also wonder if to replace ring with 6% speed + 3% crit for ring with 4.5% crit + 160 armor ( both rings same amount of INT) cuz i always prefer to use arcane orb and seems thats its not benefit from speed like piercing orb.
It really depends on what is your purpose. If you are planning on only farming act 1 inferno, this is an ok build. Except i would trade blur with glass canon because you wont need that 20% melee dmg mitigation and the arcane orb with the tap the source rune. If you feel you are going too well without using diamond skin, swap it for magic weapon/force weapon. Also with this build you should really use the archer as your follower, with a cold bow/xbow and slow build.
For progression I strongly advice you to build a little bit on more damage, more resist, and be around 40k HP as you progress. and using venom hydra/blizzard kiting build.
Yes, it really depends on your purpose. I disagree with the Act 1 farming changes suggested and the progression advice.
I farm act 1 currently and use celestial orb and I prefer it over Tap the source because it takes fewer casts to clear a group of mobs and you have more than enough time to regenerate AP between groups, or if you run out you'll have piercing orb (though I don't use piercing orb, I just wand stuff). For Act 1 I'd definitely try to pick up glass cannon and maybe fit in Magic Weapon in your skill set, but what you drop depends on you and what elites you have DS and teleport for. My best guess would be to drop DS for it since the main reason to have DS in Act 1 is for reflect elites, but with your resists I wouldn't think reflect mobs would be too bad, and you can always swap in a Life Steal/LoH weapon to try and help.
You could easily drop Temporal Flux since you likely don't need to kite much at all in Act 1 (I don't use it myself and have about the same dps unbuffed, 56k or so buffed in my MF set). I don't like Critical Mass in the build because it never seemed to do much when I tried using it. It is great in the TwistedArchon build that uses Wicked Wind but I feel it is largely wasted on the Arcane Orb build. I tried the Wicked Wind+Archon build but dropped it after a few minutes because I found it too annoying trying to keep Archon up during Act 1 due to lack of mobs in some areas. Now I just use Archon for elites and Arcane Orb for everything else and it works well and is fairly efficient.
For progression or Act 3 farming, I think your skills are fine, though for passives I'd suggest dropping Critical Mass and Blur for Illusionist and Glass Cannon, but if you really like Critical Mass, then keep it. I used a similar build to farm seigebreaker before I switched to Act 1 farming, though I had Arcane Hydra instead of Archon. I think your resists and HP are fine for progression or farming. I don't know what your armor is so I can't calculate your exact EHP but it seems high enough to optimize Force Armor for all elites, even the hard hitting mobs that are mostly avoidable. Thus you would gain very little, if any, survivability from raising your EHP and HP, unless you went crazy and tripled your EHP. That's kind of the whole point of Force Armor, that you don't have to stack HP and resists super high to maximize its effect.
also wonder if to replace ring with 6% speed + 3% crit for ring with 4.5% crit + 160 armor ( both rings same amount of INT) cuz i always prefer to use arcane orb and seems thats its not benefit from speed like piercing orb.
if your just farming act 1 drop shock pulse and switch it with force wep or familiar your choice and then drop either blur or temporal flux for glass cannon and then just rely on orb/tap the source to proc crit mass and just run around archon as long as you can
i try to find a good build to farm act 3, i found that diamond skin + critical mass works really nice
but for dmg cant really find nice skills.
i change it for this build now to make some tests for it http://eu.battle.net/d3/en/calculator/wizard#acXQOm!gYU!cYaYZc
I only really had problems with fast invulnerable mobs and could kill most other elite groups around the battlefields and bridges on the way to siegebreaker. I usually was able to kill all the elites until the tower of the damned without much trouble, and tended to reset once I met an elite phasebeast or soul ripper pack. I ran with 30-50k dps and around 120k EHP and only like 30 MF on gear so it probably wasn't the most efficient use of my time. DS+illusionist gives you free teleports from elites or in emergency situations so it adds considerably to your survivability. My Act 3 experience with Archon is very limited so I can't really speak of its usefulness with your dps level (around 53k with GC and Force Armor I assume). All the vids of Archon spec wizards blowing up Act 3 have like 100k dps and 800+ resists.
On a side note, I prefer Act 1 farming. Not only do I find it much less stressful but I get rares at probably 3-5 times the rate as I was on Act 3, if not more. Part of that is due to me now having a lot of MF gear so one of these days I should head back to Act 3 and see what my rare collection rate is.
2200 int
34% crit
46k dmg
500 resist
32k hp
1.6 atk speed
build: http://eu.battle.net/d3/en/calculator/wizard#bcXQOm!gaU!bcaYYc
also wonder if to replace ring with 6% speed + 3% crit for ring with 4.5% crit + 160 armor ( both rings same amount of INT) cuz i always prefer to use arcane orb and seems thats its not benefit from speed like piercing orb.
It should look like this for farming: http://eu.battle.net/d3/en/calculator/wizard#bcSQOm!gYU!bYZYYc
For progression I strongly advice you to build a little bit on more damage, more resist, and be around 40k HP as you progress. and using venom hydra/blizzard kiting build.
I farm act 1 currently and use celestial orb and I prefer it over Tap the source because it takes fewer casts to clear a group of mobs and you have more than enough time to regenerate AP between groups, or if you run out you'll have piercing orb (though I don't use piercing orb, I just wand stuff). For Act 1 I'd definitely try to pick up glass cannon and maybe fit in Magic Weapon in your skill set, but what you drop depends on you and what elites you have DS and teleport for. My best guess would be to drop DS for it since the main reason to have DS in Act 1 is for reflect elites, but with your resists I wouldn't think reflect mobs would be too bad, and you can always swap in a Life Steal/LoH weapon to try and help.
You could easily drop Temporal Flux since you likely don't need to kite much at all in Act 1 (I don't use it myself and have about the same dps unbuffed, 56k or so buffed in my MF set). I don't like Critical Mass in the build because it never seemed to do much when I tried using it. It is great in the TwistedArchon build that uses Wicked Wind but I feel it is largely wasted on the Arcane Orb build. I tried the Wicked Wind+Archon build but dropped it after a few minutes because I found it too annoying trying to keep Archon up during Act 1 due to lack of mobs in some areas. Now I just use Archon for elites and Arcane Orb for everything else and it works well and is fairly efficient.
For progression or Act 3 farming, I think your skills are fine, though for passives I'd suggest dropping Critical Mass and Blur for Illusionist and Glass Cannon, but if you really like Critical Mass, then keep it. I used a similar build to farm seigebreaker before I switched to Act 1 farming, though I had Arcane Hydra instead of Archon. I think your resists and HP are fine for progression or farming. I don't know what your armor is so I can't calculate your exact EHP but it seems high enough to optimize Force Armor for all elites, even the hard hitting mobs that are mostly avoidable. Thus you would gain very little, if any, survivability from raising your EHP and HP, unless you went crazy and tripled your EHP. That's kind of the whole point of Force Armor, that you don't have to stack HP and resists super high to maximize its effect.
Crusader DPS and EHP Spreadsheet, meant for Crusaders
My Wizard
if your just farming act 1 drop shock pulse and switch it with force wep or familiar your choice and then drop either blur or temporal flux for glass cannon and then just rely on orb/tap the source to proc crit mass and just run around archon as long as you can
but for dmg cant really find nice skills.
i change it for this build now to make some tests for it
http://eu.battle.net/d3/en/calculator/wizard#acXQOm!gYU!cYaYZc
I only really had problems with fast invulnerable mobs and could kill most other elite groups around the battlefields and bridges on the way to siegebreaker. I usually was able to kill all the elites until the tower of the damned without much trouble, and tended to reset once I met an elite phasebeast or soul ripper pack. I ran with 30-50k dps and around 120k EHP and only like 30 MF on gear so it probably wasn't the most efficient use of my time. DS+illusionist gives you free teleports from elites or in emergency situations so it adds considerably to your survivability. My Act 3 experience with Archon is very limited so I can't really speak of its usefulness with your dps level (around 53k with GC and Force Armor I assume). All the vids of Archon spec wizards blowing up Act 3 have like 100k dps and 800+ resists.
On a side note, I prefer Act 1 farming. Not only do I find it much less stressful but I get rares at probably 3-5 times the rate as I was on Act 3, if not more. Part of that is due to me now having a lot of MF gear so one of these days I should head back to Act 3 and see what my rare collection rate is.
Crusader DPS and EHP Spreadsheet, meant for Crusaders
My Wizard