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    posted a message on Sentries Nerf In The Works?
    Quote from pewpewzzz

    Quote from Autocthon

    Nerf sentries buff other areas. Mara6 shouldn't be the "only" build DHs want to use.
    got any good suggesstions? I my self only made a dh to wreck through t6 and greater rifts, when my support monk isnt needed :)
    Suggestion for builds? No. I don;t play a whole lot. Suggestions for changes? Sure.

    Buff generator damage a lot. Buff spender damage some. Reduce sentries as you suggested, spenders cast by sentries recieveing a minor damage nerf (20% or so). Provide new ways to get Dodge (because why not). More specific would require more playtime but I have a basic grasp of the "problem" with non-sentry builds.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on RoRG drop buff
    Quote from silvach
    Quote from Autocthon
    Quote from Bagstone

    Yeah, only organs are party-wide, keys are subject to RNG like organs used to be. Source: killed one yesterday while doing T6 bounties, only one of us in party got the key.
    See this is the reason we weren't farming keys :P

    Really keys should be partywide so a group can stay on-point together.
    And the dropchance should be 200% on T6 so every party member get full key set in one kill.
    Better, remove the keys, remove the wardens, remove the ubers. Add NPC that exchanges your Rare items for the random Hellfire Amulet or Ring. It will be still 'hard' because they will not give you the amulet / ring you want.. it still will have random affixes. Imagine the thousands of hours you will have to put to get the desired amulet..

    Still hard but easier.
    I just. That has absolutely nothing to do with keys being partywide. That's literally you being a dismissive ass because you think making keys random+partywide is the same as giving peoiple free stuff.

    40% chance randomly across 4 players is the same as 40% randomly per player. The only difference is you all stay at the same key numbers rather than needing to do 100 runs to average it out across the whole party.

    How bout we make every attack one shot every player unless you have the absolutely perfect gear allowing you to survive for two. Would that be hard enough?

    Just in case you missed it that was me being facetious to the level you are.
    Posted in: Diablo III General Discussion
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    posted a message on Sentries Nerf In The Works?
    Nerf sentries buff other areas. Mara6 shouldn't be the "only" build DHs want to use.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on RoRG drop buff
    Quote from Bagstone
    Yeah, only organs are party-wide, keys are subject to RNG like organs used to be. Source: killed one yesterday while doing T6 bounties, only one of us in party got the key.
    See this is the reason we weren't farming keys :P

    Really keys should be partywide so a group can stay on-point together.
    Posted in: Diablo III General Discussion
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    posted a message on Looking for advice for the "everyman wizard"
    I'd gamble for 2H weps and pray for a Furnace next. It'll be at least as big a buff as Firebird's and if you luck out you might get a Ramaladni's and be able to go AS+Damage on the weapon.

    But then I'm not a huge fan of Firebird. I prefer Tal's. Nostalgia and all that.

    Luck on those GRifts!
    Posted in: Wizard: The Ancient Repositories
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    posted a message on RoRG drop buff
    Quote from oldschool_2o4f
    I think the organs are party wide, not the keys?
    My friends and I don't key farm so I don't know tbh. Precisely one of us has Hellfire Ammy as BiS potential, it's me.
    Posted in: Diablo III General Discussion
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    posted a message on RoRG drop buff
    Quote from Drildgen

    I want a refund for my 2600+ bounties.

    LOL all jokes aside, great news! I welcome this change very very much :) Now... on to the key/organs drop rates...
    I'd settle for organs at same rate as cache legends. I can completely live with random key drops at all difficulties as long as they're partywide (like trialstones)
    Posted in: Diablo III General Discussion
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    posted a message on Good going Blizzard.
    Quote from Ducha
    - They didn't know it existed (probably the worst of these points as it shows they didn't explore potential "exploits")
    They have a small team. And 10249875623987569876 dedicated players. Who's going to be better at finding exploits?
    Posted in: Diablo III General Discussion
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    posted a message on RoRG drop buff
    Quote from silvach
    You say that 50% drop chance is not 'handing out' ?

    Real man.... 50% is so big it's actually a freebie for people.
    It's an almost freebie legend. It's not a freebie RoRG

    Such a huge difference.
    Posted in: Diablo III General Discussion
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    posted a message on RoRG drop buff
    Quote from silvach

    Quote from Autocthon
    Quote from Gallows

    RoRg is definitly not a corner stone to get past torment difficulty I didn't get one untill I was farming torment 6 myself. And for some builds this ring = final goal gear aswell. The point is still, atleast for me, will I be happy if everything is handed out that easily. I wouldn't and since this is the game I play, I hope it will not go that direction.
    You may notice I said "quick access to T6" and I said "GRifts" and I said "BiS for every class" while I left "and every build" unsaid.

    The point is RoRG is like SoJ, everyone wants one, and it represents a wholly disproportionate amount of potential power. It's not like it's being handed out easily to players who aren't already invested in the game. It's being "handed out" to people who put a massive amount of time into the game already, and easier to get for players who don;t have the time to invest.

    You might also notice I wrote that the drop may have been overbuffed. I'm not a complete idiot, but then again these changes won;t affect me because I don;t farm T6 consistently on any character, I'm going to be stuck down at the T1-4 level of drop changes depending on what I'm playing. Much less noticeable up to pretty good buff for drops.
    Did you just said that accessing T2 to get 50% drop chance on rorg require 'massive amount of time'?
    ...
    ...
    No I just said only people who are in T6 are getting it handed out to. T2 isn;t getting a handout they've still got a fail chance. Aren't technicalities fun?

    Though for some people getting T2 might actually require a time investment.
    Posted in: Diablo III General Discussion
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    posted a message on The Furnace: What to reroll?
    Quote from Zyonkerz

    Quote from Pageburner

    Reroll attack speed to percent damage
    This is the only correct answer...do this or you've done it wrong. AS has no use for jade doc. If you're a pet doc...don't use it, or you're doing it wrong again. Edit: I should add, you can also roll the AS to 10% more elite dmg, which is your other option. Either way, drop the AS for 10% dmg or 10% elite dmg.
    Last I checked WD pets scale with your total DPS rather than your per hit damage. I know Wiz DoT effects scale ticks with AS, but I'm hazy enough to not know whether WD has similar mechanics.

    So really reroll the Vit and get more DPS. Worst case scenario you're a jad doc and you get to cast your DoTs faster.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on RoRG drop buff
    Quote from Gallows
    RoRg is definitly not a corner stone to get past torment difficulty I didn't get one untill I was farming torment 6 myself. And for some builds this ring = final goal gear aswell. The point is still, atleast for me, will I be happy if everything is handed out that easily. I wouldn't and since this is the game I play, I hope it will not go that direction.
    You may notice I said "quick access to T6" and I said "GRifts" and I said "BiS for every class" while I left "and every build" unsaid.

    The point is RoRG is like SoJ, everyone wants one, and it represents a wholly disproportionate amount of potential power. It's not like it's being handed out easily to players who aren't already invested in the game. It's being "handed out" to people who put a massive amount of time into the game already, and easier to get for players who don;t have the time to invest.

    You might also notice I wrote that the drop may have been overbuffed. I'm not a complete idiot, but then again these changes won;t affect me because I don;t farm T6 consistently on any character, I'm going to be stuck down at the T1-4 level of drop changes depending on what I'm playing. Much less noticeable up to pretty good buff for drops.
    Posted in: Diablo III General Discussion
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    posted a message on RoRG drop buff
    Quote from Gallows

    Quote from Glowpipe_

    i have done over 50 bags a day for 3 weeks straight now. With the exception of maimum 2 days where i have done less. I did not get _One_ ring. Not even a bad one. I do not Dissaprove the bounty changes. Got 3 rings last night after the hotfixes. One that was useable and 2 crappy ones

    And for all the naysayers and complainers now. _One_ day in my shoes and you wouldnt utter a word about the increased dropchance. Not one
    Then what's the point of this game again if they take the goal away of getting the items you desire? I really don't get this argument. I try to place myself in your situation, I want a furnace two hander or another ramaldinis gift at this moment. Now I try to imagine they make it so I can get these 2 items within an hour and other players can get this item aswell with the most of ease. Will I still be happy with this item? Will you still have that special feel? I doubt I will.
    Making it easy to get a cornerstone set of items is not the same as giving you what you want.

    RoRG is essentially BiS for every class, and nearly required for quick access to high torments and GRifts. Being able to get that minimum gear is important, it's not like the ring will always roll well. Stuff like Ramaldni's and Furnace on the other hand are stepping stones past the basic required gear and will remain rare as all hell because they're goals.

    Minimum required entry gear =/= Final goal gear

    Was it overbuffed in droprate? Probably. Should it take a month of 50 bags a day for anyone at all. No.
    Posted in: Diablo III General Discussion
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    posted a message on Build suggestion
    Torment difficulty has no effect on Greater Rift difficulty, so if you're running GRifts for drops just crank up to T6 and enjoy whatever build you like most, the only thing you'll lose out on is leaderboard standing if your build isn't "perfect".
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Fate of the Fell reroll question (crusader noob)
    Quote from Devizz

    Quote from Laokin

    Really? Why?



    Holy Shotgun is one of, if not the best proven performing build for crusader. That weapon IS the only weapon for that build, and it's a pretty solid roll. I've concluded, you've no idea what you're talking about.

    Right now, there are essentially 3 choices, Emperion Spear [with roland set, because it has 6 primary after the gift.] Fate of the Fell, and Darklight. That's it for viable weapon choices... I suppose Gryf/Jak Captain America is probably viable, but it's not going to out perform the other 3 options.
    Fate of the Fell is an amazing weapon, no doubt about that. The roll is far from solid IMO but perhaps its just me. I found multiple weapons with much better stats and as for the darn gift - no luck yet.
    Better stats =/= better DPS. FotF effectively triples your DPS with holy shotgun. So unless those better stats are enough to give you at least twice as much sheet DPS you're not going to be better off than with even a mediocre FotF.
    Posted in: Crusader: The Church of Zakarum
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