with light/darkness skillz
another tank like character. maybe a dwarf fighter with earth skillz (quake that does damage and knockback, mud that slows enemies down, ground spikes that do damage, etc)
another healer character. maybe a barb shaman spinoff.
i think that pay for play is a bad idea.
1. it chases away most under 16. Yes that group is playing WoW but could they swing another $15 a month? while that group can be annoying players, they are still a critical group to game profits.
2. i would be a fundamental change from d1 and d2. given the large time gap between d2 and d3, fundamental play change would be negative on return buyers.
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i wish for just enough time for another baal run.
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i think alot of parents are willing to pay $15 a month for WoW access for their kids. I am not sure many would be willing to pay another $15 for diablo. I can see competing companies doing this (ultima, etc) but not inside the same company. Blizzard would be cannabalizing their own business for those that couldnt/wouldnt afford the $30 total. Again, this is a small segment of gamers but an important one as those that love a game at 13 will very likely buy the sequel at 16 and so on and so forth.
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Decent NPC awards
PC and Mac from the start
Simplify the rune word options (i dont like spending sooo much time on this)
Centralized NPCs (why do i need to run all over the place in town?)
More waypoints
Better gambling options
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angelic/demonic character with light/darkness skillz
another tank like character. maybe a dwarf fighter with earth skillz (quake that does damage and knockback, mud that slows enemies down, ground spikes that do damage, etc)
another healer character. maybe a barb shaman spinoff.
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funniest line in an rpg ever.
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1. it chases away most under 16. Yes that group is playing WoW but could they swing another $15 a month? while that group can be annoying players, they are still a critical group to game profits.
2. i would be a fundamental change from d1 and d2. given the large time gap between d2 and d3, fundamental play change would be negative on return buyers.
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and some serious higher end resolution support would be nice.