• published the article PC Powerplay Features Diablo 3 Exclusive
    The latest issue of PC Powerplay, an Australian Gaming magazine (Issue #155) has featured a cover story on Blizzard with a main report on Diablo 3 consisting of a a five page write up, with exclusive screenshots and information about the game.

    The issue also features a preview of Starcraft 2 and a feature on popular Diablo 2 mods for those of you still playing the good old game.

    Blizzard Guru has uploaded scans of the magazine, which include an interview conducted some time after WWI about the game's art direction, the implementation of health globes and some general talk about how the game is shaping up to be. There's also a separate article on item randomization and talk about the new classes, and a snippet of rumors on what the new Battle.net 2 will bring to the table.
    Posted in: PC Powerplay Features Diablo 3 Exclusive
  • published the article Diablo III vs Hellgate: London
    With the recent announcement of Diablo III and the excitement building for the game, an author on Blizzard Guru has written an article entitled "Diablo III and Hellgate: London - Same Genealogy?" to reflect upon another relatively recent game launch, the hype preceding it's launch and it's failure to gather the critical acclaim that so many eager Diablo fans wanted: Hellgate: London.
    Posted in: Diablo III vs Hellgate: London
  • published the article Blizzard: Why Corpses Vanish
    Blizzard poster Bashiok talked about the technical reasons why corpses vanish, as seen in the 20-minute gameplay trailer, on the Battle.net forums:
    The main reason for the corpses not being able to stay permanently is the potential number of them on screen at one time, and specifically that each corpse is affected by physics, allowing them to be blasted and thrown all over the place by the force of player abilities.

    It's one of the trade offs when integrating new technology, you can get really awesome effects, but they do have a cost. In a 2D world, a sprite of a dead creature doesn't really cost any more (system requirement-wise) than a sprite of something that's alive. Probably less. In a 3D world where a creature dies and then needs to have physics calculations thrown onto it so it can bounce and fall and fly around, they cost substantially more.

    We remember fondly those situations where you've just completely obliterated a camp of Fallen, and as you're picking up items - marvel in your destruction. That's a feeling and part of the gameplay where if we can realistically keep some of it without sacrificing features or having insane system requirements we'd definitely like to, but no promises.

    When questioned as to how skills like Find Item, Corpse Explosion and Summon Skeleton would work in D3, if they were indeed included, he responded:
    We haven't announced any abilities outside of those listed on the website, so by discussing what is or isn't in the game I would be essentially making an announcement, which I'm not prepared to do. :)

    Thanks for the tip, Dead9k!
    Posted in: Blizzard: Why Corpses Vanish
  • published the article IGN Reveals Ten Commandments Of Diablo III
    IGN Australia has written up a pretty good article on their website entitled "The Ten Commandments of Diablo III" which features ten rules for every fan of the Diablo series to follow. Here are the Ten Commandments, at a glance:
    1) Thou Shalt Play From An Isometric Perspective And Love It
    2) Thou Shalt Have God-Like Power
    3) Thy World Dost Change
    4) Thy Avatar Shall Have A Voice
    5) Co-Op Is The Natural Order
    6) Thou Shall Not Use the C Word
    7) Thou Shall Not Be A Degenerate Potion Huffer
    8) Exploding Monsters Are Cool
    9) Thou Shalt Be Top Of Your Class
    10) Thou Shall Live For Loot
    Words to live by. Words to die by. Each commandment is listed in great detail, so be sure to check out the rest of the article.
    Posted in: IGN Reveals Ten Commandments Of Diablo III
  • published the article Diablo III's Fallen Shaman Spotted?
    Blizzard poster Bashiok has been sporting a brand new avatar on the official website featuring what looks like a skinny gecko-like creature with horns and a staff. It looks to be none other than a Fallen Shaman.

    Behold!

    Posted in: Diablo III's Fallen Shaman Spotted?
  • published the article Activision and Blizzard Are One
    Activision has just announced that a special meeting of shareholders has given the publishing giant its approval to complete the proposed merger with Blizzard and Vivendi Games. Activision says that when the transaction closes on its expected July 9th date, Vivendi Games will become a new wholly owned subsidiary of Activision.

    The proposal to merge the two giants was announced in December 2007 and has since been the topic of much discussion in the gaming industry. The merger of Activision, the world's largest console game publisher and Blizzard, the leader in pure-play online games like World of Warcraft is expected to have a combined revenue of $3.8 billion in the 2007 calendar and the highest operating margins of any major third-party video game publisher.

    Source: Reuters
    Posted in: Activision and Blizzard Are One
  • published the article Jay Wilson Talks About Plot, Lore and Battle.net
    Kotaku got in touch with Jay Wilson, the Lead Designer of Diablo III to talk about Blizzard has in store for all of us.

    Here's a snippet from the interview. The following quote relates to Diablo III's supposed similarities with Blizzard's other game, World of Warcraft:
    Kotaku: In the demo you showed during the Opening Ceremony, you gave us a glimpse at the Witch Doctor class which seems to use several spells similar to those found in World of Warcraft. Do you worry that some fans will think you’re just copying aspects of WoW?

    Jay Wilson: No. Do I think people will say that? Yes, I think they will. One of the things I like to remind people is that it’s okay to steal from ourselves. A good idea is a good idea and a good skill is a good skill and so when we look across all our games we borrow from each other all of the time. But the really key and important thing is do we play like World of Warcraft? No! We don’t play anything like it, Diablo has a different feel to it and that’s fine. If we look at the history of Blizzard games, at Warcraft I and II, the spell Blizzard appeared, it also appeared in WoW and Diablo II. I almost think it’s more like a signature but as long as a game has enough original stuff that it stands on its own and plays like its own game, that’s what matters.

    Feel free to share your thoughts on the matter.
    Posted in: Jay Wilson Talks About Plot, Lore and Battle.net
  • published the article "The Internet Hates Diablo III" Writes SomethingAwful
    One of the Internet's most well known websites, SomethingAwful, has commented on the recent upsurge of hatred against Diablo III's art direction with a humorous article entitled "The Internet Hates Diablo III".

    Here's a snippet:
    After watching the Diablo III gameplay footage, I was really excited. The visuals were fantastic, a lot of small improvements had been added without seeming to get in the way of what makes the series great, and by the end of the video I found myself moving my mouse around the screen as if I was playing. That's sad, but what's even sadder is that I'm not a big-time game journalist so I can't come up with a term like "gamesturbation" to describe the lonely and desparate act while making myself cool and quotable.

    Imagine my surprise when I discovered that my positive impressions were irrational and baseless, while most of the internet saw the game for what it truly was: A personal insult to them and a serious threat to all they hold dear. If you find that you've mistakenly become mildly optimistic about the game, read on to find out where I went wrong so you can adjust accordingly.

    The article actually manages to delve pretty deeply into the subject that's been making headlines in the recent days. Yes, it's actually serious. Some of you may not agree with the article, but if anything you should check it out for some good laughs, even if it means having a good laugh at yourself.

    Thanks for the tip, Vacorsis!
    Posted in: "The Internet Hates Diablo III" Writes SomethingAwful
  • published the article Blizzard Comments On The Classes In Diablo 3
    Blizzard poster Bashiok has commented on the Battle.net forums about the game’s five classes, emphasizing on their diversity and uniqueness as characters, unlike those of many other games.

    Yeah, I think you guys hit the nail.

    We’re setting out to create unique, interesting, and diverse classes that each have their own style and flavor. Most importantly this isn’t just a basic look at each individual class, but how they compare to each other and overlap (or hopefully, don’t).

    When you up the number of classes more and more you’re eventually going to begin down the route of homogenization, they start to bleed into each other’s core abilities and styles which really just detracts from each individual class’ recognizability and distinction within the game.

    In addition, by limiting the number - and I say limiting not because it’s a low number, it’s the number of classes in Diablo II and a good one at that, but because we’re not going crazy with it - we can focus on making each class really impressive, both visually and through the way they each feel and play.
    Source: Blizzard Guru
    Posted in: Blizzard Comments On The Classes In Diablo 3