So you're saying there is a nonsensical Acts called V.I?
No, I didn't. In fact, I made it very clear. As did other members. If you continue along this road, you will be punished for trolling. Consider this a warning.
In Diablo II, the ARPG game created in the beginning of the century by Blizzard Entertainment (frequently abbreviated to "Blizzard"), a game publishing (and now creating) company, originally conceived and created by Blizzard North, there are a total of five "Acts'. Acts separate the story and game in to bite-size chunks for better understandability (this is also done in plays, musicals, etc.).
Lord of Destruction, the expansion pack to Diablo II, was released in 2001 by Blizzard Entertainment. This added one new act to the pre-existing four acts that came with Diablo II for a total of five acts. The acts are formally numbered in Roman numerals. For more information about Roman numerals, click here.
So, Act 1 = Act I, Act 2 = Act II, Act 3 = Act III, Act 4 = Act IV, and Act 5 = Act V. Since "VI" is the equivalent of "6", and there are only a total of five acts, there is no "Act VI", or "Act 6".
4- It isn't short, and the only extreme thing about it is....well..I don't know..the Fetish?
Bremm Sparkfist or whatever, with Conviction and Lightning Enchantment, in the Durance Level 3. Easily 20x harder than any boss in the game, lol. I'd say the Council Members in general were the most challenging, especially if they ganged up on you.
Uhm yes because it was ya know heaven, gossip would be one of those no no's by those from heaven. At least that is what I always assumed was the reason, they were all just a little above that sort of thing.
Heaven in the Diablo universe isn't based on Christianity, in case you're wondering, therefor that wouldn't be an issue
The thing that always stuck out in my mind was how Hadriel sounded like a Bella Lugosi style Dracula. That kind of took the heaven aspect out of visiting him. "what for you hero? Bleh, bleh, that's a nice neck you have'.
I think that's what made it unique, though. It's tormentsome and annoying structure, in map layout and monster design, is what would be more reminiscent of a jungle, in my opinion, than something more open and manageable than the large behemoths of Hell or the Plains of Despair. It was meant to feel claustrophobic and annoying, I think.
I picked Act III. Why? Because I love South American cultures, and the architecture and practices of the residences most closely, in my opinion, mirrored it. I loved it once I got to the Bazaar- you started to see the stonework and masonry everywhere, tons of sacrificial altars like those that were rampant in their real-life counterpart. I also like how long, twisting, and color-saturated the jungles preceding it were, like a real jungle would feel.
Although, I think that would have been a good act to have more than one town in. Oh well.
No, I didn't. In fact, I made it very clear. As did other members. If you continue along this road, you will be punished for trolling. Consider this a warning.
Lord of Destruction, the expansion pack to Diablo II, was released in 2001 by Blizzard Entertainment. This added one new act to the pre-existing four acts that came with Diablo II for a total of five acts. The acts are formally numbered in Roman numerals. For more information about Roman numerals, click here.
So, Act 1 = Act I, Act 2 = Act II, Act 3 = Act III, Act 4 = Act IV, and Act 5 = Act V. Since "VI" is the equivalent of "6", and there are only a total of five acts, there is no "Act VI", or "Act 6".
Information curtosy of our own Diablo Wiki.
Therefor, what VegasRage said here:
Is nonsensical.
Bremm Sparkfist or whatever, with Conviction and Lightning Enchantment, in the Durance Level 3. Easily 20x harder than any boss in the game, lol. I'd say the Council Members in general were the most challenging, especially if they ganged up on you.
Heaven in the Diablo universe isn't based on Christianity, in case you're wondering, therefor that wouldn't be an issue
Hehe :rolleyes:
Although, I think that would have been a good act to have more than one town in. Oh well.