You're not alone. Myself and all of my friends that I've played with have the same massive fps drop in the area as well. I haven't searched around yet, but I hope it is a known issue. I have a single R9 290 card, and with tons of effects on screen in any other area, my fps NEVER drops below 60fps at 1080p.
I've also got a SX900 SSD, 16gb of 1866 Mushkin RAM, and an 8350 OC'd to 4.6Ghz.
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May 31, 2012So since I've switched up to this build, I seem to just be cruising through Hell. I'm lvl 58 in Act 3 and just mowing through mobs now. I was just wanting to know if it will be viable in Inferno, or if I should try practicing with a different build.Posted in: Witch Doctor: The Mbwiru Eikura
My build: http://us.battle.net...djUT!bTX!acZaZc
30.62 Mana Regen
100-115 All Res
35% Dmg Reduced
All of the choices feel right except for maybe the Gargantuan, who dies fairly often. But I still want to have something to take some attention away from me, as he's saved my life countless times.
I'm curious as to why I haven't seen anyone use Grave Injustice. It seems to work really well in this style of build. I spirit walk in, Cast Soul Siphon (9-10K Dmg), and spam Zombie Bears. Everything dies nearly immediately, so my Spirit Walk CD runs out and I recast it and run to the outskirts of the mob. Then I can cast a couple more Zombie Bears until I'm down to just a couple guys left and then I use Poison Dart Splinters. Basically, Grave Injustice when used with Damage boosting gear, Soul Siphon for Dmg, and Spirit Walk for Mana and mobility, it allows me to never run out of mana with Zombie Bears and pretty much continuously spam it for as long as there are enemies.
Obviously my other 2 passives also help out with Mana costs, and between Grave Inj and Blood Ritual, I gain a lot of life every enemy killed and every second. The only time where I actually need to slow down is during boss fights or annoying Champ/Rare mobs. The nice thing I've notice about this build, is that I actually don't have a problem with any Champ or Rare mobs. I can usually kill them on the first try, and will only die maybe 1 out of every 6 Champ/Rare mobs.
So basically what I'm asking is if I scaled up my Damage,HP, Armor, and Res, would this build be Inferno Viable?
May 30, 2012Posted in: Witch Doctor: The Mbwiru EikuraQuote from italofoca
Archie, you gotta some godly stats for your lvl wtf
I'm lvl55 and I got:
Are your burning alot of monye on the AH ?
OP: lul wut your starts is really, really low. I think you will need much, much more then that to survive izual's. My bro is 30k hp, 8k armor and 700 all resistance and he can't take 1 belial hit hehehe
I've bought like 3 weapons. 2 for 25K or less and 1 for 100K. Nothing too crazy. The way I've been doing Hell, and how I did Act 3 and 4 of NM, is to clear the act and then try to rush through it a second time. This gives me a chance for even better gear than the first run through. Granted, its taking me a bit more time, but the gear is worth it. Finding 3 socket rare chest armor with + to Vitality kind of helps a bit. Oh, and I have been dumping money into the Jeweler though for Flawless Square Topazes and Amethysts.
Anyways, its just the way I learned how to play Diablo II: LOD. Clear a boss, then go back and do it over again.
May 30, 2012Well I'm not in Inferno yet, actually only Hell Act 2 at Lvl 56, and I have 23K hp, 6K dps, and 850 mana. I would assume you'll need to be somewhat higher hp than a lowly Lvl 56. I keep reading about people with 30-35K hp needed just in Act 1-2 of Inferno, so I'd shoot for higher than that. I would guess that you've geared your weapon right, but all your armor is a bit low. Probably need some more Amethysts in your sockets.Posted in: Witch Doctor: The Mbwiru Eikura
Hopefully someone with Inferno experience will be able to chime in.
May 22, 2012I have a build a little like Frederik.Posted in: Witch Doctor: The Mbwiru Eikura
My play style is run in, cast swarm then fall back and spam Poison Dart. The weaker enemies start to fall pretty quick, and if there's champions in the mob, I get mid range and use Bats. Once my dogs get to around 70% hp and are next to a boss, champion, etc, I'll use Sacrifice and instantly recast the dogs. My damage is about 1.3K with 12K life and 800 Mana, and I'm almost through with Act 3 NM. I'm obviously stacking Intelligence, Vitality, and +Damage.
I have to thank DII:LOD for teaching me how poison damage stacks.
Apr 20, 2012Okay, so I got on at around 4pm today Pacific time, cruised straight on through the beta, and beat the Skeleton King. The only problem I noticed in game was 2 times it clearly lagged by about a half second. Luckily this section of the game is an absolute cakewalk.Posted in: News & Announcements
Aside from that, the game is AWESOME!! I can't wait for the real thing!!
Mar 17, 2012Archie posted a message on Diablo III Launching May 15 – Digital Pre-Sales NOW OPENMy god. Do my eyes deceive me? This game is actually going to be released?! Finally.Posted in: News & Announcements
Feb 28, 2012Archie posted a message on DiabloFans Calculator Build Contest (ONE POST ONLY)So here is my design for a PvE Witch Doctor build meant to be able to make it all the way through Inferno. (Funny how there aren't many Witch Doctor builds in this thread)Posted in: Diablo III General Discussion
The game plan for this build is to keep the enemies slow and distant with Haunt, while letting my minions take and deal the majority of the damage. This build is primarily a high damage fire build with some good survivability.
Haunt- Grasping Spirit
I decided right away, that for Inferno I'd need a spell that I could cast repeatedly that could slow down enemies. The advantage of Haunt over other spells with slow, is that it can be fired from distance, keeping me out of danger. And possibly more important, the spirit can jump to another nearby enemy without me casting the spell again, thus saving mana. This is the spell I would be casting the most and will rely upon, so it is on my left mouse button.
Locust Swarm - Searing Locusts
For my secondary attack, I knew that I'd need a high damage medium to close range spell that hits multiple enemies in close proximity, and something that could get me out of a jam. With Searing Locusts, it accomplishes all of these.
Fetish Army - Tiki Torchers
This is a summon ability that I'll need to keep casting fairly often. These guys will help stop damage coming through to me, and can deal some good damage with the fire casters. These guys act as the first speed bump that the enemies have to get through to kill me.
Wall of Zombies - Zombie Rush
Since I expect there to be massive swarms of enemies in Inferno, having a "Zombie Nova" to hit all enemies around me is going to be necessary. Again, I'm going with the damage boosting ability as a way to take out the monsters as fast as possible. It is relevant that this ability does Physical damage as opposed to fire, in case there are a lot of fire resistant creatures that I run into.
Zombie Dogs - Burning Dogs
These guys will be doing a decent amount of damage while taking a large majority of the hits. Choosing fire damage to kill the enemies quickly is a recurring theme here as well. The fact that any enemies surrounding the dogs will get burnt is a big plus, as dealing with multiple enemies is necessary.
Gargantuan - Humongoid
I knew that I'd want a tank on my side to take the brunt of the damage. I decided to give him Cleave as a way to take out multiple enemies, increasing his kill speed. He also deals physical damage, so I'm again splitting up how my damage is dealt for resistances.
Keeping myself and my pets alive is a primary concern in the Inferno difficulty. Reducing damage by 20% seems like a sweet way to keep alive longer in the hardest difficulty.
This also increases the longevity of my pets, by increasing health by 20%. This and Jungle Fortitude combine to give a 40% resistance to dying in Inferno. I foresee keeping my pets around longer to be the most import thing in that difficulty.
What would a caster be without Mana? This gives a significant boost to Max Mana and Mana Regen, allowing me to continue dealing death to my enemies.
Sep 20, 2011We really do appreciate the effort you're putting into streaming this Scyber, but I think a different streaming site might do better. As a heads up, this is what we are seeing half of the time.Posted in: Diablo III General Discussion
Sep 20, 2011I know a lot of you guys are getting bored with watching the same old playthroughs of the DIII Beta. So I found some incredibly awesome content by the guys at Vesmar Entertainment on Youtube. If you guys haven't seen this yet, you should. Its so epically funny! Enjoy!Posted in: Diablo III General Discussion
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Apr 20, 2012Okay, so I got on at around 4pm today Pacific time, cruised straight on through the beta, and beat the Skeleton King. The only problem I noticed in game was 2 times it clearly lagged by about a half second. Luckily this section of the game is an absolute cakewalk.Posted in: News
Aside from that, the game is AWESOME!! I can't wait for the real thing!!
Mar 17, 2012Archie posted a message on Diablo III Launching May 15 – Digital Pre-Sales NOW OPENMy god. Do my eyes deceive me? This game is actually going to be released?! Finally.Posted in: News
Sep 16, 2011Posted in: News
That wasn't bashiok's comment. That was the post on the Diablo 3 character page. Bashiok's post was the one saying that guns are not in D3.Quote from mocaorca
I'm confused how it was cleared up that there were no guns. Bash's comment:
"Demon hunters are able to pepper the battlefield with scores of arrows and projectiles, or snipe distant enemies with a precision undreamt of by other heroes. Their arsenal includes longbows, guns, grenades, hand-thrown weapons, and even dual-wielded crossbows."
For the full battle.net forums discussion and further clarification, read this:
IMO, the way the Qual khek says it, it is a joke. Basically, during the early stages of Diablo 2, people were having the same discussion over guns as we are now. That whole speech is just a form of easter egg for those people. And at the same time, declares guns as a strange and implausible idea. It is just an in-game way of saying that games won't be in the Diablo series.Quote from Ranim
They don't have any reason not to dick around with the idea.
I have to disagree with this notion. With skills like Impale, Entangling Shot, Bola Shot, Rain of Vengeance, I'd say that the weapons started out as bow weapons. Besides, I dont' think guns would hurt demons much if at all. We need magic to slay the Evils. Isn't that the whole concept behind Diablo. Humans have this innate magical power that is ultimately more powerful than Angels or Demons.Quote from LinkX
Quote from ScyberDragon
IMO pistol xbows are guns. Just skinned and made to fit in the lore of D3. Not that I have a problem with that.
I'd agree with this. I think the evidence points to them originally making the Demon Hunter a gun class, then with the uproar of the Diablo community in general, they reskinned the guns and made them crossbows.
I wouldn't care if they were guns or 1h crossbows personally.
The Sin Wars spoilerThe Angiris Council made everyone on Sanctuary forget their powers, so that humans didn't stop both the Angels and Demons. Plus, mankind wasn't quite ready for the powers yet.
BTW, its nice to see you again Linkx.
Sep 14, 2011Posted in: News
Uhh, you mean cannons? Rifles that could be carried by one person and fired by one person weren't created until the early 16th century. Hand held guns are what signal the end of the Medieval Ages and the beginning of the science and technology age, AKA the Modern Age.Quote from Strill
You guys do realize that if Blizzard were going for historical accuracy, they would have INCLUDED guns right? Guns were around for most of the middle-ages, it's just they were so inaccurate, hard to reload, and weren't strong enough to pierce plate armor that they were just plain impractical.
I'm truly happy that there aren't guns in DIII. I mean what good is armor if you're going against something that punctures right through it? I come at you with an axe, and you shoot a pistol at 15ft. At least a crossbow can't get through a shield...well...unless it is imbued with magic.
Its funny how everyone saying that they're okay with guns in DIII are the newer members. You should all be ashamed of yourselves.
Sep 14, 2011I have my fingers crossed, but I probably shouldn't. My heart is saying "They'll pick you! You have a very oddball video card that they'll need to test". My brain is saying "You idiot, they'll never pick you! You don't have a WoW account, so you don't deserve it."Posted in: News
Sep 14, 2011I think its just more comforting to us old geezers that Blizz say they are xbows as opposed to actual guns. They may sound like guns, they may have the effect like guns, but they are still without gunpowder or shot. I can accept rockets due to those being produced far earlier in Asia than any guns. But that's as far as it should go in Diablo 3.Posted in: News
Sep 13, 2011@Jackzor - Yeah, I was only so surprised because I hadn't seen or heard anything about guns at all. I didn't notice the mention of 'Fire Bullets', but that has eased my mind a bit. Honestly though, the Demon Hunter will be the last class that I try so even if she does have access to guns, I'll probably be able to just ignore it.Posted in: News
Sep 13, 2011On the Demon Hunter:Posted in: News
Demon hunters are able to pepper the battlefield with scores of arrows and projectiles, or snipe distant enemies with a precision undreamt of by other heroes. Their arsenal includes longbows, GUNS, grenades, hand-thrown weapons, and even dual-wielded crossbows.
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