I usually go with a Flashfire version where I use Tal's belt, firebirds gloves and the orb that gives survivability from exlopsive blast. Then I cube the wand (ather walker something) that removes cooldown from teleport, and cube the armor that reduce damage by 50% when above 90% resource.
I have enoght damage to do the bounties, the mobility I need and the toughness to survive bosses.
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I usually go with a Flashfire version where I use Tal's belt, firebirds gloves and the orb that gives survivability from exlopsive blast. Then I cube the wand (ather walker something) that removes cooldown from teleport, and cube the armor that reduce damage by 50% when above 90% resource.
I have enoght damage to do the bounties, the mobility I need and the toughness to survive bosses.