Tumult | Legendary Main Hand | Crusader | Falling Sword now summons a storm of blades around it, continually damaging all nearby enemies, but can no longer be activated again for movement. |
Little Lance | Legendary Main Hand | Crusader | Falling Sword instead causes you to surge forward with your sword up to three times, damaging all enemies in your path. |
Air Splitter | Legendary Main Hand | Crusader | Falling Sword instead unleashes a shock wave that can be charged up to increase range and damage. |
Windshaper | Legendary Main Hand | Wizard | Arcane Wind now summons a Tornado that follows enemies and continually damages all enemies in its path. |
Force of Harakas | Legendary Main Hand | Wizard | Magic Missile damage increased by 20%. |
Thunderbird's Bite | Legendary Main Hand | Wizard | Lightning Nova damage increased by 10%. |
Piercehammer | Legendary Main Hand | Necromancer | Command Skeletons damage increased by 10%. |
Clotburst | Legendary Main Hand | Necromancer | Corpse Explosion damage increased by 10%. |
Priest's Grubknife | Legendary Main Hand | Necromancer | Command Golem now summons a stone golem that throws boulders at enemies and rolls through enemies instead of leaping. |
Eel Tongue | Legendary Main Hand | Necromancer | Bone Spirits damage increased by 10%. |
Accounting for Weakness | Legendary Main Hand | Necromancer | Command Golem now summons a skeletal golem that consumes and gains power from all nearby corpses, and which damages all enemies in its path as it leaps. |
Desolatoria | Legendary Main Hand | Necromancer | Command Golem now summons a molten golem that continually Burns all nearby enemies instead of forcing them to attack it or Stunning them. |
Blight Maw | Legendary Main Hand | Necromancer | Bone Spear also poisons enemies hit for 212 damage over 3 seconds. |
Unshakable Weight | Legendary Main Hand | Monk | Wave Strike range increased by 20%. |
Ice Upon the Blossom | Legendary Main Hand | Monk | Seven-Sided Strike turns to Ice damage with Chilling effect. |
Spirit's Reach | Legendary Main Hand | Monk | Seven-Sided Strike now places a runic circle inside which all enemies will be struck by your spirit allies. |
Dragon's Indignation | Legendary Main Hand | Monk | Seven-Sided Strike now also continually Burns enemies. |
Turmoil | Legendary Main Hand | Demon Hunter | Strafe also launches homing rockets, each dealing 117 damage to a neaby enemy. |
Flamespite | Legendary Main Hand | Demon Hunter | Multishot now fires flaming arrows that damage and Burn enemies. |
Dreadlands Requital | Legendary Main Hand | Demon Hunter | Rain of Vengeance damage increased by 10%. |
Breath of Winter | Legendary Main Hand | Demon Hunter | Multishot now fires frost arrows that damage and Chill enemies. |
Watcher's Salvation | Legendary Main Hand | Demon Hunter | Sentry maximum number active increased by 1 and Sentry maximum charges increased by 1. |
Unrelenting Furor | Legendary Main Hand | Demon Hunter | Strafe duration increased by 30%. |
Vigilance | Legendary Main Hand | Demon Hunter | Sentry also launches a rocket every 2 attacks, dealing an additional 77 damage. |
Longpalm | Legendary Main Hand | Crusader | Sweep Attack now strikes all nearby enemies. |