Actually you can use the clan commands from D2 but the server warns you that you can't use them. It's simply restricted. Communication systems are of course, not separate, far from that. While in D2, you can chat with your friends playing D1 and SC or WC3 as if you were all playing the same game. That's why it's called battle 'net'. The new 'net' is likely going to be the same system and share the same chat servers. It is just going to have more features. That's what I am saying, not trying to start an argument at all. Maybe a dialogue if that's not a problem but not an argument.
There hasn't been any development on D2 since the Pandemonium event was introduced. I severely doubt they will release a patch to facelift D2 interface. If D3 is going to have advanced social functions on the interface, there's a slight chance that they will exist as textual commands in previous games, but seeing how certain WC3 features weren't backward-compatible, I would doubt that. Other features will include the armory and obviously a 'looking-for-groop/game' system. Armory consists of a simple database of characters and I don't see any interest in that be implemented for D2. For a LFG system they would have some serious development to do and revamp the interface and I just don't see them doing it. Not to mention that it would be pointless. And finally, WoW has already had that achievment system implemented some time ago. D2 won't ever have that if they haven't implemented it thus far. That's what separates the 'new' battle.net from the 'old' one - these new games are more modern in nature and have their special needs. The achievment system is something that is common to all three of them. It's just that the list of new features that won't be backward-compatible represents a relatively big leap that the whole '2.0' comes from.
They haven't stated whether previous Battle.net 1.0 games will have an upgrade to Battle.net 2.0- anything anyone says right now is just conjecture. I'd hope they'd upgrade us, though
There is no such thing as Battle.net 2.0, it's just a popular term used on the forums to refer to the new interface and features that we can expect in SC2 and D3 (and WoW, once it becomes a part of that system). There is only one Battlenet system, but the new games that get out will provide more advanced features on the client side. What would you have them do, create patches for SC, Diablo, D2 and WC3?
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There hasn't been any development on D2 since the Pandemonium event was introduced. I severely doubt they will release a patch to facelift D2 interface. If D3 is going to have advanced social functions on the interface, there's a slight chance that they will exist as textual commands in previous games, but seeing how certain WC3 features weren't backward-compatible, I would doubt that. Other features will include the armory and obviously a 'looking-for-groop/game' system. Armory consists of a simple database of characters and I don't see any interest in that be implemented for D2. For a LFG system they would have some serious development to do and revamp the interface and I just don't see them doing it. Not to mention that it would be pointless. And finally, WoW has already had that achievment system implemented some time ago. D2 won't ever have that if they haven't implemented it thus far. That's what separates the 'new' battle.net from the 'old' one - these new games are more modern in nature and have their special needs. The achievment system is something that is common to all three of them. It's just that the list of new features that won't be backward-compatible represents a relatively big leap that the whole '2.0' comes from.