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    posted a message on diablo 3 Authenticator.
    I have the hardware dongle one, it's more sturdy than you would think - mine survived being run over with a lawnmower :P
    Posted in: Diablo III General Discussion
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    posted a message on Ring Of Royal Grandeur
    With your current HP pool i'd be inclined to take the Vit, under 500k starts to make me a little nervous on higher torments.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Gold.. the cause of and answer to all of D3's problems!
    Tip for gold farming: Bounties based on in game events that would give you gold/xp normally pay twice and 'clear x-zone level 2' are the most profitable.

    I had 280mil starting the expansion and am now pretty broke but i'm not really complaining. Gems have been the biggest cost but they are a finite cost, only so many sockets on so many characters.I hit 70 with my barb last last night (last to hit 70) so i did a bunch of the profitable bounties on a better geared character for the gold to combine flawless royals for barb gear and it didn't take that long. Once i combine a few more of each type to be able to shift stats around with gear changes gems cost will be largely eliminated.
    Posted in: Diablo III General Discussion
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    posted a message on Your connection to Battlenet has timed out Error 3007
    Everything's fine for me now but I think it might've been a battle.net temporary service outage issue, when i dc'ed i went to check the forums and they wouldn't load for me either
    Posted in: Diablo III General Discussion
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    posted a message on Infinite Respawn Farming Location 1.5+ Billion Exp/Hr
    Just did it for around 20mins on T6 and got over 500million xp, looks good (for now)

    i'll add that the champion needs to be kited a fair distance away, my first try i only moved him a few screens away and he teleported back when i engaged the adds.

    I'll keep doing it while watching some videos but it's pretty boring and with no gold or regular loot drops if you are geared enough to efficiently run T5/6 bounties i'd recommend them instead if you want to play actively.
    Posted in: Diablo III General Discussion
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    posted a message on Is gearing follower for dps purposes worthwhile?
    I think it's more of a question of 'why not?'.

    You may be able to skip farming with a str character if you have a decent weapon by just re-rolling rings/amulet from int. One other thing i noticed is i got more damage out of a ruby in weapon than emerald presumably due to the follower's low crit chance.
    Posted in: Diablo III General Discussion
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    posted a message on Endless Multishot Build
    I've tried all the hatred generators and for me personally the control of Entangling combined with the damage bonus of cull the weak works best for my very mobile play style. I have multishot for aoe which in the situations i use it is effectively free anyway. As i linked i usually go Grievous Wounds for boss fights but i would hardly call 10+ million crits on 3 targets (spread up to 40 yards apart) for 20 hatred mediocre, i feel Ricochet is a very underrated rune.

    I guess it's a difference in playstyle as well for steadyaim/vault vs smoke screen, i love playing mobile so do have the buff up most of the time especially maintaining snares on everything (each Entangling will refresh duration on all previously snared targets). I agree that Perfectionist is a solid alternative choice as well though, i use it occasionally on 5/6 when i don't have a tank with to get a little more toughness.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Endless Multishot Build
    Here's a build i've been farming adventure/speed running story on lately with pretty decent efficiency:

    http://us.battle.net/d3/en/calculator/demon-hunter#bZVQSd!ceZY!aYZbcb
    I've found it's very strong vs regular mobs with very high disc regen for punishment preps and ricochet impale works great against elite packs.

    Vault>Tumble and Tactical Advantage gives a massive speed boost to the efficiency of moving around and is good for creating distance as well.

    I really like the synergy of the multishot rune with vault + tactical advantage, movement speed is kept at a very high average when you can refill your disc bar by firing off a few multishots into a group of enemies to keep on vaulting.

    ---

    The damage for bosses leaves a little to be desired so depending on torment level/if i can be bothered i make one/all of these changes for single target (and ambush instead of cull the weak for belial):

    http://us.battle.net/d3/en/calculator/demon-hunter#bZjOSd!ceRY!YcYYcb
    Posted in: Demon Hunter: The Dreadlands
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