Entangling shot ---IndigoSlow 6 enemies at once instead of 3. Rapid fire ------- Obsidian rockets Sentry --------- Obsidian rockets Marked for Death --- Golden Sustainability Companion----------- Golden Sustainability Vault------------------- Golden Looks like a skill im gunna want to use a lot. Taking golden for the fun factor.
Archery Decent passive bonus so why not. vengeance Sustainability i guess. extra hatred is iresistable for me. ballistics because rockets are fun.
This is my rockets / sustained rapidfire anti boss build. Its mostly just for funsies but i think it should do well. Until a situation comes up where i need pierce or some other way of attacking important monsters behind their minions. But ill be rolling with my friends and they can deal with it.
Well with this amount of Discipline skills you use i would recommend you to use Perfectionist passive.
Evasive Fire (Obsidian): For single target and staying away from monsters when they approaching me, in addition leaving a bomb after a backflip even more damage from the skill.
Entangling Shot (Indigo): For slowing enemies after a backflip from Evasive Fire and for AOE when I'm on low hatred (with indigo runestone hitting 6 targets for 600% weapon dmg when 6 monsters are close enough). So it's gonna be my cc+dmg skill.
Rapid Fire (Obsidian): The single target hatred spender with rockets. An obvious choice for rocket DH. (4 rockets x 35% weapon dmg) x 2 (ballistics passive)= 280% weapon dmg every second from rockets only, Don't forget about normal dmg from the skill. Really hard hitter.
Cluster Arrow (indigo): The AOE dmg hatred spender. Extremly powerful. (6 rockets x 85% weapon dmg) x 2 (ballistics passive) + 200% weapon dmg from initial impact (don't know if dmg from initial impact hits nearby targets or only 1 target)= 1020% wpn dmg from rockets to 6 targets and 200% to the initial target, so 1220% wpn dmg from a single shot.
Marked for death (Indigo): To make your aoe dmg even more powerful and spread around +20% dmg, great buff for a solo and especially for co-op playing. You must master the targeting the right mob to kill in front of the pack for effective spread.
Preperation (Crimson): This is the main skill in my build I suppose. No CD, 21 disc to use, all hatred restored.
Passives:
Vengeance: You will have 175 hatred, pretty simple. Nothing to explain.
Grenadier: The main purpose to take this passive is -10 hatred for cluster arrow.
Ballistics: Shall i explain why?
We know that DH is a glass cannon class so staying away from monsters is the key for surviving and Evasive Fire helps us to do it. Entangling Shot for slow and good AOE is also a nice skill to stay away from mobs combined with nice dmg. Use Rapid Fire when you need to kill the single target fast and as a main dmg dealing ability on bosses or when you need to kill marked target fast to spread a debuff among mobs and to make your next AOE even more powerful.
Now the main idea of the build and why this build was made. In Diablo 3 we will encounter packs of monsters alot so dealing enough dmg in minimum time is a prio for DH to stay alive combined with well positioning to use Evasive Fire (and not get pwnd by backfliping to the wall) and spreading slows through Entangling Shot. Cluster Arrow is 40 hatred to cast, I have 175 hatred so it is 4 shots for 1220% wpn dmg = 4880% dmg, then use preperation and you have 4 more shots so it is rawly (not counting +20% dmg from Marked of Death but if you was fast enough and smart to target the right mob and kill it add +20% dmg to the final numbers) 9760% wpn dmg for just 7 seconds considering that all hand crossbows have 1.60 attacks per second. 1.60 x 3 sec= 4.8 attacks (so 4 attacks, 4 shots), then preparation (1 second or even less, i just don't know) and again 3 secs for 4 shots. IN ADDITION to this the crimson rune in my theory works for preparation like this:
Rank 1: removes CD and cost 30 disc
Rank 2: removes CD and cost 27 disc
Rank 3: 24 disc
Rank 4: 21 disc
Rank 5: 18 disc
Rank 6: 15 disc
Rank 7: 12 disc
So if you have rank 7 of the rune (Inferno mode) you can cast 2nd preparation and shoot additional 4 shots of Cluster Arrow and able to cast Marked for Death in the beginning of the rotation (plus to this regen of disc will allow you to use Evasive fire and backflip if the situation is bad and monsters are close).
So in ideal situation on inferno even with rank 4 of crimson rune of Cluster Arrow and rank 6 of indigo rune of Marked for Death (spreads to 7 targets) you make 12 shots for 14640%+20% (from marked for death) wpn dmg in just 11 seconds with ability to backflip from Evasive Fire to save yourself if monsters are close. So total 17568% wpn dmg and 11 sec rawly for this. No pack will survive this. If you also will use Entangling Shot between 2 shots of Cluster Arrow to control speed of mobs then you are an invincible DH with HUGE dmg output.
Phew. Thnx for reading. Opinions?
P.S. Build must be mastered and polished in action of course. Without it this won't work as discribed.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Well with this amount of Discipline skills you use i would recommend you to use Perfectionist passive.
http://us.battle.net/d3/en/calculator/demon-hunter#YeXPQk!bTS!cYcYYZ
Actives:
Evasive Fire (Obsidian): For single target and staying away from monsters when they approaching me, in addition leaving a bomb after a backflip even more damage from the skill.
Entangling Shot (Indigo): For slowing enemies after a backflip from Evasive Fire and for AOE when I'm on low hatred (with indigo runestone hitting 6 targets for 600% weapon dmg when 6 monsters are close enough). So it's gonna be my cc+dmg skill.
Rapid Fire (Obsidian): The single target hatred spender with rockets. An obvious choice for rocket DH. (4 rockets x 35% weapon dmg) x 2 (ballistics passive)= 280% weapon dmg every second from rockets only, Don't forget about normal dmg from the skill. Really hard hitter.
Cluster Arrow (indigo): The AOE dmg hatred spender. Extremly powerful. (6 rockets x 85% weapon dmg) x 2 (ballistics passive) + 200% weapon dmg from initial impact (don't know if dmg from initial impact hits nearby targets or only 1 target)= 1020% wpn dmg from rockets to 6 targets and 200% to the initial target, so 1220% wpn dmg from a single shot.
Marked for death (Indigo): To make your aoe dmg even more powerful and spread around +20% dmg, great buff for a solo and especially for co-op playing. You must master the targeting the right mob to kill in front of the pack for effective spread.
Preperation (Crimson): This is the main skill in my build I suppose. No CD, 21 disc to use, all hatred restored.
Passives:
Vengeance: You will have 175 hatred, pretty simple. Nothing to explain.
Grenadier: The main purpose to take this passive is -10 hatred for cluster arrow.
Ballistics: Shall i explain why?
We know that DH is a glass cannon class so staying away from monsters is the key for surviving and Evasive Fire helps us to do it. Entangling Shot for slow and good AOE is also a nice skill to stay away from mobs combined with nice dmg. Use Rapid Fire when you need to kill the single target fast and as a main dmg dealing ability on bosses or when you need to kill marked target fast to spread a debuff among mobs and to make your next AOE even more powerful.
Now the main idea of the build and why this build was made. In Diablo 3 we will encounter packs of monsters alot so dealing enough dmg in minimum time is a prio for DH to stay alive combined with well positioning to use Evasive Fire (and not get pwnd by backfliping to the wall) and spreading slows through Entangling Shot. Cluster Arrow is 40 hatred to cast, I have 175 hatred so it is 4 shots for 1220% wpn dmg = 4880% dmg, then use preperation and you have 4 more shots so it is rawly (not counting +20% dmg from Marked of Death but if you was fast enough and smart to target the right mob and kill it add +20% dmg to the final numbers) 9760% wpn dmg for just 7 seconds considering that all hand crossbows have 1.60 attacks per second. 1.60 x 3 sec= 4.8 attacks (so 4 attacks, 4 shots), then preparation (1 second or even less, i just don't know) and again 3 secs for 4 shots. IN ADDITION to this the crimson rune in my theory works for preparation like this:
Rank 1: removes CD and cost 30 disc
Rank 2: removes CD and cost 27 disc
Rank 3: 24 disc
Rank 4: 21 disc
Rank 5: 18 disc
Rank 6: 15 disc
Rank 7: 12 disc
So if you have rank 7 of the rune (Inferno mode) you can cast 2nd preparation and shoot additional 4 shots of Cluster Arrow and able to cast Marked for Death in the beginning of the rotation (plus to this regen of disc will allow you to use Evasive fire and backflip if the situation is bad and monsters are close).
So in ideal situation on inferno even with rank 4 of crimson rune of Cluster Arrow and rank 6 of indigo rune of Marked for Death (spreads to 7 targets) you make 12 shots for 14640%+20% (from marked for death) wpn dmg in just 11 seconds with ability to backflip from Evasive Fire to save yourself if monsters are close. So total 17568% wpn dmg and 11 sec rawly for this. No pack will survive this. If you also will use Entangling Shot between 2 shots of Cluster Arrow to control speed of mobs then you are an invincible DH with HUGE dmg output.
Phew. Thnx for reading. Opinions?
P.S. Build must be mastered and polished in action of course. Without it this won't work as discribed.