All damage is the same, though, regardless of whether it comes from Str, CC+CD, whatever; it's all the same damage. Armour is different from each of the resistances, which are specific to each element, and HP is also different.
No, not all damage is the same. Imagine a character that kites stuff as in "shoot, run, run, run, run, shoot, run..". That char would gain no benefit at all from attack speed, he'd only be interested in hitting harder. Also, many Witch Doctors or Monks don't want attack speed because it ruins their resource management.
On the other hand, sure. you would have a point for different resists, if Blizz hadn't made the mistake of letting all resists roll the high values and single resists the low ones
But aside from that, EHP gives you much more accurate results than just an comparison of armor, for example.
No, you see, I prefer Armor, because that's a real stat. Items actually increase your Armor, and you can look at them and see they give you 400 Armor. Toughness is just a made up stat, that amalgamates a few different 'real' stats; the same with Healing - it's not a 'real' stat, it's mos likely composed of a few different stats. That's why I don't like them.
Damage is fine.
It's not made up, it's actually an improvement and the defensive counterpart to dps. I think I've read, toughness is meant to be what we refer to as EHP these days, which is a combination of all defensive attributes (armor, resists, hp), just like dps for offensive stats.
You do prefer the information of "this item will give you +200 dps" to "this item will give you +50 strength", right?
Could we pleeeeeeaase have the gold cost removed (or significantly lowered) for enchanting? I think, farming the ingredients and then using their power to do the trick is much more diablo-esque than requiring coins. Gold has been a bottle neck in crafting for way too long imo.
I'd say (like if you agree ) the gold cost for an enchanting process should be not a dime higher than the amount you gain via pickups while farming the other materials. Better some lower, to also cover repairs.
http://eu.battle.net/d3/en/profile/Sol77-2972/hero/66110450
No, not all damage is the same. Imagine a character that kites stuff as in "shoot, run, run, run, run, shoot, run..". That char would gain no benefit at all from attack speed, he'd only be interested in hitting harder. Also, many Witch Doctors or Monks don't want attack speed because it ruins their resource management.
On the other hand, sure. you would have a point for different resists, if Blizz hadn't made the mistake of letting all resists roll the high values and single resists the low ones
But aside from that, EHP gives you much more accurate results than just an comparison of armor, for example.
http://eu.battle.net/d3/en/profile/Sol77-2972/hero/66110450
It's not made up, it's actually an improvement and the defensive counterpart to dps. I think I've read, toughness is meant to be what we refer to as EHP these days, which is a combination of all defensive attributes (armor, resists, hp), just like dps for offensive stats.
You do prefer the information of "this item will give you +200 dps" to "this item will give you +50 strength", right?
http://eu.battle.net/d3/en/profile/Sol77-2972/hero/66110450
And only 8 affixes total
http://eu.battle.net/d3/en/profile/Sol77-2972/hero/66110450
I'd say (like if you agree ) the gold cost for an enchanting process should be not a dime higher than the amount you gain via pickups while farming the other materials. Better some lower, to also cover repairs.
http://eu.battle.net/d3/en/profile/Sol77-2972/hero/66110450