The Invoker 2 set bonus: "Your Thorns damage now hits all enemies in a 15 yard radius around you. Each time you hit an enemy with Punish, Slash, or block an attack your Thorns is increased by 25% for 2 seconds".
If you hit quickly or block a lot, you gain stacks. They are acumulative and they last 2 seconds, so you can stack some of them. You can see in the screen an icon with the number of stacks. They increase your thorns damage. Now, the maximum number of stacks has been reduced from 50 to 25.
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I have tried physical, but it is very single target. I play solo, so I really need some aoe. I tried also the hexing pants, but for me it is hard to mantain the buf. Do you use some kind of keymapping? (sorry for me English)
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Thanks!
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I just want to add a little final info.
Wyrdward is considered one of the best rings for your templar follower. Its affix is "lighting damage has a 32% chance to stun for 1.5 seconds".
If your templar has a Thunderfury, it has +1000 lighting damage, so it will proc the ring.
On the other hand, the Eun-Jang-Do is considered one of the best follower weapon options for rifts. When the rift guardian is at 20% health (depends of the weapon roll), it is perma frozen, so it becames an easy kill. The problem is that the Eun-Jang-Do has "black" damage (no fire/cold/lighting, just +1000 damage).
Because of that, if you want that the Eun-Jang-Do procs the Wyrdward, you must reroll its damage until you get +1000 lighting damage (I watch it in a MeatHeadMikhail follower advises video, all credit for him).
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Mikhail, which element do you think is the best for hammer builds? fire/lighting? Do you think the new seasonal belt and legendary gems deserve to do a seasonal sader?
I am a casual player (Paragon 600), and I hate to start from zero (I have 500 forgotten souls waiting for the cube, hope to get al last an ancient Furnace).
On the other hand, not having a season 3 sader means I don't have Mutilation Guard gem, that will be so nice for my actual fire shield bash build...
I don't want to wait more than 3 months again for the belt or the new bosses legendary gem, so I am still thinking about going for season 4 or not...
What do you think?
P.S. I really appreciate your videos and sader posts
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OK. I will try it. Thanks a lot for the advises!
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Wow! Don't you have wrath starving without Laws of Valor (Unstoppable Force)?
I feel that when I get the 150% IAS of the 6 Roland pieces I really need that law...
Or you prefer to go 4 Rolands+Cindercoat+Magefists or similar?
I really appreciate your help.
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GR 55 without Unity, only String of Ears? Wow, impressive. How do you manage to survive?
I have no ancient Furnace, so my top GR with shield bash is only 45 :-(
What generator do you use for the rings affixes? If you use Punish, the Angel Hair Braid belt is one option to be cubed.
Especially if you want to have blood brother in your weapon combo. Block chance = 31% (shield) + 20% (BB) + 15% (punish)
I am not sure if you have room for Provoke (Hit me). It will be a nice 50% increased Block Chance for 4 seconds...
In my opinion, death cheat mode + 35% damage increased + 150% armor + 5 wrath generation (perma AC Prophet) >>> 50% reduced damage (Unity).
If you are able to achieve perma AC Prophet, I think Zodiac is better, but i haven't tested any PTR yet 0:-)
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Hi! I have never done a seasonal crusader, but I want to try it in season 4.
I did a little research and found a combined leveling spreadsheet for all classes:
http://www.reddit.com/r/Diablo/comments/35iods/combined_leveling_spreadsheet_for_all_classes/
It is inspired by Rhykker's original Wizard Spreadsheet:
http://www.reddit.com/r/Diablo/comments/320laf/heres_some_different_indepth_advice_for_speed/
Is the crusader part still admisible? Any suggestions?
What about the difficulty level? Normal -> Hard -> (skip Expert) -> Master -> T1 -> T2...
Story mode for the Leoric Crown and the reapers bracers recipe from Malthel guaranteed drops?
Bounties for Rift Keys -> Rifts
When is advised to to GR to level leg gems?
Thanks in advance!!!!
Edit: With such a huge amount of changes, I am not sure about this planning:
1. Start in Adventure Mode
2. Portal to Act 1 - Halls of Agony Level 3. If there is a bounty (apart from Kill the Butcher) there complete it, otherwise clear until you hit a dead end.
3 . Complete any of the following bounties if available:
Act 1 - Cursed Court Act 1 - Cursed Cellar Act 1 - Cursed Chamber of Bone
Act 4 - Cursed Chapel
4. Once done remake the game and repeat the process.
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The dismissing return formula is = 1 - (1-X1/100)*(1-X2/100)*(1-X3/100)*...
Where X1, X2, X3... are the different values...
So yes, for 50 and 40, the final value is = 1 - (1-50/100)*(1-40/100) = 0,7 = 70%
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Yes, the 3 slots are such a pain, most of the time you have to roll something to get them. If you google mannercookie fire shield bash, you will see that you only need 4 roland pieces, the bracers and the piro marella. Everything else is optional. I think it is the easiest way of starting torment 6. Good luck!!!
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If you go for SB, no special weapon is needed. In my case, the Piro Marella recipe drop very early, so I crafted the shield easily. With the PM, the shield glare, the 50% cost Law and Provoke, you shouldn't have wrath issues. A cindercoat is icing on cake.
With a sweep build, the flense is mandatory. Even with it, if you hit single mobs, you will have wrath problems. Try to hit as many mobs at the same time, and you will be fine (if you are running rifts, pray for a Guardian that generates mobs).
P.S. Sorry for my English
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The thing is that with F+R you need to use a generator skill. No matter which one, it has low damage, you loose dps when you use it, and you have used 1 of the 6 skill slots for it. When I speed farm, I am actually using an ancient In-Geom. After the first elite kill, I spam steed charge to the next elite, kill it and repeat again, till the final rift guardian. Because of that, I feel that a Unity+SoJ+CoE will be great for elites in T10.
If I use an ancient Furnace (with the In-Geom affix cubed), the elite damage will be awesome: 30% SoJ+ 15% Unity + 15% leg gem + 50% Furnace = 110%. I use fire shield bash, so for fire: 20% SoJ, 20% cindercoat, 20% amulet and 20% bracers = 80% (100% fire if I change the Leoric Crown for Roland Helm, and Roland gloves for MageFists with 20% fire). With the 500% of the 4 Roland Set pieces damage bonus and a 200% Drakon's Lesson braces, elites will melt even in T10, I think... If you have at that moment the 200% of the CoE... icing on the cake...
Anyway, for high rifts I will try the mannercookie fire shield bash build, with F+R and Unity cubed. I was just only saying that for pure speed farming, I will try the another ring combo... I think is still early to see what is gonna be the meta build in 2.3... maybe hammers? I'm not sure...
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I am thinking (for T10 farming), going with SoJ+Unity+ 200% CoE affix cubed.
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Sometimes I use to farm white items (can'r remember now, Battlefields of Eternity?). Each piece gives about 8 white mats. In 2.3, 1 white = 1 blue. Now I have near 25.000 white mats waiting in my stash, so Forgotten Soulds (I only have 400) is my bottleneck.
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From my point of view, to craft a legendary, you have to choose between the actual system (with forgotten souls, and no garanteed legendary drops to get them) or the future system (with guaranteed bounty craft mats, but maybe longer in time if you play solo).
I am saving all my forgotten soulds (I have nearly 400) to reroll a Furnace and a SoJ when 2.3 arrives...
(sorry for my English)