The biggest thing that impressed me was the physics and how you interact with the environment. There was nothing really revolutionary shown but I wasn't expecting that. Just classic Diablo gameplay.
~
"[Diablo1+2] obviously had the gothic look to it, but, you they weren't, they weren't very uh, very colorful games."
"We want to take dark as an emotion, rather than an actual color art choice." -Rob Pardo
"Why the hell shouldn't it be for 'kiddies', it's a goddamn game afterall." -lethlan
not sure what it means but intrigued none the less.... and i do think it is a finger it is possible to see the knuckle on it.. though the entire thing is blurred.... or maybe its a crack in the ice and we are way to hyped about this game
D 33333333333333333 !!!!!!!!!!!!!!!!!!
Ill include a Diablo3 wallpaper i edited slighlt ( to remove the enter button)
enjoy
brb dropping out of college.
I wanna see them, but .....
"[Diablo1+2] obviously had the gothic look to it, but, you they weren't, they weren't very uh, very colorful games."
"We want to take dark as an emotion, rather than an actual color art choice." -Rob Pardo
"Why the hell shouldn't it be for 'kiddies', it's a goddamn game afterall." -lethlan
also what was that wink face on the top right
From today, IGN's interview with Rob Pardo from Blizzard.
The D3 announcement seemed to have nothing in common with that purple creature and the icy runes. . .
Did I miss something? :confused: