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    posted a message on Blind man's bluff

    There's something else people have in their minds at all time that has not been considered in this thread and that is: SEASONS; players who play Seasons regularly have an inclination for this farming to be "easier" or "less painfull" since they find themselves doing it repetedly, which is completely reasonable since if you wanna be really competitive, a HFA helps a ton, but we're talking about an item that; well itemized, is NOT ONLY the very best in its slot (neck) but HAS BEEN "immune" to new patches and content and STILL IS the undisputed king of necklaces since its release, (with, perhaps, the exception of immunity necks in the particular scenario of Greater Rift pushing) and this phenomena is without precedent in any other gear slot.


    Now we have the (quite noticiable) group of people who dont play Seasons, the value of an item like HFA should be in fact; legendary and the difficult to get it should be even more, since once you finally get it; it's forever.

    Where am I going with this? What I seek to explain is that; the "pain threshold" a non-seasonal character is willing to suffer through to get this item; is extremely higher than a seasonal, since in seasons your time is limited and if you were to spend your days looking for that perfectly itemized HFA, it'd be counterproductive, since in that time you could have gotten upgrades that would probably surpass the actual power that a single HFA can provide.


    So to sum, up what I mean with this is that; HFA is the most epicly legendary item that exists in Diablo 3 since its (perfectly itemized) singularity; can push you ahead from the rest in unthinkable ways, so it should be an item that takes you AGES to get in a single 2,000+ /played hours non-seasonal character, if we translate that to -a single season- we're left with the current situation which is: Only an extremely reduced (lucky) group of individuals actually get a perfectly itemized HFA.


    But then again: Seasons now exist and the Devs (which I cant blame) are on a dilemma; they've found themselves in between the abyssal disparity of what "hard to get" means in Seasons and what it means in non-season, when truth is; an item as epic as this one, should NOT be "gettable" every season because it has preserved its non-seasonal "rarity", which is exactly as it should be.


    I think Blizz has 2 options:


    1. Leave it as it is: So then SO FEW people get them in seasons that their progression "jump" is almost unperceivable (with this I mean that; although it's a BIG jump, so few people have it and even fewer use it to its full potential; that most of us cant "spreadsheet" its power enough to bother) which is (again) what is happening right now.
    2. Make it easy enough for everyone (including casuals) to be able to get one.

    Because guys, lets get real, perfectly itemized Hellfire Jewelry is pretty much the only reward: real no-lifing nerds can feel proud of and DAMN does it feel good.


    Hem.

    Posted in: Diablo III General Discussion
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