Hideous Dawning | Legendary Helm | Necromancer | Bone Spikes now also causes enemies to bleed for additional damage, and no longer charges up. Increases Bone Spikes' maximum charges to 3. |
Hissing Skin | Legendary Pants | Necromancer | Grim Scythe now increases all damage you deal by 2% for each enemy hit, up to 10%, for 3 seconds.
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Inseverable Two | Legendary Helm | Necromancer | Your golem from Command Golem now takes 20% of your incoming damage. |
Life in Balance | Legendary Off Hand | Necromancer | 10% of all damage you take is taken by your skeletal champions instead. |
Limbs of the Lacrymal | Legendary Pants | Necromancer | Dark Curse now decreases enemy attack speed and movement speed, instead of decreasing vision. |
Linger-Mantle | Legendary Shoulders | Necromancer | Dark Curse duration increased by 30%. |
Lone Preserver | Legendary Shoulders | Necromancer | Corpse Explosion now also inflicts a stacking Chill which can Freeze enemies when stacked. |
Mirrorictus | Legendary Helm | Necromancer | Your skeletal champions are replaced with skeletal archers. |
Mournful Destroyer | Legendary Pants | Necromancer | Dark Curse now curses the ground in an area, causing enemies within it to take continual damage. |
No-mouth Face | Legendary Helm | Necromancer | Bone Spikes no longer charges up and instead immediately summons three forward-moving spikes that knock enemies into the air. Increases Bone Spikes' maximum charges to 2. |
Parting Gift | Legendary Chest Armor | Necromancer | Bone Armor now grants you and all nearby party members 5 charges of damage immunity, each of which prevents all damage from a single hit. |
Piercehammer | Legendary Main Hand | Necromancer | Command Skeletons damage increased by 10%. |
Priest's Grubknife | Legendary Main Hand | Necromancer | Command Golem now summons a stone golem that throws boulders at enemies and rolls through enemies instead of leaping. |
Proximal Fear | Legendary Pants | Necromancer | Wraith Form now causes enemies you touch to flee in Fear and damages them. |
Pyre's Allure | Legendary Off Hand | Necromancer | Bone Wall can now be ignited with Soulfire, dealing 72 damage per second to nearby enemies. |
Rotspur | Legendary Shoulders | Necromancer | Corpse Explosion no longer detonates corpses, causing them instead to release blight on the area that poisons enemies for continuous damage. |
Rozhin's Keening | Legendary Pants | Necromancer | Corpse Lance damage increased by 10%. |
Sacral Chausses | Legendary Pants | Necromancer | Bone Wall duration increased by 30%. |
Shared Service | Legendary Shoulders | Necromancer | Bone Armor now reduces all continuous damage you take by 40%. |
Shuddershrike | Legendary Helm | Necromancer | Bone Spikes no longer charges up and instead immediately summons spikes all around you that damage and imprison enemies. |
Simulacrator | Legendary Main Hand | Necromancer | Wraith Form now also leaves an effigy behind that forces nearby enemies to attack it and then explodes for 92 damage. |
Skullveil | Legendary Helm | Necromancer | Skeletal Mage duration increased by 30%. |
Soulchime | Legendary Pants | Necromancer | Dark Curse now causes enemies to explode on death, but no longer decreases enemy vision. |
Studied Menace | Legendary Helm | Necromancer | Corpse Lance now causes enemies to decay, dealing 95 damage for 3 seconds. |
Surge and Stillness | Legendary Shoulders | Necromancer | Corpse Explosion now also causes corpses to pull themselves toward the nearest enemy before exploding. |