Shock Collar didn't get buffed, it's just a matter of your attack speed. I don't know the exact math behind it, but I believe it works like this:
Effectively, the % damage increases from a baseline depending on how fast your attack speed is. By default, it's 18% damage at 1.00 speed. With my setup at 1.68 speed, it's 29% damage. There's some oddities in the rounding, but since it's using your attack speed to calculate the damage ticks, you're actually getting in 1.68 DoT ticks per second. 18x1.68 comes out to 30.24, but like I said, there's some odd rounding going on behind the scenes here.
There's actually a fair number of abilities that work this way, with increased damage via attack speed because it causes them to tick faster than once per second.
Of course the downside here is that, to my knowledge, DoTs don't stack with each other, so if you're shooting the same target in succession you're not getting any additional damage, but you're not losing any either.
EDIT: Also if you're going to use Cull The Weak, I would highly recommend still using Caltrops, but with Jagged Spikes.
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Effectively, the % damage increases from a baseline depending on how fast your attack speed is. By default, it's 18% damage at 1.00 speed. With my setup at 1.68 speed, it's 29% damage. There's some oddities in the rounding, but since it's using your attack speed to calculate the damage ticks, you're actually getting in 1.68 DoT ticks per second. 18x1.68 comes out to 30.24, but like I said, there's some odd rounding going on behind the scenes here.
There's actually a fair number of abilities that work this way, with increased damage via attack speed because it causes them to tick faster than once per second.
Of course the downside here is that, to my knowledge, DoTs don't stack with each other, so if you're shooting the same target in succession you're not getting any additional damage, but you're not losing any either.
EDIT: Also if you're going to use Cull The Weak, I would highly recommend still using Caltrops, but with Jagged Spikes.