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    posted a message on Fate of the Fell reroll question (crusader noob)
    Quote from Laokin
    Honestly I think this is a mistake ^^^



    LPWS is an insanely strong stat. Put the gift in it, try it out with the LPWS before the re-roll. You can get the 55.6% CDR elsewhere and have 100% uptime on AC, so putting it on one of the best in slot weapons is a mistake.

    No contest really.

    The reason? a FotF with maximized damage can be 4,000 dps. You already have the 10% damage. My FotF is 3600 without the 10% damage, after 10% damage it'll be ~3990 which is way better than 3600.
    If you use a CDR scaling attack set the CDR simply scales better than the AS.
    Posted in: Crusader: The Church of Zakarum
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    posted a message on WARNING: hardcore witch docs
    Most likely damage overflow.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on CDR does NOT suffer from Diminishing Returns!! Using Serenity CD to illustrate.
    CDR has accelerating total value and non-diminishing relative value. Yes.

    Who the hell thinks otherwise?
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Build Cold Damage CC
    The lidless wall is pretty much a non-factor. Technically speaking Hellskull is better. That said you're basically just doing rimeheart combo on crusader so there isn't much to comment.
    Posted in: Crusader: The Church of Zakarum
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    posted a message on So the 2.1 dex to armor is really a nerf?
    Quote from Decadaver

    Quote from Autocthon
    Quote from Decadaver

    -If you dont understand mathematics, you think dodge is better.

    -If you dont understand the mechanics of the monsters affix, you think dodge is better.



    The End.
    Ehhh that depends heavily on how much dodge you had and how much DR you're gaining.

    What you should be saying is "Dodge is better except when it's not"
    And in this game, its not.
    It's fine against anything that's not undodgeable. Too bad they made everything use undodgeable attacks as their main DPS. They shoulda just fixed taht issue.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on So the 2.1 dex to armor is really a nerf?
    Quote from Decadaver
    -If you dont understand mathematics, you think dodge is better.

    -If you dont understand the mechanics of the monsters affix, you think dodge is better.



    The End.
    Ehhh that depends heavily on how much dodge you had and how much DR you're gaining.

    What you should be saying is "Dodge is better except when it's not"
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on T6 Rift - Solo Crusader - 4:32
    Unless they changed it GRifts are unaffected by torment level in terms of mob HP. Admittedly last I checked was basically when they hit the PTR so there is that.

    That aside. Awesome job.
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Future Barbarian Changes
    1) Take a look at the PTR

    2) No. 2H as 1H is the Crusader's thing. Contrary to popular belief barbarians in D2 wielding a 2H wep as a 1H wep actually used (roughly) 1H wep stats for the weapon. Mighty weapons are intended to fulfill the "giant weapons" fantasy. And they do so relatively well for the most part.

    3) They'll probably see some work. Dunno what's going on in PTR specifically, or what further changes may be coming.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Why do people defend BOA?
    Because some of us remember the rampant botting and duping of D2 and how frustrating it was to get anywhere without resorting to those tactics.

    Better overzealous anti-botting than none at all.
    Posted in: Diablo III General Discussion
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    posted a message on 2.1 angel hair braid.
    Well PTR were live I'd have a perfect Braid+Diggers combo with 4 piece akkan :P
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Hellskull vs hallowed barricade
    Only Lidless nd Hallowed roll Ele damage. And Hallowed is Holy only.
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Hellskull vs hallowed barricade
    10% CDR = +11% DPS

    +20% Holy Damage = +?% Total damage based on current holy damage

    Getting the 20% holy damage to be more than an 11% DPS boost is easy since holy bonuses don't stack too much higher than 180% on other pieces (do they even reach 180% right now?). Which means as long as you have the CDR for permanent Akkan's then the Barricade is the superior choice for DPS output. So that leaves how much 10% damage is worth which is heavily dependent on how damage multipliers are being scaled.

    ie assumption of CDR superiority here


    ie CDR obsession is strong here
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Hellskull vs hallowed barricade
    The CDR obsession is strong here.
    Posted in: Crusader: The Church of Zakarum
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    posted a message on 2.1 angel hair braid.
    Quote from Talyn_Rahl

    Quote from RasAlgethi24

    If you want to use Punish you can use it with the new condemn build (shield+bop). Condemn is a high resource skill without an attack animation so it would work well with Punish.
    That's not a bad idea actually. Go for the Thorn set, or Akkan set (both of which I have peices of already), then use the Condemn shield to burn off any excess Wrath.

    The problem is I'm currently using a Shield Bash based build and it's pretty great for destroying Treasure Goblins :P
    Realistically I'm gonna be using Braid with my Shield BAsh build personally. Because I like punish even without depth diggers :P
    Posted in: Crusader: The Church of Zakarum
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    posted a message on So the 2.1 dex to armor is really a nerf?
    Enemy damage scaling with GRift level should cap out lower than it currently does (at a bit better than T6 levels) such that choosing to itemize survival actually does something. HP scaling should be a little bit shallower so that choosing to be less squishy doesn't mean you're screwed out of climbing the ladder.
    Posted in: Demon Hunter: The Dreadlands
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