I wonder if the game will compensate for the loss of LS.
My low-health, low-res wizard can't do shit without it.
This is one of the reasons why they're removing LS - people with low health and low res roflstomping through content because one single stat (LS) made all survivability stats and strategies obsolete.
So yeah, the game will no compensate, the game already has compensated for it - by many other life recovery options. A year ago, we actually had a choice. But with everyone running around in 200k DPS gear, 3% of life steal are enough to make you invincible and all other options useless.
ItemPassive_Unique_Ring_644_x1 - When you kill an enemy, it explodes for 500% of your Life per Kill as damage to all enemies within 20 yards. You no longer benefit from your Life per Kill. (Previously increased chance to find Health Globes by 100%)
You can currently stack about 11507 life after kill as it is right now, so 11507 x 500% = 57535 damage within 20 yards. Not bad if it doesn't change seeing how lvl 70 monsters would have much more hp. But who knows.
Combine this with Sever and Exploding Palm... nice.
This is perfect.
This is one of the reasons why they're removing LS - people with low health and low res roflstomping through content because one single stat (LS) made all survivability stats and strategies obsolete.
So yeah, the game will no compensate, the game already has compensated for it - by many other life recovery options. A year ago, we actually had a choice. But with everyone running around in 200k DPS gear, 3% of life steal are enough to make you invincible and all other options useless.
Combine this with Sever and Exploding Palm... nice.