Exactly what Jamoose said. If you just enter some numbers in the calculator I wrote (yes, specifically for this purpose) it will show you that keeping numbers on par is better.undefinedundefinedYou can't put a number on it though. 75% doesn't mean anything. Go as high as you want. My monk is at 98% combined damage reduction, many wizards go for > 95% combined damage reduction, but there are also glass canons with less than 70% on each single damage reduction. Whatever works for you, but the higher the better because on Torment 6 every single percent reduction counts.
That's what I did and, as I said, I have confirmed that keeping them on par is the best way to increase DR.
98%, wow. I'm a monk too and currently at 93-94 with 10k Armor and 1k Allres (cannot get my specific resistance on a couple of items yet, might get it up to 1300) and 7% melee. What are your stats?
Basically there is toughness that estimates the overall ammount of damage you can take before dying. The problem is that it includes your HP in the total toughness calculation. The damage resistance you are talking about is called mitigation and it can be calculated using one of the various tools out there. I believe Bagstone wrote this undefined for this specific reason.undefinedundefinedOriginal thread: undefined
Looks pretty cool, thanks. According to this, it's better to maintain armor and all resistances on par.
98%, wow. I'm a monk too and currently at 93-94 with 10k Armor and 1k Allres (cannot get my specific resistance on a couple of items yet, might get it up to 1300) and 7% melee. What are your stats?
So we have armor, resistances, melee/ranged/elite dmg reduction - how exactly do they multiply?
Is it better to have armor and all resistances on par (in %) or one higher then the other?