Let me preface this by saying that I firmly believe that playing solo or co-op should be a choice one makes. This thread exists because I firmly believe that the current implementation forces us to play co-op any time it's available. Why do I believe this?
First, monster HPs only scale up 50% per person. This means that four people who can farm T1 solo can very easily do T2 in a group and probably can do T3 without too much difficulty. Alone, this is a massive slant in favor of co-op. You can, literally, farm above your gear, if you're in a group. Couple this with the fact that each difficulty bump up increases the XP bonus you receive as well as gold find and magic find and there is no point to ever playing solo if you can put another person in your game.
Secondly, on top of that each person in the group gives a further 25% XP and MF bonus through the Strength in Numbers buff. So, in addition to being able to bump your difficulty up because of HP scaling, you're gaining more XP and more MF.
Thirdly, co-op groups can share drops among themselves. Solo players cannot ever do this. Although I don't think this should change, I think it's the most "fair" way to make co-op attractive. I don't think having a huge advantage in XP/hr and items/hr is the right way to do it.
How would I fix this so that playing solo wasn't so obviously inferior to co-op?
Strength in Numbers removed entirely.
Monster HP scaling changed to 75% for each additional player, up from 50%.
Leave the "bind-to-game" alone as the major incentive to play co-op.
This would mean that co-op groups would still have an advantage over the solo adventurer, through the more-lenient per-player HP scaling, but it wouldn't be anywhere near as drastic as it is right now. The ultimate goal should be to create some degree of parity between solo play and co-op play and I feel that the current implementation is skewed way too much in favor of co-op play. If you're not playing co-op right now, you are doing it wrong, and that's not how it should be.
- Dimebog
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FingolfinGR posted a message on Google translate Interview of Jay Wilson no LAN?Posted in: Diablo III General DiscussionQuote from "Equinox" »Yeah, in other words:
"I don't care about anyone really so let's remove LAN despite how easy it is to put it in."
We all know most people play on battle.net. Fine. But some of us don't. Give us LAN, please.
By your logic, Blizzard should never do games like DIII. WoW's lot more popular... most people play WoW... most people play on Bnet... so let's just make WoW.
you fail miserably understanding my logic because you're blindly supporting yours.
What i'm saying is that:
1) whoever is whining about it has no reason to, because he has internet. The people that want to play LAN because they cant afford/get access to a connection cant say a thing.
After making that clear, we should start questioning the reason they keep asking for LAN.
It was the only way to pirate the game yet still be able to play multiplayer. If you care about Singleplayer only you dont need LAN anyway.
2) When you play LAN one of the computers connected acts as a server. That alone gives enough information to experienced hackers about the data flow of the game to the official servers, making the way easier to hacking them.
Weird how no private server in WoW works right, eh? And its 4 years old already.
That last comment about my logic and how Blizzard shouldnt make games like Diablo is completely crap and without sense at all. From my comment you understood that? You're either stupid or too drunk to understand what i'm saying.
I was always for a free multiplayer part, but i dont want the exact same thing as i had in Diablo 2. I want more. That doesnt mean i want to pay monthly for it, I just want at least the security i had (and still have) in WoW. And the possibility to save myself from spammers or any kind of idiots who spoil the game (through bots, hacks and anything else that isnt supposed to be in the game behavior wise).
Quote from "Equinox" »Bottom line: Removal of LAN => Less sales. That's all it would do.
that you understood from talking to a few kids in a forum and from your limitless marketing experience, no doubt.
Its very obvious there isnt anything that points in that direction.
You know how battle.net was kept alive that long? Because it had people on it. And mostly because of Starcraft and Warcraft 3 (regular too but mostly DotA). The more people on the servers the more income they can have from advertising (the little banner on top, yeah), thus keeping the service free without having problems with the server maintenance.
Now, if LAN helps people abuse any security holes on the system and hack/cheat on closed realms, that would definitely shoo people from playing. Remember how during the time of serious duping the game was unplayable?
Probably not, as i remember you didnt play or like Diablo 2.
anyway, the thing is that the ones that would pirate the game, will do it again anyway. Keeping LAN off will make it impossible for them to play the game with others but it will also help keep the secutiry of the closed realms intact. -
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mattheo_majik posted a message on BlizzCon - Pick the Best Diablofans QuestionsMan, I'm betting that the Moderators on this thread are like banging their heads on their keyboards when they see some of you guys (I don't even have to name them cause they know who they are) come and post the 10 best "quotes" and 6-8 out of 10 are your own questions. I mean posting 1 would be acceptable and clearly understandable. This thread is definately the epitome of vanity. Guys, if you repost your own question then what's the point of voting when your voting for yourself....The Mods get it that you want YOUR OWN question to be asked, if you didn't then why would you have posted the qustions initially? If your questions were truly pertinent then others would have chosen it without having to "push for it" yourself. SadPosted in: News & Announcements
Props to all of you who were humble enough to encourage others before yourself and really showing that you do support the D3 community instead of acting selfishly.
Sorry about the off topic post, but man, it's almost depressing when you really see how people are. I really had to express my disapointment in some folks out here for their lack of maturity on this thread. Hopefully the mods can understand the situation and not delete this message as off topic spam. If they do then I hope they have the decency to talk about the problem themselves instead of ignoring it. - To post a comment, please login or register a new account.
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It's been said by Blizzard that the monk is basically based on the orthodox archetype of a monk mixed with the Asian doctrine. A Slavic dude/girl who went to the East to school himself (herself).
Two words.
Anal beads.
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If they fix rushing (meaning that it MUST take you months to build a character) and implement a cooldown on the respec function, they can make it more restrictive than it used to be. And I am absolutely sure they will make it restrictive.
Try and argue with that.
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Source: http://forums.battle.net/thread.html?topicId=19110021662&sid=3000
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I estimate that by Blizzcon, they will have finished a crude version of Act 1 with a good number of dungeons, almost all art required to get Act 2 kicking, and four very playable classes with some basic art and abilities for the fifth class. They should already be able to release the fourth class and some new Act 1 dungeons. I bet they could also show some Act 2 terrain if they wanted to.
It would also be fun if they showed some PvP. I bet that by the end of next year when they will have finished all five classes, they will allow Blizzcon attendees to engage in PvP tournaments themselves.
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P.S. If I annoy you with this in any way, all the better.
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If they don't implement respecs but implement rushing, then you are whining for no reason because that is the same thing. In fact I don't hear you whine about how easy it is to remake a character in D2.
And if they don't implement either respecs OR rushing, then you don't even know what you are asking for (a game that would have died as soon as people have played through it a couple of times).
If anything, respecs will be great for replayability (versus rushing), because you will not have rushed through the whole game 184795 times in order to respec, so when you actually do replay the game to enjoy it, it will be fresh. I'd rather play the game five times meaningfully (to experience all five classes, their specific quests, and random quests), than having a game that forces me to rush it all the time in order to experience its "replayability" to the fullest. Seriously? Is that what you call "replayability"?
If it takes two to three months to level up a single character, playing through all classes will take around a year of active playing. Then comes an expansion with two more classes which is another five-six months. Then comes another expansion. And so on. I'm just talking about leveling up, and not actually enjoying the endgame content.
What you are asking for is that they:
- implement rushing but no respecs and let you grind one character a day like in Diablo 2
- implement neither rushing or respecs making a game that nobody will bother replaying after the second imperfect build that they attempt (and after wasting months and months of playing) like in.... no game actually worth mentioning in the same context as D2 and D3
Which leads me to conclude that what you are saying is nothing more but baseless, unintelligent, unsubstantiated, sentimental whining, and shows that you just like to whine for the sheer purpose of doing it, and pretending to know what you are talking about.