LPWS is an insanely strong stat. Put the gift in it, try it out with the LPWS before the re-roll. You can get the 55.6% CDR elsewhere and have 100% uptime on AC, so putting it on one of the best in slot weapons is a mistake.
No contest really.
The reason? a FotF with maximized damage can be 4,000 dps. You already have the 10% damage. My FotF is 3600 without the 10% damage, after 10% damage it'll be ~3990 which is way better than 3600.
If you use a CDR scaling attack set the CDR simply scales better than the AS.
The lidless wall is pretty much a non-factor. Technically speaking Hellskull is better. That said you're basically just doing rimeheart combo on crusader so there isn't much to comment.
-If you dont understand mathematics, you think dodge is better.
-If you dont understand the mechanics of the monsters affix, you think dodge is better.
The End.
Ehhh that depends heavily on how much dodge you had and how much DR you're gaining.
What you should be saying is "Dodge is better except when it's not"
And in this game, its not.
It's fine against anything that's not undodgeable. Too bad they made everything use undodgeable attacks as their main DPS. They shoulda just fixed taht issue.
Unless they changed it GRifts are unaffected by torment level in terms of mob HP. Admittedly last I checked was basically when they hit the PTR so there is that.
2) No. 2H as 1H is the Crusader's thing. Contrary to popular belief barbarians in D2 wielding a 2H wep as a 1H wep actually used (roughly) 1H wep stats for the weapon. Mighty weapons are intended to fulfill the "giant weapons" fantasy. And they do so relatively well for the most part.
3) They'll probably see some work. Dunno what's going on in PTR specifically, or what further changes may be coming.
+20% Holy Damage = +?% Total damage based on current holy damage
Getting the 20% holy damage to be more than an 11% DPS boost is easy since holy bonuses don't stack too much higher than 180% on other pieces (do they even reach 180% right now?). Which means as long as you have the CDR for permanent Akkan's then the Barricade is the superior choice for DPS output. So that leaves how much 10% damage is worth which is heavily dependent on how damage multipliers are being scaled.
If you want to use Punish you can use it with the new condemn build (shield+bop). Condemn is a high resource skill without an attack animation so it would work well with Punish.
That's not a bad idea actually. Go for the Thorn set, or Akkan set (both of which I have peices of already), then use the Condemn shield to burn off any excess Wrath.
The problem is I'm currently using a Shield Bash based build and it's pretty great for destroying Treasure Goblins
Realistically I'm gonna be using Braid with my Shield BAsh build personally. Because I like punish even without depth diggers
Enemy damage scaling with GRift level should cap out lower than it currently does (at a bit better than T6 levels) such that choosing to itemize survival actually does something. HP scaling should be a little bit shallower so that choosing to be less squishy doesn't mean you're screwed out of climbing the ladder.
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Who the hell thinks otherwise?
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What you should be saying is "Dodge is better except when it's not"
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That aside. Awesome job.
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2) No. 2H as 1H is the Crusader's thing. Contrary to popular belief barbarians in D2 wielding a 2H wep as a 1H wep actually used (roughly) 1H wep stats for the weapon. Mighty weapons are intended to fulfill the "giant weapons" fantasy. And they do so relatively well for the most part.
3) They'll probably see some work. Dunno what's going on in PTR specifically, or what further changes may be coming.
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Better overzealous anti-botting than none at all.
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+20% Holy Damage = +?% Total damage based on current holy damage
Getting the 20% holy damage to be more than an 11% DPS boost is easy since holy bonuses don't stack too much higher than 180% on other pieces (do they even reach 180% right now?). Which means as long as you have the CDR for permanent Akkan's then the Barricade is the superior choice for DPS output. So that leaves how much 10% damage is worth which is heavily dependent on how damage multipliers are being scaled.
ie assumption of CDR superiority here
ie CDR obsession is strong here
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