- Hynegard
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Member for 10 years, 2 months, and 16 days
Last active Fri, Jul, 7 2017 20:24:58
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Jan 29, 2015Hynegard posted a message on January 28th Hotfixes, Legacy Gear 0Dogs, T6 Rift Speed Clear, 2.1.2 Lightning DH@Lubsu, Good luck on your long term injuries. If you feel something is hard on your body and you keep doing it, it will take it's toll eventually, and you will deeply regret being stubborn.Posted in: News
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Question, would Mirror Image proc the effect from the 6p and deal a lot of damage also?
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BDF, did you just choose to ignore that I just said that the ONLY Wizard in the top 1000 4's didn't have a single AS item? He was running an AoE build of Black Hole + Blizzard + Hydra. Nobody runs that build that I know of -.-
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Problem is, MM + AO + Hydra + Slow Time + Blink + Prismatic Armor, that is 6. So you wouldn't have the 20% from Force Weapon. I believe the damage from Hydra isn't worth the loss of 20%.
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Here's the thing, there is no way in hell that a skill would be SO imbalanced, that it beats another skill receiving a 500% buff. To prove my point, check the top 100 Wizards in Solo, you will not find a single one going Tasker and AS builds, simply because Hydra aren't worth it.
And about the top 100 Ladder, you kidding right? You really wanna look at the cookie cutters? Find me a group in the top 1000 that isn't a freaking group of 1 WD, 1 Crusader, 2 DH. There are exactly 3 Barbs, 1 Monk, 1 Wiz in it. And the Wiz? Absolutely 0 items that give attack speed, the only item that increased Hydra is from his Cindercoat, that is because he had to reroll for Sockets. So I guess your point didn't make sense at all.
How about the top 1000 of 3's? 2 Barbs and 2 Monks, that was it. All others were WD, DH, Crusader.
All of those are tryhard groups, that are going with the very best of efficiency, that is not the norm. Most of us play with friends, that will play whatever class they feel like playing, in whatever role they feel like playing, of whatever build they like. That is the norm.
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The thing is, the bonus from the 6p applies to Arcane Orb also, making it stronger than Hydra. You are also assuming groups have tiki docs, that isn't the norm. Most cases you will have to be mobile, so having a high amount of AS doesn't help all that much.
For the Time Slow helm, it gives a ton of utility, including +10% AS for allies in it and +10% extra damage to enemies. Plus, it gives stun and huge slow. The stun and slow will help a LOT in GR, since it will allow for great mobility. No, I doubt that Hydra will be part of Opus build, but only time will tell.
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You wouldn't use Hydra in the first place, Arcane Orb would out power Hydra, since you wouldn't opt for Tasker. The Average Wizard has usually only 1.5 AS, but lots of damage. Having a lot of Attack Speed for a MM Build is pointless also, since higher GR you can't stand still to use all that AS.
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1250% dmg a sec is nothing to be skipped, especially if you can get about 60% of that element damage, that will in turn make it 2000% a sec.
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Wow, talk about counter intuitive... Holy crap -.-
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Yep, especially if you add the 50% of Simplicity's Strength. If we ignore the (potential) Arcane Damage from Bubble and go with the best MM, Conflag, then it will, just with the Gem, do 345% on Hit + 195% over 3 seconds, meaning that even if only 2 balls hit, it still does more damage than an Obliterate. On the other hand, a Furnaced Obliterate will allow us to see an ungodly huge damage XD
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I have to laugh at your less than specific calculations. Also, this is a discussion of potential build, not raw power.
In my case I didn't even consider Simplicity's Strength in my calculation for Mirror Ball + Magic Missile, that would ramp up even more the damage. Plus, mine isn't just about MMMM build, but also Arcane Orb, that will most likely receive an item that will ramp it up followed by this blue answer "@Jonnzz methods to support various arcane orb builds would be awesome. Half cost would be on way to do it but there are many others."
Mine does a bit of roundabout, but gives you the basis of calculation, not only of Pure Weapon Damage gain, but also with basic buffs on it. I won't waste time going in depth since more than likely the set will change when 2.2 comes out.
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Good question, but I doubt it will be that bad. The same can be said about most ranged attacks tbh.
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Well, since it's damage from the Slow Time, I'm assuming Arcane, since all Slow Time are Arcane, unless they change that on 2.2
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I'm just hoping 2.2 brings in a lot on new legendary powers, in order to play around with builds.
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It's for patch 2.2, it will probably hit close to July.
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People would be REALLY pissed if they gated a 6p Set in Season, so I don't think it will be Season Gated.
For Tal'Rasha, I believe that if Vyr's 4p made Archons spells be ALL elementals, that means they do damage as every single elemental, it would be a great synergy with Tal'Rasha, maybe enough to make it viable.