I'm guessing you're putting in the Attacks per Second (APS) first, then adding the +attack speed? The reason it reduces the dps is because it uses the +attack speed to calculate the actual base APS of the weapon, which it rounds to 1 decimal, and then calculates the actual APS. Sometimes the rounding will round up before you add the +attack speed (1.65 APS will round to 1.7) and then adding the +attack speed makes it closer to the value on the weapon (1.5 APS dagger with 10% IAS will have overall 1.65 APS exactly).
Another example, if you have a dagger with 9% IAS, it will show 1.64 APS on the tooltip, but it is actually 1.635. In this case the dps will go up once you add the IAS.
For example I have a 1.3 delay and when i add 5 attack speed it will go to a 1.26 delay, but the dps goes down, shouldn't it go up?
Hey Loroese, I put in everything and the spreadsheet is awesome, thank you for making this!
I have one question: in the dps breakdown section where it says what one of each stat will do to increase your dps vs an equivalent amount of int. Why is %attack speed having a different value than weapon % as?
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For example I have a 1.3 delay and when i add 5 attack speed it will go to a 1.26 delay, but the dps goes down, shouldn't it go up?
I have one question: in the dps breakdown section where it says what one of each stat will do to increase your dps vs an equivalent amount of int. Why is %attack speed having a different value than weapon % as?