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    posted a message on Running Fist of Heaven Holy Build, not doing as much damage...
    So wait, the +holy damage on weapons is pointless regardless of the element? Goddammit the amount of times I actually rolled that stat to get the element I want... Why is there even an element on the stat then, cosmetics? To confuse people?
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Running Fist of Heaven Holy Build, not doing as much damage...
    I tried laws of valor and judgment instead of shield glare and provoke, as sattar mentioned my wrath regen dropped hard. I have to have provoke for the regen. I am torn between LoV vs Judgment vs Shield glare, I think it's between shield glare (due to the 20% dps spike in 12s CD) and Judgment (the 20s CD even wtih akarat's champ/rally is a lot). LoV takes foreverrrrr to get off CD.

    As per the gems, if I use str gems I can only afford the +160 str ones at the moment, so replacing my 5 diamonds with 5 ruby will give me +800 str, is that worth the damage spike over +350 all res (I honestly don't know which is better)?

    I have had several 2H 2700 dps +str weapons drop that I have been routinely salvaging, because I thought the +holy damage % and +holy damage with my holy build trumps the sheet dps of the 2Her... damn, was that a mistake?

    Andy's is already 400k per reroll... damn you RNG!!! I need to look up guides on gold farming...
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Running Fist of Heaven Holy Build, not doing as much damage...
    I messed up big time on the amulet. I had one that was str/holy %/crit/crit dam but it was a rare, and then i got excited with the leg drop that had 19% holy dam, I rerolled str and salvaged the rare on impulse... my sheet dps literally dropped 80k thanks to that.

    - Hallowed defender shield: Is this the best shield for the build? I can farm for the mats to get a good roll hopefully if it is worth the investment, but not if it is just a minor improvement.

    - Andy's Helm: Thanks for reminding me I completely forgot. I was working for crit chance but RNG is evil. The +FoH was the best roll I got, rerolling is expensive on mats and gold so I gave up and forgot about it. Gotta get back on that horse...

    - Skycutter: It just happened to be the best weapon I came across I would prefer a 2Her, but I don't know if the 1H with +holy % and +holy damage is inferior to a 2700 dps 2Her that has (for example) + str, + physical dam, socket. Is blade of prophecy the BiS for this build?

    - Ruby in sockets: I know I can get away with that in T1, maybe T2 if I push it, but Is that the best way to go over all res for T3 and above? Will my toughness be adequate to survive there?

    - Provoke/Shield glare: I just used these skills because they seemed reasonable, I have no idea if it is "optimal." Is it better if I use judgment or a law instead?
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Running Fist of Heaven Holy Build, not doing as much damage...
    I Finally found a build for crusader that I like but I must've messed up how I geared for him. Rather than explaining my build and gear it's probably just easier to show you:
    http://us.battle.net/d3/en/profile/Jester-1386/hero/43588394

    In short, I have over 100%+ holy damage, but my crit chance is below 30% and crit damage below 300%. Currently I'm low on gold so I cannot afford top of the line gems yet. Also I am using a 1Her (Skycutter, for the +holy% and +holy damage). I can do T1 rifts comfortably and it's hard to kill me in T1, but it takes me a while to kill things if I'm low on wrath (FoH eats wrath soooo fast).



    TL;DR: I'm looking for some gear I should hunt for to really make this build pop in terms of damage, so I can do higher torments. Get a good 2Her? If so, which? Get a better amulet? Which and what stats? Maybe my skills/passives aren't the best? Any feedback is welcome!
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Mirror Ball Fire CC wiz
    As I said before, my current gear isn't all that great currently I'm working on upgrading. My unbuffed sheet DPS is 295k and toughness around 3.4 mil, simply said I can do T1 being reasonably comfortable as long as I use a little finesse. Although wallers is like a hard counter to my build as it blocks my magic missles, so they take longer to kill.
    But all of that is gear dependent. I'm still trying to work on the playstyle and "build" part. So on the advice I received so far, here's what I'm trying:
    1. Swapped out Elemental exposure to Arcane Dynamo. Sadly, despite shooting 3 missiles at a time the passive only procs once, but a 60% increase on meteor/meteor shower is not bad. Thinking about just going with glass cannon instead for the passive and kite more effectively.
    2. Swapped Molten Impact on meteor to Meteor Shower, most fun thing about the wiz (for me) is his ability to spam!.The 15s CD just makes it feel icky.Ditto for black hole. If black hole was a high AP consuming skill like meteor it would've been AMAZING for this build... black hole (the fire rune) --> Meteor (molten Impact) --> Pop Mirror images with taunt, hide behind them as they throw up slow time and then pew pew pew anyone who survived the initial burst!
    3. I can usually stutter-step and auto attack well enough to not really need to use teleport, and I can take a few hits without dying. Still, I'm not quite ready to get rid of my security blanket yet!

    Note: I tried the black hole + meteor + mirror images + slow time + auto attack combo, however I do SIGNIFICANTLY less dps without magic weapon's 20% bonus weapon's damage buff (especially since most of my DPS comes from magic missiles). It feels nice though!
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Mirror Ball Fire CC wiz
    1. So I think I misunderstood what Elemental exposure does, I thought that if you keep hitting enemies with the same element the passive will stack, so if you hit with 4 fire skills the 5th will do 20% damage. Now that I read again, it seems like it will only stack if I use a different element... thanks for pointing it out! Reasonable replacement will be glass cannon/dominance/unstable anomaly/unwavering will. I'll try all and see how it feels.

    2. Meteor shower rune I tried, currently my 1H weapon is pretty awful so although I cover the entire screen in meteors with my clones and I, not too many things die. I needed a skill that does OOMPH!!!

    3. Really considered black hole but then what do I take out? Meteor, my main "ace in the hole?" I can't take teleport out that's asking for death. Mirror Image/Slow time is for the stuns. Magic weapon perhaps? Is black hole better than the 20% damage buff? I'll try it!

    4. Can you name specefic legendary 1H fire damage weapons so my 1 track mind can embark on this never ending hunt lol.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Mirror Ball Fire CC wiz
    So after seeing like 43923 frozen orb wizards (and lucking out and rolling a mirror ball), I decided to go try a Fire Wizard build. There seems to be a lot of items that help out fire damage, so why not try to use it? I'm not posting this build here to take credit for it (I've seen similar mirrorball threads in this forum alone), I'm posting it because I feel like I defn have room for improvement and can use some ideas. I'll list what my build is first and what the idea is, and then what the problems are that I'm running into.

    Here's the build I have in mind:

    http://us.battle.net/d3/en/calculator/wizard#aPQkgS!ZRed!ccZZYZ

    I don't have insane OP gear, and in general I'm a defensive minded player, so I don't want to go full balls to the wall glass cannon (I tried getting rid of mirror image and slow time, replaced it with sparkflint and energy armor, I didn't really like the result). As a result I LOVE the near perma stun you can achieve with this build vs elite packs while you do DPS at a safe distance, while packing quite the punch.



    Note: In the build I have in mind, mirror ball is the linchpin!

    Gameplay (currently): Really simple. Most white packs you can pew pew away with ease with magic missile/conlagarate, when elites come up or when being overrun -- Pop Mirror images with the duplicates rune and run behind them. Enemies should all be stunned (for daaaaaays!!!) and you drop a meteor on their heads as you continue to pew pew away. Teleport as needed to get out of sticky situations, in the event you take more than 15% damage in a hit (likely) illusionists refreshes Mirror Immages/Slow Time/Teleport so you can continue to stun and kite with ease.



    Problems I'm running into:
    1. By far the biggest annoyance are the fire skills avail to Wiz. Meteor has a 15s cooldown in the rune that I'm using, as it does by far the most damage. My magic missiles + mirrorball basically do more damage than most other fire skills the wizard has so it's not worth it. This means I basically have no use for my arcane power at all, which seems like a waste. Is there a better fire skill that's a better choice which I can spam rather than be cooldown based?

    I tried force of will, I don't plan to stay that close to enemies so that's probably a better skill for melee wizards. Same with explosive blast. Hydra you cannot spam. Arcane Orb with the fire rune has a very weird mechanic and feels awkward. I'm out of ideas...

    2. The "End Game" gear. So far I have Mirrorball and Magefist, which is a solid start. I probably want cindercoat as well if I can find it. But I don't know what's a good 1H weapon I should aim for (whereas I'd aim for azurewrath if I was running frozen orbs). Any other critical +fire damage and/or +meteor damage legendary you guys think will really benefit this build?



    Thanks for any input in advance!
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Need feed back on Mirrorball Fire Wizard + CC Build attempt
    So after seeing like 43923 frozen orb wizards (and lucking out and rolling a mirror ball), I decided to go try a Fire Wizard build. There seems to be a lot of items that help out fire damage, so why not try to use it? I'm not posting this build here to take credit for it (I've seen similar mirrorball threads in this forum alone), I'm posting it because I feel like I can defn improve it. I'll list what my build is first and what the idea is, and then what the problems are that I'm running into.

    Here's the build I have in mind:

    http://us.battle.net/d3/en/calculator/wizard#aPQkgS!ZRed!ccZZYZ

    I don't have insane OP gear, and in general I'm a defensive minded player, so I don't want to go full balls to the wall glass cannon (I tried getting rid of mirror image and slow time, replaced it with sparkflint and energy armor, I didn't really like the result). As a result I LOVE the near perma stun you can achieve with this build vs elite packs while you do DPS at a safe distance, while packing quite the punch.



    Note: In the build I have in mind, mirror ball is the linchpin!

    Gameplay (currently): Really simple. Most white packs you can pew pew away with ease with magic missile/conlagarate, when elites come up or when being overrun -- Pop Mirror images with the duplicates rune and run behind them. Enemies should all be stunned (for daaaaaays!!!) and you drop a meteor on their heads as you continue to pew pew away. Teleport as needed to get out of sticky situations, in the event you take more than 15% damage in a hit (likely) illusionists refreshes Mirror Immages/Slow Time/Teleport so you can continue to stun and kite with ease.



    Problems I'm running into:
    1. By far the biggest annoyance are the fire skills avail to Wiz. Meteor has a 15s cooldown in the rune that I'm using, as it does by far the most damage. My magic missiles + mirrorball basically do more damage than most other fire skills the wizard has so it's not worth it. This means I basically have no use for my arcane power at all, which seems like a waste. Is there a better fire skill that's a better choice which I can spam rather than be cooldown based?

    I tried force of will, I don't plan to stay that close to enemies so that's probably a better skill for melee wizards. Same with explosive blast. Hydra you cannot spam. Arcane Orb with the fire rune has a very weird mechanic and feels awkward. I'm out of ideas...

    2. The "End Game" gear. So far I have Mirrorball and Magefist, which is a solid start. I probably want cindercoat as well if I can find it. But I don't know what's a good 1H weapon I should aim for (whereas I'd aim for azurewrath if I was running frozen orbs). Any other critical +fire damage and/or +meteor damage legendary you guys think will really benefit this build?



    Thanks for any input in advance!
    Posted in: Wizard: The Ancient Repositories
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