well bounty hunter is basically the most faceroll counter to reflect dmg elites, so it has its uses
So I won't kill myself as much if I use bounty hunter??? Anyone use this regularly for reflect dmg pacts? I may drop caltrope in favor of this. Going to miss my 10% crit chance tho.
Nether tentacles are strong. Theyare the highest single target and aoe target damage. People use hungering arrow with nether tentacles thinking "kill them before they kill you", using hungering because it is the highest damage (spam) hatred generator.
Nether tentacles hits slow targets more times, potentially. If you don't believe me, try using NT on shire flowers, and then use NT on shire flowers under a 80% caltrops snare.
Cull of the weak is amazing paired with entangling shot. Given the two points above, these skills have amazing synergy with Nether Tentacles. If you have high attack speed, high crit, or both, you've realized how little sharpshooter does for you. You're geared now, sharpshooter was great when you had 5% crit chance using a slow 2h crossbow, but those days, thankfully, are over. So gain 15% static damage with COTW, or gain an extra smokescreen with night stalker (if you have 38 max disc). If there are two targets, entangling hits for double normal damage anyways, *always* guaranteed, also out damaging hungering, especially since it buffs it's own damage (second shot+ beyond) by 15% damage.
Gain damage, gain a snare, why aren't we doing this? No further explanation needed.
"Nearly" every rune for entangling is viable:
Chain Gang: aoe intense areas (less viable)
Shock Collar: Recently buffed (stealth buff? pretty sure) to 58% weapon damage per second, for two seconds. If you pop one every two seconds it does optimal damage and keeps COTW buffed for NT. It's not really for spamming, but still great damage.
Heavy Burden: Once you have huge damage, this is potentially the best option because you can kill things before running out of hatred is an issue, meaning more time spamming nether tentacle and fewer applications of entangling shot.
Justice is Served: Benefits you more the faster you attack. It's very viable for me, since I use a bow and have a ton of attack speed.
Bounty hunter: Not yet viable. Would need more gear, but I don't think it's even close to worth it vs the other options right now.
Anyone else noticed this? Any problems with what I'm saying? Let me know whatcha think.
This is more geared towards geared demon hunters, who like myself have enough crit/attack speed that sharpshooter is pretty much irrelevent, and those who not only have high damage, but are building a survivability set and don't like dying in one hit from random spears etc.
I am currently rolling with listed stats:
92k dps
23.5% crit
96% crit damage
45k hp
400-600 resist all
2500 armor
I am still sporting a beckon sail and boj anglers, and have far from perfect gear in other slots, though most of my gear is still pretty sick, to be honest. Ultimately I plan to replace my dinky, full out attack speed+dex items with high armor, high resist all, high dex, etc, and obviously everything can still improve beyond that.
I had liked evasive fire while leveling to 60, but the damage kind of fell off in the early day of inferno compared to devouring and it's seeking ability But now that I am geared, evasive fire makes clearing waves trivial. It is like a mini multi-shot, on top of that, it will shoot through wall, even the elite affixes. Which is nice because you can just spam evasive fire and hit them while they have themselves blocked off.
With elite pathing as well, you could stun them all with raining vengeance, get in a spot between the staircase and "terrain"/wall and they will stay there as they want to take a direct path to you. Not sure if exploit, but I found it handy in Act4 when kiting elites up a staircase. I just spam the heck out of them with evasive fire and pop smoke screen if they are mortaring. My only issue with evasive fire it make some boss fight suck a lot more due to them being range and draining your discipline, but its nothing you can't overcome.
Nether tentacle will always be in my toolkit except for fights like Diablo (I find impale's damage and speed great for bursting down my shadow clones). .
I've enjoyed jagged spikes for the most part in Act4, but I am really liking the baited rune. I am just doing so much more burst critting like a boss standing in the caltrope.
So I won't kill myself as much if I use bounty hunter??? Anyone use this regularly for reflect dmg pacts? I may drop caltrope in favor of this. Going to miss my 10% crit chance tho.
profile: http://us.battle.net/d3/en/profile/vanboon-1499/hero/3962228
http://i.imgur.com/8AfIp.jpg 4/4pc natalyza dps: 73k (w/o ss), dex: 1967, health: 22k, resist: ~150, mf: 90%/261%
I had liked evasive fire while leveling to 60, but the damage kind of fell off in the early day of inferno compared to devouring and it's seeking ability But now that I am geared, evasive fire makes clearing waves trivial. It is like a mini multi-shot, on top of that, it will shoot through wall, even the elite affixes. Which is nice because you can just spam evasive fire and hit them while they have themselves blocked off.
With elite pathing as well, you could stun them all with raining vengeance, get in a spot between the staircase and "terrain"/wall and they will stay there as they want to take a direct path to you. Not sure if exploit, but I found it handy in Act4 when kiting elites up a staircase. I just spam the heck out of them with evasive fire and pop smoke screen if they are mortaring. My only issue with evasive fire it make some boss fight suck a lot more due to them being range and draining your discipline, but its nothing you can't overcome.
Nether tentacle will always be in my toolkit except for fights like Diablo (I find impale's damage and speed great for bursting down my shadow clones). .
I've enjoyed jagged spikes for the most part in Act4, but I am really liking the baited rune. I am just doing so much more burst critting like a boss standing in the caltrope.
profile: http://us.battle.net/d3/en/profile/vanboon-1499/hero/3962228
http://i.imgur.com/8AfIp.jpg 4/4pc natalyza dps: 73k (w/o ss), dex: 1967, health: 22k, resist: ~150, mf: 90%/261%