Hi guys. Is the 15% dmg increase of the ET skill worth it for the ET wizard? I did not do any testing at all but from how other skill dmg increases work I'm guessing that the 150% ET damage from twisted sword is only added to the ET skill damage increase from other items. Or am I wrong? So if you have a max of +45% ET skill dmg on items that seems insignificant when you have 1500% increase from just 10 twisters which you have out... 1545% is not a huge difference.
I was unlucky so far and have boots with movement speed and am not sure if I should keep 15% ET dmg or just roll armor on them.
I'm currently playing 4-man GRs with my friends and I have noticed that strategy becomes more important than gear. Teamwork and knowing when to do what is essential for this. Hopefully this thread will be a place where kind people with the know-how will share their knowledge with others
As far as I know the current meta according the leaderboards is that there is one DPS (ET wizzard) and 3 support classes (usually HOTA barb, monk and WD). The support team has many tasks:
Spawning of globes
Grouping mobs
Positioning elites & bosses whenever possible near a spot where twisters can "stick"
Providing damage buffs, increased toughness and damage reduction
Main strategy questions now are:
When do you stay and fight and when do you skip forward in hope of more density and elites?
How to position elites near corners?
What to do if you aren't able to group and position elites effectively (i.e. teleporter, shielding, etc.)
Here are a few conclusions from our pushing pretty low levels (finished GR89 only):
You get more progress faster from large groups of trash, since you fully utilize area damage, if you can get a pack or two (or 3? :P) to mix with this trash - great!
Even when you find great density, try to position yourselves behind them (pass a little further so you might attract even more mobs)
If you encounter a fishy elite/rare pack with low trash density it is not worth it to simply stay and waste a minute for a few progress globes. Even if they are at 25% it seems questionable to stay once the trash has been killed. Try to move them forward and find more density.
Boss are hit & miss for us atm... Shrines help a lot by spawning a pack (=area damage & more globes/AP) but possitioning a boss where the twisters stick is the ultimate dream and goal. We have not yet found a very consistent way of doing that.
That is it from me. Hopefully you guys will have some more knowledge and tips! If anyone has a video of some high GR speed runs and pushing please do share, I'd really be interested in this as I have not been able to find any.
Thank you guys, the video and suggestions have helped me better understand this... I will try for myself to see the best places. BTW to test it out I think that it is best to use etched sigilso you don't have to worry about AP
One of the main things which are limiting other players and myself is how and where should one be shooting the twisters. This is important on packs and of course the boss. Sometimes the twisters stick to the wall and stand in one place, if you are able to replicate that consistently and have them all stack on the RG it is a breeze to kill him.
Has anyone tested and figured out how to make the twisters stick? Any suggestions on the wall or corner which is to be used, your position relative to the RG and wall and where do you aim? At the RG or the wall?
Anyway if anyone has any clever suggestions please share with the community as this will benefit many players
p.s. Another huge bonus is that all the twisters will merge into a bigger one for ultimate damage because of skill mechanics, reseting the timer on the twisters and it still counting as 2, etc.
0
1
0
Hi guys. Is the 15% dmg increase of the ET skill worth it for the ET wizard? I did not do any testing at all but from how other skill dmg increases work I'm guessing that the 150% ET damage from twisted sword is only added to the ET skill damage increase from other items. Or am I wrong? So if you have a max of +45% ET skill dmg on items that seems insignificant when you have 1500% increase from just 10 twisters which you have out... 1545% is not a huge difference.
I was unlucky so far and have boots with movement speed and am not sure if I should keep 15% ET dmg or just roll armor on them.
0
https://www.reddit.com/r/Diablo/comments/44kyk8/how_to_turn_your_raging_storm_into_wicked_wind/
This link is really helpful!
1
Hi guys,
I'm currently playing 4-man GRs with my friends and I have noticed that strategy becomes more important than gear. Teamwork and knowing when to do what is essential for this. Hopefully this thread will be a place where kind people with the know-how will share their knowledge with others
As far as I know the current meta according the leaderboards is that there is one DPS (ET wizzard) and 3 support classes (usually HOTA barb, monk and WD). The support team has many tasks:
Main strategy questions now are:
Here are a few conclusions from our pushing pretty low levels (finished GR89 only):
I have found this video of a GR100 clear, think it is worth watching: https://www.youtube.com/watch?v=WqVjZpFQrcs
That is it from me. Hopefully you guys will have some more knowledge and tips! If anyone has a video of some high GR speed runs and pushing please do share, I'd really be interested in this as I have not been able to find any.
0
Thank you guys, the video and suggestions have helped me better understand this... I will try for myself to see the best places. BTW to test it out I think that it is best to use etched sigilso you don't have to worry about AP
0
Hey guys!
One of the main things which are limiting other players and myself is how and where should one be shooting the twisters. This is important on packs and of course the boss. Sometimes the twisters stick to the wall and stand in one place, if you are able to replicate that consistently and have them all stack on the RG it is a breeze to kill him.
Has anyone tested and figured out how to make the twisters stick? Any suggestions on the wall or corner which is to be used, your position relative to the RG and wall and where do you aim? At the RG or the wall?
Anyway if anyone has any clever suggestions please share with the community as this will benefit many players
p.s. Another huge bonus is that all the twisters will merge into a bigger one for ultimate damage because of skill mechanics, reseting the timer on the twisters and it still counting as 2, etc.