• 0

    posted a message on AusGamers Interview - Co-operative Gameplay
    AusGamers interviewed Jay Wilson at Leipzig GC some time ago and posted the transcript recently. In this interview Jay talks about co-operative gameplay, more item drops per player than in Diablo II, how Blizzard is dealing with cheating in Diablo III from the ground up. Jay commented the same team that dealed with cheating in Battle.net programming-wise for Diablo II also worked on Starcraft II and World of Warcraft. This team has learned a lot since Diablo II.

    With Diablo III, the developers have started development differently than the Starcraft II team has done with the RTS game. In Starcraft II, the game was created with Multiplayer in mind, first. Then the Single Player got started afterwards. As of the Blizzard Worldwide Invitationals in Paris, we were told there that Starcraft 2 Single Player was 1/3 done.

    Diablo III, by the other hand, has been built from the ground up as a Single Player game at the core, but co-operative gameplay is enabled by default in the single player version.

    Jay closes the interview hinting that there are pretty awesome features in Diablo 3 that haven't been announced yet. Read the full interview.
    Jay: Well one of the things we’ve carried over is the way the general co-op features work,. When you’re playing the game you can have another player jump into your game any time so it’s very dynamic - the game adjusts automatically to the number of players who are there. One of the ways we’ve really improved that is what I like to say is our prime directive is “thou shall do no harm to the co-operative game” - something that Diablo 2 didn’t really follow.

    They liked the idea that players can compete against one another while being co-operative. But I think - while a noble experiment - it mostly proved to make players not like each other and not want to play together. The average game size on battle.net in Diablo 2 games is 1.2 players - which basically means almost everyone is playing games by themselves. One of the main reasons is “why would you want to play with someone else?” They can go hostile at any time and kill you, mostly in an exploitive way and it’s not like it’s a fair fight - you’d probably be dead before you even noticed they went hostile; there’s a good chance they’ll steal all your loot so you won’t get anything good and it just makes the game a little bit harder so why would you want to play that way?
    Posted in: News & Announcements
  • 0

    posted a message on BlizzCon - Pick the Best Diablofans Questions
    As mentioned a few days ago, five Diablofans staff members are going to BlizzCon: Mockery, Umaro, Thasador, Silversurfnstud and Medievaldragon. A thread was opened to collect questions from fans to ask the developers.

    I am traveling on Wednesday, October 8th -- I am not able to say why so early, but you can take your guesses. I will be able to forward some of the questions in private, and some of the questions live on the Diablo III Q&A panels.

    Here is what we need you to do. This time around, the community can work together and help to decide which questions are best qualified.

    1. Open Notepad or any text editor

    2. Simply list the best 10 questions from the following closed thread which contains 102 posts.

    3. At the right of each selected question type the post # and the name of who submited the question.

    By Monday evening, I will streamline and pick what the concensus was with the best 20 questions. I will report what these were and double check again with you. By Tuesday, I will have the final questions.

    Make sure to check up Diablofans through Wednesday, October 8-11. Any of the staff going to BlizzCon will be updating with info, images and video. However, the important part is that those who watch DIRECTV live or the live stream from WCRadio or other livestreams can listen to the Diablo III Art panel, Lore Panel, etc. And at the end we will have the Q&A Panel.

    If I get my hands on a laptop, I will post official Q&A panel threads to grab questions based on what was told in the early panels, and the five of us might have a shot at asking One or two questions each to the developers.

    See you at BlizzCon.
    Posted in: News & Announcements
  • 0

    posted a message on Diablo 3 Scavenger
    Quote from "Krow" »
    Sounds like you'll need a few stamina potions, yes, but I doubt you'll need a health globe to stand there.
    Well, if they are as swift as described, and you are low in health, and suddenly you aggro some of these packs you got two options:

    a) fight to death
    B) Run like a sissy w/ stamina potion

    I would choose option b. lol
    Posted in: News & Announcements
  • 0

    posted a message on Diablo 3 Scavenger
    The Diablo 3 website has been updated with a new bestiary unit: The Scavenger. One of the Diablo 3 demonic creatures in Diablo 2 is hinted to have been a transformed version of the Scavenger. They attack as a group and are swift as seen in the screenshot.

    The Scavenger is the creature inside the cage mentioned in the Dune Thresher tale. The hunter unleashed three of these Scavengers into the sand as bait for the Dune Thresher. They dug out of the Dune Thresher's stomach, before dying to the intestinal acid, effectively killing the Dune Thresher.

    Sounds like you will need a few stamina potions to outrun these pestering menaces. eh?

    The Diablo 3 website has also been updated with seven new screenshots


    Thanks, AlaskanFireDragon
    Posted in: News & Announcements
  • 0

    posted a message on BlizzCon -- Submit your questions
    Countdown to Blizzcon. We are merely 9 days away from BlizzCon. I am traveling to California on Wednesday, October 8th. Take your guesses why.

    So here is the official share your Diablo III questions for the developers. Please, let's keep it simple. No art direction questions, that's a theme deeply covered in the past months.

    Focus on the different aspects of Diablo II, and the info that has been made available on the website, past interviews and Bashiok's reports.

    I won't be able to ask all the questions, but before I leave I can try to get a concensus from all fans on which are the best 10-15 questions. These will be asked in private before BlizzCon.

    I will have access to internet on the press room, and will probably gather more questions during the panels to ask developers live on the panel Q&As.

    So that you know, Umaro, Mockery, Thasador, Silversurfnstud and me are heading to Blizzcon. We will bring as much coverage as possible with video cameras and digital cameras. I will also grab one of the press media kits to show you. Each of us will be updating from BlizzCon either on the news section or at the Diablo 3 section. So keep your eyes open through October 10-11th.

    This might or not be my last work here. Time will tell. For now, I will do my best to represent the community along with Diablofans staff.

    Start thinking good Diablo 3 questions that may benefit the community as a whole.
    Posted in: News & Announcements
  • 0

    posted a message on Diablo 3 Update On Thursday, Oct. 2
    Quote from "milanv" »
    I hope you meant after blizzcon :)

    anyway, can you provide a source?
    Zomg! No one trust me. =(
    Posted in: News & Announcements
  • 0

    posted a message on Diablo 3 Update On Thursday, Oct. 2
    According to Bashiok (source), a new Diablo 3 website update is due on Thursday, October 2. In this new update, fans will find out what was inside the cage as told in the Dune Thrasher tale.

    This might be the last website update until BlizzCon. And if you were living under a rock, BlizzCon is in 10 days. (October 10-11th)
    Posted in: News & Announcements
  • 0

    posted a message on Diablo 3 Death Mechanic and Town Portal
    Looks like Diablo 3 won't have town portals from what can be read. You won't have to run back from the town to your corspe the way you used to in Diablo II either. Read more about the Death Mechanic at this point of development. Be aware this may change a few times during development.
    Before I get in to what we are doing let me go over some things we want to avoid with a death mechanic.

    We want to separate being in town and being out on a quest/adventure/dungeon as much as possible. Leaving the safety of a town should not be a decision you take lightly. We don't want to remove the sense of suspense and danger by making town something you're always going back to pretty much whenever you like. The intent is to create a greater separation from being in town, and not, and to make your time away from town a lot more tense.

    On that same note we also don't want to remove the player from the action. Throwing them back to town for every death really breaks up the action, and not in a fun, interesting, or necessary way.

    So, with these things in mind we've found that a check point system works really well. Throughout your adventures, and generally at the ends of each "floor" of a dungeon your character is saved to a checkpoint. When you die you're dropped back at the last checkpoint with a small amount of health, and the rest regenerates slowly. It's obviously a very forgiving system as it is. It's just too early to put a ton of thought in to what penalties there should be, if any, added on top of it.

    Regardless, potential penalties aside, this is the death mechanic we're currently using and it's working really well so far. -- source
    Thanks, Lyquid.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on No Gunslinger Class in Diablo 3
    Recently, Jay Wilson said in an interview that fans of the Diablo franchise would hate Blizzard once the announcement of one of the five classes was made at BlizzCon. To this, a fan expressed at the Battle.net forums with certainty that the next class that would make us hate Blizzard uses guns. Nothing but speculation.

    To this Bashiok responded with humor, but the bottomline is there is no guns planned for Diablo 3. You can settle down. For now.
    Well, you have to realize that it's been 20 years, and in technological terms that can be a very long time. We're trying to create a world that's not static, its filled out, and with that it's an advancing world. With that amount of time, and also the loss of the Arreat Summit much of the remaining barbarian culture has focused on... nah I'm just kidding, there aren't any guns. -- source
    Post your comments at the following thread where this topic is being discussed. Heads up by Atrumentis and Vadoff.

    Posted in: News & Announcements
  • 0

    posted a message on Diablo II & LOD Digital Download
    For everyone else who brought up the old news vibe ... The source for this news thread came from WoW-Europe.com which I assume means the Digital Downloads of Diablo II and LOD are available on the Europe Blizzard store. There are fans that might not have caught up and now know of the digital download existence.

    Diablofans got Tyrael pets and Blizzcon tickets from Blizzard Entertainment to give away to fans. Five of our staff members are going to Blizzcon at no cost too. It may bother some people if the news is old, which I am not certain that's the case for Europe, but ... Least we can do, as any one deeply grateful, is to provide links to the Diablo 2 digital downloads.
    Quote from "Atrumentis" »
    I thought this was old news? Or was it only Diablo I that was available for purchase as a digital download before now?
    It was posted on the WoW-Europe website. The image on the newspost was taken from the Blizzard store. That image is now running on the flash rotation.
    WoW-Europe: If you haven't had the chance to check out the Blizzard Store, now is the perfect time to do so. Blizzard-themed merchandise of all kinds is available for the discerning fan, from t-shirts and caps through to action figures and board games. The Blizzard Store also stocks the Blizzard Authenticator, a supplemental authentication method for your World of Warcraft account, providing you with even more security to keep your characters and items safe.

    Digital downloads are also available for Diablo II, StarCraft, and Warcraft III along with their respective expansion sets. Linking these to your Blizzard Account means that you can download them anywhere, with the CD keys conveniently attached to your Blizzard Account.
    Posted in: News & Announcements
  • 0

    posted a message on Win a WoW Stein Contest
    Want a chance at getting a World of Warcraft Stein? Submit a photo of yourself and friends at a bar holding proudly a stein. Contest ends on November 11th.
    http://www.blizzplanet.com/news/2701

    Posted in: Warcraft & WoW
  • 0

    posted a message on Diablo II & LOD Digital Download
    Diablo II and Diablo II: Lord of Destruction are now available as a digital download from the Blizzard store in USA and Europe. A good solution to those who have lost their original CD, as you get unlimited downloads.


    Posted in: News & Announcements
  • 0

    posted a message on Diablo III Monsters Breakdown @ PlanetDiablo
    Acolyte from PlanetDiablo sends heads up about their breakdown on 21 monsters that have already been revealed in Diablo III media. This can be informative to some fans who have missed some of the interviews or media.
    Standard Monster Classes
    Below you will find a listing of all known monster classes in the game, progressively growing as more information is released, explaining features that offer distinction to other enemies.
    Each monster class has a set of types within it, the Dark Cultist class containing types such as the Dark Summoner and Dark Vessel. These different types have distinct statistics in terms of hit points, resistance levels, and special abilities. Additionally, each type is generally found in distinct areas of the game, later varieties naturally becoming better equipped to take down your hero or heroine.

    As one might expect, Diablo III comes loaded with a large variety of demonic, undead, and animal-based foes serving the desires of evil. A number of these monster classes return from previous games in the series, while others act as spiritual successors; the Gnarled Walkers are an excellent example following in the root-steps of Thorned Hulks. Of course, the game is host to many new monsters like the Dune Thresher.
    Posted in: News & Announcements
  • 0

    posted a message on Diablo 3 Item Grace Period & Alt Key
    Bashiok shared a bit of info about the visuals and mechanics behind looting items. It is a change from the norm in Diablo II. You will still need to press down the Alt key to see all loot within the screen, but loot title will be displayed the moment it drops and fade after five seconds. If find this quiet helpful. Sometimes in Diablo II, something would drop, and you wouldn't notice. Specially when using AOE spells that kill mobs far away, while you are still killing mobs closer to you. It is easy to miss something that drops unless you hit the alt key.

    Visually alerting you of items that drop anywhere onscreen, is a very welcome feature.
    The way it works now is that when an item drops the name shows for about 5 seconds and then they fade out and disappear. Pressing Alt shows all dropped item names for again about 5 seconds and then the names fade out and disappear.

    I actually didn't like it at first, I liked the on/off state of pressing or not pressing Alt, but with the names showing immediately after drop and having a sort of "grace period" after just tapping Alt, it's really grown on me and is a lot more intuitive. It's a lot easier to see what just dropped quickly and decide if you care, and it isn't necessary to constantly hold down Alt while scavenging after a large fight.

    I still want to see -nopickup return but I haven't really asked anyone what the possibility of that is. I don't think it would work well with the current system, so options may have to be a possibility.
    -- source: Battle.net

    Thanks, Lyquid
    Posted in: News & Announcements
  • 0

    posted a message on Diablo 3 Bestiary: Dune Thresher
    As Bashiok hinted recently on the Battle.net forums, Blizzard has updated the Diablo 3 Official website with a new Bestiary unit: the Dune Thresher. Images and animations may be found here.
    The Diablo 3 Bestiary now features a new creature from the realm of Sanctuary: the terrifying Dune Thresher.

    As I was preparing to set pen to paper to begin recording my thoughts at the beginning of my epic undertaking to gather the world's knowledge together in one tome, the hand of providence tapped me on the shoulder. The news that a rogue burrower had killed a citizen just outside the city gave me the wonderful opportunity to see firsthand one of the more disturbing creatures we share this world with – the savage dune thresher.

    Check out the new entry now!

    We've also expanded the media galleries with four new pieces of artwork and four new screenshots.

    Excerpt

    As I was preparing to set pen to paper to begin recording my thoughts at the beginning of my epic undertaking to gather the world's knowledge together in one tome, the hand of providence tapped me on the shoulder. The news that a rogue burrower had killed a citizen just outside the city gave me the wonderful opportunity to see firsthand one of the more disturbing creatures we share this world with – the savage dune thresher.

    Long ago driven away from settled locales to the deep desert wastes of the Borderlands, the dune thresher is rarely seen by city dwellers. Every so often, however, whether due to injury or old age, one of these unholy beasts ventures to the edge of civilization to feast on the frail human animal. When this happens, a professional like Franklin Burroughs, the famed guide and hunter, is called in to put an end to the threat.

    Fortunately, Burroughs and I, both being men of travel and adventure, have naturally crossed paths before (frequent readers of my works will no doubt remember this grizzled, rough-hewn boulder of a man from my classic, Xiansai Chronicles). Thus, I contacted him so that I was able to take part in his quest to rid us of the burrowing nightmare. He acted reluctant at first, but I could tell he was happy to have me along.
    Thanks, AlaskanFireDragon
    Posted in: News & Announcements
  • To post a comment, please or register a new account.