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    posted a message on Pylon Pondering

    The problem with the Legacy Furnace was that if it still existed now, it would be mandatory, as your damage scales up automatically with your Damage.
    It's the same problem we had with Life Steal + damage stats being better Toughness/defensive stats at a certain point.


    That said, maybe they should just remove any Pylon buffs in GRs when the Guardian spawns and adjust health accordingly? Make it less RNG and Pylons simply become a trash mechanic to fill up the meter differently.

    Posted in: Theorycrafting and Analysis
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    posted a message on Debo's "Helltooth & Carnevil Patch 2.3 GR 60 Guides"

    Enforcer is additive with Mask of Jeram and Elemental Damage.
    So it ends up being no more than 10-15% damage boost, depending on the gem level, Trapped just seems better if you can proc it reliably.
    Heck, Efficacious Toxin come up pretty close in the overall damage done and works wonders with Bad Medicine.


    Kanai killed Enforcer.

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Debo's "Helltooth & Carnevil Patch 2.3 GR 60 Guides"

    I've made a Frost build with Helltooth's to make use of Iceblink + BotT and allows some more flexibility, although it's still a very heavy pet build, it might be worth checking out, as it doesn't require very specific skill uses (just rune types).


    http://www.diablofans.com/builds/57184-wd-granpahs-bridge-club

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on weapon damage

    Actually, "black" (physical) damage wasn't the highest, I believe fire was better (although Lightning had the widest range or something) The issue was that skills were created to only convert base item damage into the rune element ... except they also changed black damage as well. e.g. a Fire ability with +40% fire damage would scale 100 black damage up to 140, while 100 lightning damage would remain 100 lightning. There was some more funky scaling stuff going on where elemental damage missed out on some other multipliers, but that's the basic concept of it.

    If they do something with weapon damage type in the expansion, I hope it's something along the likes of:
    * Weapons that roll +damage in a certain elemental school will now convert all their damage to this school.
    * Skills with the 'Storm' school will do damage in this specific school on your weapon. When dual wielding, Storm skills will alternate weapons, choosing the appropriate damage school each time.

    * Certain legendaries, such as Maximus or Thunderfury, can no longer have their damage school rerolled to another, to retain their unique flavor.

    Posted in: Theorycrafting and Analysis
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