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Name Type Class Effects
Hideous DawningLegendary HelmNecromancerBone Spikes now also causes enemies to bleed for additional damage, and no longer charges up. Increases Bone Spikes' maximum charges to 3.
Hissing SkinLegendary PantsNecromancerGrim Scythe now increases all damage you deal by 2% for each enemy hit, up to 10%, for 3 seconds.
Inseverable TwoLegendary HelmNecromancerYour golem from Command Golem now takes 20% of your incoming damage.
Life in BalanceLegendary Off HandNecromancer10% of all damage you take is taken by your skeletal champions instead.
Limbs of the LacrymalLegendary PantsNecromancerDark Curse now decreases enemy attack speed and movement speed, instead of decreasing vision.
Linger-MantleLegendary ShouldersNecromancerDark Curse duration increased by 30%.
Lone PreserverLegendary ShouldersNecromancerCorpse Explosion now also inflicts a stacking Chill which can Freeze enemies when stacked.
MirrorictusLegendary HelmNecromancerYour skeletal champions are replaced with skeletal archers.
Mournful DestroyerLegendary PantsNecromancerDark Curse now curses the ground in an area, causing enemies within it to take continual damage.
No-mouth FaceLegendary HelmNecromancerBone Spikes no longer charges up and instead immediately summons three forward-moving spikes that knock enemies into the air. Increases Bone Spikes' maximum charges to 2.
Parting GiftLegendary Chest ArmorNecromancerBone Armor now grants you and all nearby party members 5 charges of damage immunity, each of which prevents all damage from a single hit.
PiercehammerLegendary Main HandNecromancerCommand Skeletons damage increased by 10%.
Priest's GrubknifeLegendary Main HandNecromancerCommand Golem now summons a stone golem that throws boulders at enemies and rolls through enemies instead of leaping.
Proximal FearLegendary PantsNecromancerWraith Form now causes enemies you touch to flee in Fear and damages them.
Pyre's AllureLegendary Off HandNecromancerBone Wall can now be ignited with Soulfire, dealing 72 damage per second to nearby enemies.
RotspurLegendary ShouldersNecromancerCorpse Explosion no longer detonates corpses, causing them instead to release blight on the area that poisons enemies for continuous damage.
Rozhin's KeeningLegendary PantsNecromancerCorpse Lance damage increased by 10%.
Sacral ChaussesLegendary PantsNecromancerBone Wall duration increased by 30%.
Shared ServiceLegendary ShouldersNecromancerBone Armor now reduces all continuous damage you take by 40%.
ShuddershrikeLegendary HelmNecromancerBone Spikes no longer charges up and instead immediately summons spikes all around you that damage and imprison enemies.
SimulacratorLegendary Main HandNecromancerWraith Form now also leaves an effigy behind that forces nearby enemies to attack it and then explodes for 92 damage.
SkullveilLegendary HelmNecromancerSkeletal Mage duration increased by 30%.
SoulchimeLegendary PantsNecromancerDark Curse now causes enemies to explode on death, but no longer decreases enemy vision.
Studied MenaceLegendary HelmNecromancerCorpse Lance now causes enemies to decay, dealing 95 damage for 3 seconds.
Surge and StillnessLegendary ShouldersNecromancerCorpse Explosion now also causes corpses to pull themselves toward the nearest enemy before exploding.